Literature DB >> 35996619

Investigation of vaccination game approach in spreading covid-19 epidemic model with considering the birth and death rates.

Gayathri Vivekanandhan1, Mahdi Nourian Zavareh2, Hayder Natiq3, Fahimeh Nazarimehr4, Karthikeyan Rajagopal5,6, Milan Svetec7.   

Abstract

In this study, an epidemic model for spreading COVID-19 is presented. This model considers the birth and death rates in the dynamics of spreading COVID-19. The birth and death rates are assumed to be the same, so the population remains constant. The dynamics of the model are explained in two phases. The first is the epidemic phase, which spreads during a season based on the proposed SIR/V model and reaches a stable state at the end of the season. The other one is the "vaccination campaign", which takes place between two seasons based on the rules of the vaccination game. In this stage, each individual in the population decides whether to be vaccinated or not. Investigating the dynamics of the studied model during a single epidemic season without consideration of the vaccination game shows waves in the model as experimental knowledge. In addition, the impact of the parameters is studied via the rules of the vaccination game using three update strategies. The result shows that the pandemic speeding can be changed by varying parameters such as efficiency and cost of vaccination, defense against contagious, and birth and death rates. The final epidemic size decreases when the vaccination coverage increases and the average social payoff is modified.
© 2022 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Covid-19; Epidemic model; Game theory; Vaccination game

Year:  2022        PMID: 35996619      PMCID: PMC9385832          DOI: 10.1016/j.chaos.2022.112565

Source DB:  PubMed          Journal:  Chaos Solitons Fractals        ISSN: 0960-0779            Impact factor:   9.922


Introduction

Social physics collections are physical laws describing human societies and interactions between people in various community situations [1]. Accordingly, society agents compete and conflict for limited resources, known as evolutionary game theory [2], [3]. In this approach, cooperation or defection are two strategies that any individual can use by considering adaptive rules like reward and punishment outcomes [4], [5]. The social issues in evolutionary game theory are investigated with many networks and game models. Different networks including scale-free [6], multilayer networks [7], hierarchy networks [8], and also various games like the good game [9], snowdrift [10], and the prisoner's dilemma game (PDG) [11] have been examined to show the cooperation between people in the community. In the real world, various human cooperation is observed, such as struggles for survival [2], crimes [12], structured populations [13], and vaccination in epidemic infectious diseases [14]. Infectious diseases have been one of the significant human concerns over the years [14]. Contagious diseases such as Influenza, Ebola, and Measles spread rapidly in populations and countries [14], [15]. Covid-19, or coronavirus, is one of the newest known viruses with a very high prevalence rate that spreads worldwide quickly [16]. Mathematical modeling of epidemics has been a hot topic for researchers [17], [18], [19], [20]. The first simple epidemic model was introduced in 1927 by Mac et al. [21]. In [22], a SIR disease transmission model was formulated assuming that the current infection force depends on the number of infections in the past. The exact analytical solution of the SIR epidemic model by parametric form is acquired in [23]. Then, the SIR/V model with the Vaccination group emerged. In [24], the SIR/V model, considering the time to obtain immunity and the possibility of being infected, was established to describe an ongoing vaccination strategy. Also, the dynamical behavior of SVIR models in random environments was investigated in [23]. Mathematical models for the covid-19 pandemic have recently been presented [25], [26]. Preemptive vaccination is one of the best strategies to prevent individuals from being infected [27]. It also reduces mortality and morbidity associated with infectious diseases. Rising vaccination levels decrease the epidemic in society, and consequently, herd immunity is acquired. However, the vaccination cost and its side effects cause people to refuse to be vaccinated; everyone wants others to be vaccinated. Therefore, the vaccination behavior under a voluntary vaccination policy was presented in a framework called the “vaccination game” [28], [29]. This behavior has a social dilemma based on the evolutionary game theory, and each person's decisions play an influential role for others [28]. Considering the rules of the vaccination game, people update their strategies for getting vaccinated or not based on costs, vaccination risks, side effects, personal and social benefits. Accordingly, three methods for updating the strategy are considered: (1) imitation of neighbors [30], (2) imitation of the average of all the people in the society [31], and (3) direct commitment that compares the average payoff of the vaccinated and non-vaccinated groups [32]. Many studies have been performed on the vaccination game. In [33], the vaccination game relying on a multi-agent system approach was studied. Moreover, in several studies, the population is considered a mean-field approximation (or well-mixed population) [28], [34]. In the mixed model, only the ratio of groups in the population is considered. The effect of information on suppressing the epidemic has been investigated in [35]. The impact of different graphs on the spread of information in the network has also been examined [36]. In [37], the effects of incorporating information buzz and information costs in a vaccination game framework were studied. The effectiveness of quarantine and isolation policy were compared based on evolutionary game theory in [38]. In this paper, the vaccination game is investigated in a model of COVID-19. This model is based on the SIR/V models [27], [28]. Some parameters, such as vaccination efficiency and defense against contagion, were investigated in the studied models [27]. However, this model considers people's birth and death rates in the community. The rest of this paper is ordered as follows. In Section 2, the studied model for COVID-19 is shown, and its parameters are introduced. Also, the payoff structure and strategy updating based on the vaccination game are explained. In Section 3, the results of this model are examined as a single epidemic season and different seasons via evaluating the impact of the vaccination game. Finally, this paper is concluded in Section 4.

