Schizophrenia reduces the quality of life and academic and vocational performances of
affected individuals.
It affects about 20 million people worldwide.
One of its hallmark symptoms is auditory verbal hallucinations (AVH), wherein the
patients hear voices that are particularly threatening, commanding, and abusive in nature,
thus adding to the already existing derogatory effects.
Although Clozapine is one of the benchmark treatments amongst antipsychotic
medications, unfortunately, 20% to 50% of patients do not respond to it and suffer from
treatment-resistant schizophrenia for years.
Another first-line and evidence-based treatment exercised for AVH is cognitive
behavioral therapy for psychosis (CBTp).
Various randomized controlled trials (RCTs) and meta-analyses have shown that CBTp has
moderate effects in ameliorating the symptoms and enhancing the quality of life.[5-8] Because the available pharmacological and
psychological interventions depict modest effects on AVH outcomes, further clinical research
is required in this domain.Amidst the above interventions, a new wave of virtual reality therapy termed AVATAR therapy
(AT) is currently under research. It aims to ameliorate the AVH by adapting a dialogic
approach where the therapist plays the dual role of the voice and the therapist.
The sessions are targeted toward achieving goals developed in collaboration with the
patient. As the voices are invisible entities that patients deal with regularly, assigning a
face and communicating with them in real time gives a real sense of the voices heard.
However, this novel therapy has been tested in clinical trials in the UK only and has
received a significant economic contribution from generous sponsors. This, however, raises
questions for testing the therapy in low- and middle-income countries (LMICs). The mental
health care budget in LMICs accounts for <1% because of other human and financial burdens,
and also the number of mental health professionals is insufficient compared to the
number of people living with the illness.
For example, India and Pakistan spend only about 0.06% and 0.04%, respectively, of
their general health budget on mental health.
Moreover, mental health professionals in the LMICs are also uneconomically and
inadequately distributed, because of which a large number of people remain untreated.
AVATAR Therapy: A Brief Introduction
AT is a therapist-assisted, computer-based intervention in which therapists facilitate a
conversation between the patients and the AVH they are experiencing. Patients use a computer
program to construct a visual representation (AVATAR) of the dominant voice and select a
voice for it in one room. The therapist is in a second room with a control panel that allows
them to speak in his or her own voice, or as the avatar. A video link allows the therapist
to see and hear the participant’s responses, enabling them to adjust therapeutic
interventions and modify the avatar interaction according to the ongoing dialogue. The
intervention involves two active phases wherein the first phase focuses on power, control,
and autonomy over AVH, and the second phase follows a formulation of context,
meaning-making, experiences of trauma, and powerlessness. Therapists use a detailed therapy
manual where the conversations explicitly focus on patient’s relationship with the voices
and self-esteem and acknowledgement of their strengths and capabilities.
Evidence Base for AT
AT uses a dialogic and relational approach with the aid of digital technology and assists
the patients to communicate with their voices
directly. A pilot study got results of effectiveness for AT compared with treatment
as usual (TAU), where TAU did not demonstrate any therapeutic effects.
Although the measure of insight and quality of life scores favored AT, we are unclear
on the clinical meaning of the same.
No significant differences were seen in the Positive and Negative Syndrome Scale
scores and the rates of reduction in anxiety between the two treatment groups.
A single-blind RCT of AT compared with supportive counseling was conducted where the
scores were assessed at baseline, 12 weeks, and 24 weeks.
The effect size of the therapy was 0.8. However, no significant differences were
observed between the two groups at either 12 or 24 weeks,
which the authors have acknowledged but relatively later in the manuscript and not in
the abstract, giving greater exposure to AT, making the report indistinctly misleading. The
short-term findings from an RCT comparing virtual reality therapy (VRT) with CBT revealed
that both the interventions produced significant improvements in the AVH frequency and
depressive symptoms.
However, VRT showed superiority over CBT on affective symptoms, persecutory beliefs,
and quality of life, which sustained over a period of one year follow-up.
