| Literature DB >> 35966782 |
Francesca Bruni1, Valentina Mancuso1, Chiara Stramba-Badiale2, Luca Greci3, Marco Cavallo1, Francesca Borghesi2, Giuseppe Riva2,4, Pietro Cipresso2,5, Marco Stramba-Badiale6, Elisa Pedroli1,2.
Abstract
Traditional neuropsychological evaluations are usually carried out using psychometric paper and pencil tests. Nevertheless, there is a continuous discussion concerning their efficacy to capture life-like abilities. The introduction of new technologies, such as Virtual Reality (VR) and 360° spherical photos and videos, has improved the ecological validity of the neuropsychological assessment. The possibility of simulating realistic environments and situations allows clinicians to evaluate patients in realistic activities. Moreover, 360° photos and videos seem to provide higher levels of graphical realism and technical user-friendliness compared to standard VR, regardless of their limitations in terms of interactivity. We developed a novel 360° tool, ObReco-2 (Object Recognition version 2), for the assessment of visual memory which simulates a daily situation in a virtual house. More precisely, patients are asked to memorize some objects that need to be moved for a relocation. After this phase, they are asked to recall them after 15 min and later to recognize them in the same environment. Here we present a first study about the usability of ObReco-2, and a second one exploring its clinical efficacy and updated usability data. We focused on Free Recall and Recognition scores, comparing the performances obtained by the participants in the standard and the 360° test. The preliminary results support the use of 360° technology for enhancing the ecological value of standard memory assessment tests.Entities:
Keywords: 360° video; memory; neuropsychological assessment; neuroscience; object recognition; virtual reality
Year: 2022 PMID: 35966782 PMCID: PMC9366856 DOI: 10.3389/fnagi.2022.875748
Source DB: PubMed Journal: Front Aging Neurosci ISSN: 1663-4365 Impact factor: 5.702
Demographic data and mini-mental state examination scores.
| Descriptives | |||
| Years | Education | MMSE | |
| Mean | 75.5 | 12.3 | 25.8 |
| Standard deviation | 5.36 | 3.89 | 1.47 |
| Min | 68 | 4 | 23.3 |
| Max | 84 | 18 | 28.0 |
FIGURE 1A screenshot showing the task presented during the encoding phase. Here the experimenter is labeling a target object.
FIGURE 2The panoramic photo of the room in which target objects are mixed with distractors.
Descriptives of the user experience (UX) measures.
| SUS | STAM-a | STAM-c | STAM-anx | STAM-h | ITC-sp | ITC-e | ITC-ev | ITC-ne | |
| Mean | 69.3/100 | 6.10/10 | 7.13/10 | 5.60/10 | 8.58/10 | 2.94/5 | 3.33/5 | 3.96/5 | 1.87/5 |
| Standard deviation | 18.1 | 3.07 | 1.98 | 3.07 | 1.80 | 1.03 | 0.73 | 0.94 | 0.90 |
| Min | 40.0 | 1.00 | 3.25 | 1.00 | 4.60 | 1.18 | 1.77 | 2.00 | 1.00 |
| Max | 100 | 9.33 | 10.0 | 10.0 | 11.2 | 4.25 | 4.31 | 4.80 | 3.83 |
For each measure there are mean and the maximum available score, standard deviation and minimum (min) and maximum (max) score reported by participants.
SUS, System Usability Scale; CSQ; STAM-a, attitude through technologies subscale; STAM-c, Senior Technology Acceptance Model perception of control subscale; STAM-anx, Senior Technology Acceptance Model anxiety related to technologies subscale; STAM-h, Senior Technology Acceptance Mode health conditions subscale; ITC-sp, Independent Television Commission Sense of Presence Inventory-Sense of Physical Space subscale; ITC-e, Engagement subscale; ITC-ev, Ecological Validity subscale; ITC-ne, Negative Effects subscale.
FIGURE 3Graphical representation of the interpretation of system usability scale (SUS). The vertical line shows the position of the SUS mean score (69.3) obtained in study 1 according to the rating comparison scale provided by Bangor et al. (2009).