The studied model

In this section, the dynamics of the COVID-19 epidemic model and its parameters are studied. In the following, the spreading phases and fractions of the population in each phase are illustrated. Also, circumstances for choosing strategies in the payoff stage are described.

Epidemic model

The studied COVID-19 epidemic model is based on the model which was proposed in [21], [27]. This model is extended to a new model for COVID-19, which considers the birth and mortality rates similar to the real world. The dynamics of the proposed model consist of two stages. In the epidemic stage, the disease spreads through the population via the proposed model in Eq. (1). This model divides the population into Susceptible (S), Vaccinated (V), Infected (I), and Recovered (R) groups. The susceptible group may change to infected with rate . Infected people also recover with the rate . In this model, because of the vaccine structure and virus mutation, the vaccine's effectiveness is not 100 %, and its effectiveness is indicated with . Furthermore, is the efficiency of defense against contagion to avoid infection, for example, using a mask. According to the studied model in [16], [39], birth and death rates are assumed to be the same and are indicated with . So the population does not change over time. Therefore, the game theory rules can be applied to it. It can be calculated that the sum of the terms is zero, i.e., there is no change in the population. Table 1 provides a list of parameters.
Table 1

Parameters of Eq. (1).

Birth and death rates (per day)μ=0.01
Disease transmission rate (per day per person)β=0.8333
Recovery rate (per day)γ=0.3333
The efficiency of defense against contagion0<η<1
Efficiency of vaccination0<e<1
Initial vaccination0<V0<1
Reproduction numberR0=βγ
Parameters of Eq. (1). Another stage is at the beginning of the epidemic season, named the “vaccination campaign.” In this stage, people are asked to decide whether to be vaccinated or not. Vaccination Coverage (VC), which describes the fraction of vaccinators at a specific season, is defined by . Each individual of the population is in one of the following groups at time : susceptible , vaccinated , infected , and recovered . At the beginning of each season, the initial conditions are , , , and . The total population at any time is presumed to be . The schematic of the model is shown in Fig. 1 , where and represent the local time and the global time. Local time refers to the time of an epidemic season taken in terms of days. On the other hand, global time refers to the number of repetitions of epidemic seasons. In this paper, the value of and are considered 1000 and 10, respectively.
Fig. 1

The schematic of the model. and represent the local time and the global time, respectively.

The schematic of the model. and represent the local time and the global time, respectively.

Payoff structure

At the end of each epidemic season, based on the vaccination choice and depending on their final health status, individuals are divided into four groups: Healthy and Vaccinated (HV), Infected and Vaccinated (IV), Healthy and Non-Vaccinated (HNV), and Infected and Non-Vaccinated (INV). The fraction of each population is calculated using the equations given in Table 2 by considering , the indicator of the fraction of vaccinated in a season.
Table 2

Fractions of groups at the end of each epidemic season;

Strategy/stateHealthyInfected
Vaccinatedxe+1eexp1ηR0Rxx1e1exp1ηR0Rx
Non-vaccinated1xexpR0Rx1x1expR0Rx
Fractions of groups at the end of each epidemic season; Furthermore, the payoff is determined for each group. For this purpose, two types of costs are supposed: the costs of vaccination and infection. Individuals who want to get vaccinated pay , and infected individuals should pay for treatment. So, the infected individuals, despite being vaccinated, incur the cost . Without losing the generality, to simplify the payoff calculation, the ratio of to is defined as relative vaccination cost . Therefore, a simple game-theoretical plan is implemented to update each individual's payoff by changing their strategy, as noted in Table 3 .
Table 3

Payoff structures at the end of the epidemic season.

