| Literature DB >> 35991062 |
Ximeng Li1, Moyi Zheng1, Yuchang Zhang1, Yueyun Wang1, Lu Nie1, Yuan Yuan2, Tianyi Qian3, Yixuan Ku1,4.
Abstract
Objectives: In this preregistered study, we investigated the beneficial effects of music-based casual video game training on the depression, anxiety and stress symptoms in a cohort of young individuals with subthreshold depression and the underlying mechanisms.Entities:
Keywords: anxiety; intervention; music-based video game; self-efficacy; stress; subthreshold depression
Mesh:
Year: 2022 PMID: 35991062 PMCID: PMC9381992 DOI: 10.3389/fpubh.2022.961425
Source DB: PubMed Journal: Front Public Health ISSN: 2296-2565
Figure 1The study protocol.
Figure 2Representative interface of the musical video game.
The scoring criteria of every press in the video game.
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| PERFECT | −40 ~ 20 ms |
| NICE | 20 ~ 50 ms |
| GOOD | 50 ~150 ms |
| MISS | >150 ms |
Game rating corresponding to different total scores.
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| SS | 100–95 |
| S | 95–90 |
| A | 90–75 |
| B | 75–60 |
| C | 60–50 |
| D | <50 |
Assessment scores of the participants in the experimental and control groups during the 4 weeks of musicbased video game intervention.
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| DAS | 41.46 ± 9.98 | 39.10 ± 9.64 | 33.63 ± 8.82 | 32.60 ± 9.06 | 42.22 ± 9.04 | 39.58 ± 10.35 | 41.19 ± 12.62 | 40.36 ± 12.43 |
| PA | 27.80 ± 7.92 | 28.16 ± 6.41 | 28.78 ± 5.80 | 28.53 ± 6.93 | 25.00 ± 4.67 | 25.53 ± 4.80 | 24.25 ± 5.25 | 23.75 ± 5.70 |
| ER | 50.33 ± 7.58 | 50.60 ± 6.52 | 50.53 ± 6.89 | 50.57 ± 6.36 | 44.11 ± 6.06 | 43.64 ± 4.65 | 43.22 ± 5.36 | 43.31 ± 6.48 |
| GSES | 26.40 ± 3.31 | 27.17 ± 4.09 | 27.20 ± 4.56 | 26.80 ± 4.65 | 23.31 ± 3.55 | 23.31 ± 3.55 | 23.08 ± 4.69 | 23.25 ± 4.27 |
DAS, Depression Anxiety and Stress Scale; PA, Positive Affect Scale; ER, Emotional Regulation Scale; GSES, General Self-Efficacy Scale; Weeks 1, 2, 3, and 4 are shown as 1, 2, 3, and 4, respectively.
Figure 3The changes in DAS scores during the four-week video game training in the experimental and control groups. (A) The violin plot shows the DAS scores for the study participants in the experimental (green) and the control (purple) groups during 4 weeks of video game training [experimental group: F(3, 56) = 3.10, p = 0.03, = 0.14; BF10 = 3.306e+5; control group: F(3, 68) = 0.18, p = 0.91, = 0.01; BF10 = 0.78). (B) The line chart shows the differences between the experimental and control groups on depression dimension scores. And the difference between the two groups for week 4 is supported by anecdotal evidence [week 4: t(31) = −1.63, p = 0.06, Cohen's d = −0.57; BF10 = 1.67). (C) The line chart shows the differences between the experimental and control groups on anxiety dimension scores. And the difference between the two groups for weeks 3 and 4 is supported by substantial evidence [week 3: t(31) = −2.26, p = 0.02, Cohen's d = −0.78; BF10 = 4.24; week 4: t(31) = −2.04, p = 0.03, Cohen's d = −0.72; BF10 = 3.03]. (D) The line chart shows the differences between the experimental and control groups on stress dimension scores. And the difference between the two groups for weeks 3 and 4 is supported by substantial evidence [week 3: t(31) = −2.48, p = 0.01, Cohen's d = −0.87; BF10 = 6.24; week 4: t(31) = −2.15, p = 0.02, Cohen's d = −0.75; BF10 = 3.59]. DAS, Depression Anxiety Stress; D, Depression; A, Anxiety; S, Stress.
Figure 4(A) The violin plots of PA scores for the experimental (green) and control (purple) groups during 4 weeks of video game training. (B) The violin plots of ER scores for the experimental (green) and control (purple) groups during 4 weeks of video game training. (C) The violin plots of GSE scores for the experimental (green) and control (purple) groups during 4 weeks of video game training. PA, Positive Affect; ER, emotional regulation; GSE, General Self-efficacy.
Bayesian pearson correlations between DAS, PA, ER, and GSE scores.
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| DAS | Pearson's r | — | |||
| BF10 | — | ||||
| PA | Pearson's r | −0.528 | — | ||
| BF10 | 1,527.176 | — | |||
| ER | Pearson's r | −0.343 | 0.298 | — | |
| BF10 | 5.452 | 2.206 | — | ||
| GSE | Pearson's r | −0.408 | 0.420 | 0.605 | — |
| BF10 | 26.638 | 36.878 | 58,568.231 | — |
Figure 5(A) The ANCOVA Correlation plots for GSES vs. DAS. (B) The ANCOVA Correlation plots for GSES vs. PA. (C) The ANCOVA Correlation plots for GSES vs. ER. DAS, Depression Anxiety Stress; PA, Positive Affect; ER, Emotional Regulation; GSES, General Self-Efficacy Score.