Qualitative usability results of thinking aloud protocol.
| Task | Problem | Solution | N.S. |
|
| |||
| Wear cardboard | None | None | – |
| Remove cardboard | Sense of annoyance/sense of falling after removing the cardboard | Encourage the patient to keep his/her eyes open to avoid falling | 1 |
|
| |||
| Listening | None | None | – |
| Comprehension | None | None | – |
|
| |||
| Listening | None | None | – |
| Comprehension | None | None | - |
| Execution | Blurry image | Improve the quality of VR video | 1 |
|
| |||
| Listening | None | None | – |
| Comprehension | None | None | – |
| Execution | Difficulty to explore the environment in an appropriate order | Improve instructions’ clarity | 5 |
| Encourage to listen carefully the instructions | |||
| Unclear image | Improve the quality of images | 4 | |
| Name all the objects | Improve instructions’ clarity | 1 | |
| Difficulty to find the initial object labeled | Improve the instructions | 4 | |
| Nausea | Provide slower execution of the exercise | 1 | |
|
| |||
| Listening | None | None | – |
| Comprehension | None | None | – |
| Execution | Dizziness | Provide slower execution of the exercise | 1 |
| Recognizes many distractors caused by blurry image | Improve the quality of images | 1 | |
Demographic data and mini-mental state examination scores.
| Descriptives | ||||||
|
| ||||||
| Years_PP | Education_PP | MMSE_PP | Years_VR | Education_VR | MMSE_VR | |
| Mean | 69.7 | 14.6 | 27.6 | 68.2 | 12.0 | 27.2 |
| Standard deviation | 7.63 | 3.84 | 1.79 | 5.45 | 4.45 | 1.74 |
| Min | 57 | 8 | 25.5 | 59 | 5 | 24.7 |
| Max | 81 | 18 | 30.0 | 75 | 18 | 30.0 |
PP, paper and pencil group; VR, virtual reality group.
FIGURE 4Graphical representation of the interpretation of system usability scale (SUS). The vertical line shows the position of the SUS mean score (74) obtained by the Oculus Quest according to the rating comparison scale provided by Bangor et al. (2009).
Desciptives of the user experience (UX) measures of the study 2.
| SUS | STAM-a | STAM-c | STAM-anx | STAM-h | ITC-sp | ITC-e | ITC-ev | ITC-ne | |
| Mean | 74/100 | 6.81/10 | 7.39/10 | 6/10 | 7.62/10 | 3.43/5 | 3.87/5 | 4.12/5 | 1.90/5 |
| Standard deviation | 14.73 | 2.98 | 1.66 | 2.81 | 1.32 | 0.86 | 0.78 | 0.71 | 1.79 |
| Min | 55.00 | 1.00 | 3.5 | 2.00 | 5.60 | 1.80 | 2.30 | 3.00 | 1.00 |
| Max | 90.00 | 10.00 | 9.50 | 10.00 | 9.20 | 4.60 | 4.80 | 5.00 | 6.80 |
For each measure there are mean and the maximum available score, standard deviation and minimum (min) and maximum (max) score reported by participants.
SUS, System Usability Scale; CSQ; STAM-a, attitude through technologies subscale; STAM-c, Senior Technology Acceptance Model perception of control subscale; STAM-anx, Senior Technology Acceptance Model anxiety related to technologies subscale; STAM-h, Senior Technology Acceptance Mode health conditions subscale; ITC-sp, Independent Television Commission Sense of Presence Inventory-Sense of Physical Space subscale; ITC-e, Engagement subscale; ITC-ev, Ecological Validity subscale; ITC-ne, Negative Effects subscale.
The table shows the descriptives of the accuracy obtained by the participants in the free recall tasks (FR) and the correct objects identified in the recognition task hit rate (HR) in the standard Rivermead Behavioural Memory Test (RBMT) and virtual reality (VR) (ObReco) conditions. The last column indicates the false alarms (FAR) i.e., the yes responses to the wrong items.
| Descriptives | |||||
|
| |||||
| RBMT_FR | OBRECO_FR | RBMT_HR | OBRECO_HR | OBRECO_FAR | |
| Mean | 5.30 | 6.20 | 11.1 | 9.20 | 1.30 |
| Standard deviation | 2.45 | 2.10 | 1.52 | 1.81 | 0.675 |