Strategy/stateHealthyInfected
VaccinatedCrCr1
Non-vaccinated01
Payoff structures at the end of the epidemic season. Therefore, according to Table 2, Table 3, the overall expected payoff through the average social payoff , the vaccinated payoff , and the non-vaccinated payoff can be formulated as follows:

Strategy updating

At the vaccination campaign stage, the status of people updates according to the tradeoff between cost and risk. In the framework of the vaccination game, every individual can changes his strategy of being vaccinated or not. This study uses three following methods for updating strategy. In addition to personal decisions under updating the strategy for individuals, the others' payoff is also important. Here, a mean-field approximation is used to calculate the neighbor's payoff, and the spatial structure is not considered for the population.

Individual-based risk assessment (IB-RA)

Individual-based risk assessment is proposed by Fu et al. [30]. This method is used for two strategies and two players games and compares each person with their neighbors. The individual randomly selects neighbor and imitates its strategy with probability obtained from the Fermi function [40]. The formulation is expressed in Eq. (5).where and represent the strategy and payoff of individuals, respectively. The parameter is the sensitivity of individuals to the variation in the payoff. In this paper, it is set to based on previous studies [27]. Individuals are divided into four groups (HV, HNV, IV, INV) based on the vaccination game framework. Thus, according to Eq. (5). and Table 3, the probability of strategy alteration between these groups is covered by one of the following eight cases: Finally, at the end of the vaccination campaign stage, the variation of vaccination coverage is calculated by the below equation:

Strategy-based risk assessment (SB-RA)

In the IB-RA method, the strategy adoption is formed by imitating the neighbors. However, in strategy-based risk assessment (SB-RA), individuals alter their strategy by using payoff averaging for all the people in the society. The modified probability was proposed by Fukuda et al. [31] as follows:where represents the average payoff of people in the community, this is the average value of people who choose the same strategy as a randomly selected neighbor of the individual . Based on vaccinated (V) and non-vaccinated (NV) groups, the transition probabilities are: The update equation is as follows:

Direct commitment (DC)

The third method is Direct commitment, introduced by Iwamura et al. [32]. In this method, the probability of changing strategy is obtained by comparing mean payoffs of taking vaccination or not, given in Eq. (11).where and represent the average payoff of vaccinated and non-vaccinated people. The transition probabilities are: In DC method, is updated as:

Results

In this section, the analysis of the epidemic model is investigated. At first, during one epidemic season, the dynamics are evaluated with different parameters. Then, the epidemic model in numerous seasons is discussed with varying parameters. Discussion on the vaccination game and the impact of parameters on vaccinated individuals and other population fractions are perpetrated. Pandemics have several rising stages. Therefore, they have both short-term effects during a season and long-term outputs [41], [42]. Vaccination can influence long-term impacts, and the prevalence can be reduced using vast vaccinations [43], [44]. On the other hand, selecting the vaccination is doubted by the people of the society. Hence, here, the vaccination game is used based on the rules of game theory.

Dynamics in one season

In the first step, numerical simulations are investigated without considering game theory rules. The dynamics of the covid-19 epidemic model are presented in Fig. 2 (for one epidemic season). The parameters are set to and the initial conditions are . The figure shows some waves during the epidemic season, especially in infected groups with multi peaks, as observed in experimental knowledge. Also, the model converges to a stable state, i.e., the epidemic is stopped at the end of the season. In other words, in the classic epidemic models, the fraction of infected groups decreases towards zero monotonically. However, these assumptions are not valid in the spreading of the COVID-19 virus, according to observations. It has some peaks during reaching zero [45].
Fig. 2

Dynamics of Eq. (1). with and the initial conditions . During the specific epidemic season, the fraction of the individual changes. The infected individuals diminish after some peaks and reach a steady state.

Dynamics of Eq. (1). with and the initial conditions . During the specific epidemic season, the fraction of the individual changes. The infected individuals diminish after some peaks and reach a steady state. The impact of parameters on the infected population in a single season is examined in Fig. 3 . The infected populations are plotted in four sets of parameters , , and , and for constant parameters and . According to the first set of parameters shown in orange color, when the effect of vaccination is ignored (), the value of the infected fraction reaches its most elevated status. In the second set of parameters shown in the green diagram, when the effect of the vaccination coefficient increases, the largest peak value decreases. The largest peak value of the infected fraction is lowest when the parameters and are considered non-zeros, illustrated by the brown diagram. On the other hand, the blue graph shows the effect of birth and death rates on the stable state of the infected fraction.
Fig. 3

Infection fraction for different parameters. The parameters are fixed. Increasing or decreasing any of the parameters can cause a change in the maximum of infected fractions or the stable state of the infected people at the end of an epidemic season.

