| Literature DB >> 35957184 |
Adina M Panchea1, Nathalie Todam Nguepnang2, Dahlia Kairy2, François Ferland1.
Abstract
BACKGROUND: Intelligent powered wheelchairs remain a popular research topic that can improve users' quality of life. Although our multidisciplinary research team has put a lot of effort into adding features based on end-users needs and impairments since 2006, there are still open issues regarding the usability and functionalities of an intelligent powered wheelchair (IPW).Entities:
Keywords: assistive technology; intelligent wheelchairs; mobility aids; powered wheelchair
Mesh:
Year: 2022 PMID: 35957184 PMCID: PMC9371067 DOI: 10.3390/s22155627
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.847
Figure 1Graphical interface present on the IPW’s touch screen tablet when first starting the IPW.
Figure 2Graphical interface representing (upper left) the virtual joystick, (upper right) the IPW-shape-joystick and (lower right and lower left) the autonomous mode.
Figure 3The predefined path marked by green tape on the floor of an experimental room of the 3IT at Université de Sherbrooke.
Figure 4SUS on a curve with percentile ranks and grades (Usability.gov, accessed on 1 January 2021).
Answers provided by each participant to the SUS questions.
| P1 | P2 | P3 | P4 | P5 | P6 | P7 | P8 | P9 | P10 | P11 | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SUS1 | 3 | 1 | 1 | 3 | 1 | 1 | 1 | 1 | 1 | 4 | 1 |
| SUS2 | 1 | 3 | 3 | 2 | 2 | 1 | 1 | 2 | 2 | 3 | 2 |
| SUS3 | 3 | 3 | 4 | 4 | 4 | 5 | 4 | 4 | 4 | 4 | 4 |
| SUS4 | 1 | 2 | 1 | 1 | 5 | 2 | 2 | 2 | 2 | 2 | 1 |
| SUS5 | 3 | 4 | 4 | 4 | 3 | 4 | 4 | 4 | 4 | 2 | 4 |
| SUS6 | 1 | 2 | 3 | 1 | 4 | 2 | 2 | 1 | 2 | 3 | 3 |
| SUS7 | 4 | 3 | 4 | 4 | 2 | 5 | 4 | 4 | 5 | 3 | 4 |
| SUS8 | 1 | 2 | 2 | 1 | 3 | 1 | 2 | 2 | 1 | 2 | 2 |
| SUS9 | 5 | 3 | 4 | 4 | 2 | 5 | 3 | 4 | 4 | 2 | 3 |
| SUS10 | 1 | 4 | 2 | 1 | 2 | 1 | 2 | 1 | 1 | 2 | 1 |
Tabular representation of the SUS scores, for the odds items, even items and grades (as explained in Figure 4) obtained for each participant along the average one.
| System Usability Scale (SUS) Score | |||
|---|---|---|---|
|
|
|
|
|
| 13 | 20 | 83 | A |
| 9 | 12 | 53 | D |
| 12 | 14 | 65 | D |
| 14 | 19 | 83 | A |
| 7 | 9 | 40 | F |
| 15 | 18 | 83 | A |
| 11 | 16 | 68 | D |
| 12 | 17 | 73 | B |
| 13 | 17 | 75 | B |
| 10 | 13 | 58 | D |
| 11 | 16 | 68 | D |
| Average SUS Score | 68 | D | |
Figure 5Graphical representation of the SUS scores, for the odds items, even items and grades obtained for each participant along the average one (represented by the orange line).
Manual mode.
| Feedback | Participants | Comments | |
|---|---|---|---|
| Q | Positive | P | |
| Negative | P |
| |
| Q | Positive | P | |
| Negative | P |
| |
| Q | Positive | P |
|
| Negative | P |
| |
| No answer | P |
Semi-autonomous mode.
| Feedback | Participants | Comments | |
|---|---|---|---|
| Q | Positive | P |
|
| Negative | P |
| |
| Q | Positive | P |
|
| Negative | P |
| |
| Neutral | P |
| |
| No answer | P | ||
| Q | Positive | P |
|
| Negative | P |
| |
| No answer | P |
Autonomous mode.
| Mode 3 | Feedback | Participants | Comments |
|---|---|---|---|
| Q | Positive | P | |
| Negative | P |
| |
| Neutral | P |
| |
| No answer | P | ||
| Q | Positive | P | |
| Negative | P |
| |
| No answer | P | ||
| Q | Negative | P | |
| No answer | P |
Common areas of improvements along with the common improvement and the allocated ranking score.
| Area of Improvement | Common Comment | Ranking |
|---|---|---|
| IPW software | More user-friendly interface | strong |
| Improve destination selection | strong | |
| Better obstacle display | weak | |
| More human involvement with the IPW | weak | |
| Continue autonomous mode development | strong | |
| Prioritize the manual joystick over other modes | weak | |
| IPW hardware | Fluidity in the motor control | strong |
| Rethink the reverse control | weak | |
| Add vibrations feedback on the controls | strong | |
| Find ways to not look at the tablet | strong/weak | |
| Use a smartphone | weak | |
| Height adjustment on the touch screen | strong | |
| Larger less sensitive joystick | weak | |
| Use of physical buttons for emergencies | strong |