Infection fraction for different parameters. The parameters are fixed. Increasing or decreasing any of the parameters can cause a change in the maximum of infected fractions or the stable state of the infected people at the end of an epidemic season.

Investigation of the long-term epidemic influenced by the vaccination game

Here, the effects of long-term vaccination are analyzed by applying the game-theory approach for consecutive seasons. For this purpose, three variables are used: Final Epidemic Size (FES), Vaccination Coverage (VC), and, Average Social Payoff (ASP), which are calculated in steady-state according to (fraction of vaccinated individuals) by Eqs. (14), (15), (16). The FES indicates a fraction of the people in the community who experience infection during the outbreak. It means susceptible individuals become infected due to relations with infected individuals, and then they are recovered. where , the basic reproduction number, is calculated as: The variables are analyzed using the three strategies for updating discussed in Section 2.3. In all simulations, 2D phase diagrams are drawn based on changes in vaccination relative cost () and vaccination efficiency (). The effect of the other two parameters, including birth and death rates () and efficiency of defense against contagion (), is also considered in all diagrams. In Fig. 4 . phase diagrams of FES are demonstrated for three strategies (IB-RA: a to d, SB-RA: e to h, and DC: i to l) by different values of and . As can be seen in this figure, a monotonic orange region is separated by a border in all diagrams. This region has a high epidemic size value, indicating the outbreak status; therefore, the lower area of the monotonic region in the diagram is desirable for us. The borderline between monotone and remaining regions is crucial in analyzing the epidemic for determining whether the epidemic is in the outbreak state or controlled state. Also, if the color is lighter, the epidemic is more down, and the size of the population in the epidemic is smaller. According to diagrams, the monotone orange region with high FES leans on low and high , which was also shown in previous works [27], [28]. The low efficiency of the vaccination and expensive cost of vaccinations reduce people's motivation for vaccination; thus, the epidemic increases and the disease is situated in the outbreak state.
Fig. 4

FES Phase diagrams with game theory approach for different parameters and various strategy updating. Left panel: IB-RA, middle panel: SB-RA, and right panel: DC. The effect of parameters on the FES shows that the minimum size of epidemy is observed with the high and in the SB-RA method exhibited in (h).

FES Phase diagrams with game theory approach for different parameters and various strategy updating. Left panel: IB-RA, middle panel: SB-RA, and right panel: DC. The effect of parameters on the FES shows that the minimum size of epidemy is observed with the high and in the SB-RA method exhibited in (h). As expected, increasing the defense efficiency against contagion will reduce the epidemic. A comparison between the pair of top and bottom diagrams in Fig. 4 shows that increment of decreased the monotonic region via borderline relocation. Although the variation in parameter birth and death rate does not make a considerable difference in the borderline relocation, but it reduced the value of epidemic size perceptibly. Accordingly, rising birth rates and deaths have declined the final epidemic size values, evident in all strategies, for example, in comparison between Fig. 4(a) and (b). However, changes in both directions () are efficient in FES for all strategies. By comparing Fig. 4(a) with Fig. 4(d), Fig. 4(e) with Fig. 4(h), and Fig. 4(i) with Fig. 3(l), the SB-RA strategy has more apparent differences. It is because this method considers both the influence of neighbors and the average effect of society. Furthermore, the SB-RA is more satisfactory on corresponding diagrams because the dark blue area is larger and the monotonic orange area is smaller. Another studied variable via the game theory approach is vaccination coverage. The phase diagrams of VC are plotted in Fig. 5 with different values of and . Three strategies (IB-RA: a to d, SB-RA: e to h, and DC: i to l) are investigated. There is also a borderline in the diagrams of the vaccination coverage that separates monotonic regions with dark blue color from others. These regions determine weak vaccination coverage found in high vaccination costs and low vaccine effectiveness. In contrast, the dark red color indicates the high level of vaccination; that is the best situation, i.e., more people in society have chosen the vaccine strategy. Comparing the top and bottom diagrams in Fig. 5 show that the dark red region increased by increasing the parameter . It means that increasing the level of prevention against contagion can also increase the level of vaccination coverage in the community in the long term. Still, the increment of cannot change vaccination coverage, chiefly in SB-RA and DC methods, because choosing that individual to be vaccinated does not depend on the birth and death rate, especially when the community average is involved. It is inspected by comparing the left and the right diagrams in each panel of Fig. 5.
Fig. 5

VC Phase diagrams with game theory approach for different parameters and various strategy updating. Left panel: IB-RA, middle panel: SB-RA, and right panel: DC. The widest level of vaccination coverage is obtained in the SB-RA method when parameter eta is chosen 0.5, shown in (g), (h).

VC Phase diagrams with game theory approach for different parameters and various strategy updating. Left panel: IB-RA, middle panel: SB-RA, and right panel: DC. The widest level of vaccination coverage is obtained in the SB-RA method when parameter eta is chosen 0.5, shown in (g), (h). Here, for examining the simultaneous effect of two parameters () in different update strategies, the first and fourth figures in each panel are compared. As it is known, the borderline is shifted in all methods, and the level of vaccination is increased, although this difference is less noticeable in the IB-RA method. The strategies in the corresponding parameters are compared. It is shown that most dark red areas, which are affiliated with the high vaccination level, are seen in the diagrams related to the SB-RA method. ASP is the third variable that is examined in this study. This variable shows the average payoffs in society, which presents how an epidemic society can be improved. This variable varies from −1 to 0. If the value is superior and closer to zero; therefore, the community will be healthier with the lower cost because its value results from all pay off of the groups in society. All diagrams in Fig. 6 have a monotonic region the same as Fig. 4, Fig. 5, colored in light blue. Different parameters and update strategies were considered in the analysis of this variable, which is shown in Fig. 6. Three update strategies, including IB-RA, SB-RA, and DC, are considered in the left panel, middle panel, and right panel. Diagrams are represented in each panel for parameters and . As seen in Fig. 6, varying the parameter changes the border's displacement and the red region. So, with the increase of and raising the level of prevention against epidemy, the average society payoffs are improved. On the other hand, by increasing the parameter , the values of ASP go higher for all update strategies, which verifies that increasing the birth rate and death is also effective in enhancing the condition of payoffs.
Fig. 6

ASP Phase diagrams with game theory approach for different parameters and various strategy updating. Left panel: IB-RA, middle panel: SB-RA, and right panel: DC. The best situation is when the and are maximum, and the blue area is smaller. (For interpretation of the references to color in this figure legend, the reader is referred to the web version of this article.)

ASP Phase diagrams with game theory approach for different parameters and various strategy updating. Left panel: IB-RA, middle panel: SB-RA, and right panel: DC. The best situation is when the and are maximum, and the blue area is smaller. (For interpretation of the references to color in this figure legend, the reader is referred to the web version of this article.) Three variables in Fig. 4, Fig. 5, Fig. 6 have been investigated. Reviews show that higher vaccination costs and lower vaccination efficiency affect society's decision not to vaccinate. Therefore, according to Fig. 5, vaccination coverage is low and colored dark blue. As a result, the final epidemic size corresponding to them increases, exhibited in dark red color in Fig. 4. On the other hand, when the value of epidemic size is high, the relevant social efficiency is also diminutive in the ASP diagram in Fig. 6.

Conclusion

In this study, an epidemic model for covid-19 was presented. This model considered the birth and death rates the same to assume a fixed population. The model's dynamic was presented in two phases: the epidemic phase, which spreads during a season based on the SIR/V model and reaches a stable state at the end of the season. The other stage was the “vaccination campaign” between two seasons. According to the rules of the game theory, each individual in the population decided whether to get vaccinated or not. The results were investigated in two parts. At first, the model's dynamic was studied in one epidemic season without considering the game theory. The results showed that waves in fractions of the population during the epidemic season matched with the experimental knowledge. In another part, the impact of the vaccination game was studied by the rules of the game theory approach. Final epidemic size, vaccination coverage, and average social payoff were studied using three update strategies (IB-RA, SB-RA, DC). Examination of these variables confirmed the positive effect of vaccination on reducing the epidemic. Furthermore, the influence of all parameters such as efficiency and cost of vaccination, defense against contagious, and birth and death rates on the variables was investigated. The parameters studied in this paper could modify the variable values. The parameters increased vaccination coverage, decreased the final epidemic size, and brought a much better average social payoff than their individual effects. The best results of the high value of vaccination efficiency, defense against contagious and birth and death rate were for the SB-RA method.

Data availability statement

Data generated during the current study will be made available at reasonable request.

CRediT authorship contribution statement

Gayathri Vivekanandhan: Methodology, Software, Writing – original draft. Mahdi Nourian Zavareh: Conceptualization, Methodology, Writing – original draft. Hayder Natiq: Software, Validation, Writing – review & editing. Fahimeh Nazarimehr: Conceptualization, Investigation, Writing – review & editing. Karthikeyan Rajagopal: Investigation, Supervision, Writing – review & editing. Milan Svetec: Supervision, Validation, Writing – review & editing.

Declaration of competing interest

The authors declare that they have no known competing financial interests or personal relationships that could have appeared to influence the work reported in this paper.
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