Thus, VRT depicts the potential for effective results for patient-tailored approaches
rather than the classical CBT. A recent study by Aali et al.,
did not show any positive or promising results with regard to AT, but the uncertainty
of the results could also be attributed to the bias reported by the authors because of the
procedure adopted as well as because of incomplete data outcomes and lack of follow-up with
the patients. Interestingly, a case study report carried out in Canada showed significant
improvement and complete amelioration of AVH in a patient who had been hearing voices for 20 years.
However, the authors did not explicitly state how the results were measured.
Proposed Plan with Available Digital Technology for People Living with AVH in
LMICs
Although the promising results of the AT cannot be disregarded, the treatment remains in
its infancy. The various clinical trials and the RCTs for testing the efficacy and
effectiveness of the therapy have been possible because of the generous funding provided by
various funding agencies. This important factor should be considered while planning the
testing of the therapy outcomes in LMICs as they face a dearth in locating funding for the
regular functioning of their population’s mental health care needs, let alone procure funds
for testing out a novel therapy. Hence, to meet the unmet needs of this population, an
innovative and adaptive approach would be feasible. The effectiveness of a combination of AT
and supportive counseling, and the psychological intervention most commonly used in LMICs
can be studied, making the AT approach available and accessible for the said
population.
Designing the Voice
The computer and desktop requirements can be substituted with a pen and paper, and the
patients can design the AVATAR face themselves instead of directly choosing the face from
the AVATAR software, which could possibly aid in enhancing the patients’ self-esteem.
However, to answer “if this is effective” would require clinical testing. The same could
be modified at different time intervals as the sessions progress, according to the
patient’s comfort, in collaboration with the therapist. As certain patients report hearing
voices of their own family members, friends, or neighbors, if they are able to give shape
or draw these voices we could further test if there are any differences between giving
shape to unknown voices and voices of people they know. Another image that the patient
finds calming can also be drawn or chosen. Thus, the drawn AVATAR face can be on one side
of the paper and a calm and soothing image on the other side of the paper. Therapists can
also try to build the same avatar face in MS Paint or other similar basic software to
build a concrete image if required. The simple technique could especially be implemented
with people with compromised cognitive capacities who might find it quite difficult to
engage with complex technological processes. The technique can also be tested across all
age groups living with the voices.Understandably, not all the patients would be able to draw and give a shape to their
voice, and hence it is quite possible that certain patients might not be able to
participate in the same. For such patients, another digital technique called Bitmoji could
be used to create the AVATAR face (Figures 1 and 2).Bitmoji is a personal emoji app available for both android and iOS users that lets users
create an expressive cartoon avatar with an incredibly realistic depiction of themselves
and others. Although it is widely used by the younger population, it is appropriate for
all ages. The app allows the user to choose from various options, including hairstyle;
hair color; eye color, size, and shape; eyebrows; nose shape; facial shape; and
expressions. Once the face is created, users can customize their Bitmoji with their
preferred attire and aesthetics, if required. The use of the app can be learned through
minimal self-training or, in some cases, through basic workshop facilitation, which would
not require high training costs. After that, the therapists could assist the patients in
creating the appropriate Bitmoji (Snapchat, Santa Monica, CA, USA) image to match it
closely with the perceived AVH, to ensure smooth facilitation of the sessions. A major
drawback of using this app is that it only assists with creating a Bitmoji face but not
with designing a voice. However, neither of the above methods of designing the voice
provide a real-time avatar speaking to the patient as opposed to the design of AT.
Technology
Despite the strong evidence on the effectiveness of CBT for various mental health
disorders, it is not widely used across various clinical settings in LMICs because of the
paucity of competent training programs and experienced CBT practitioners.
Challenges such as inequality in accessing services, stigma, discrimination, lack
of trained professionals, and underfunding could be addressed by telemental health services.
Eight RCTs presented video conferencing as the most frequently used modality along
with e-counseling, telephone follow-up, online discussion groups, and computerized
occupational therapy.
Although more rigorous research on telemental health services is required, these
studies showed a positive outcome.As currently the world is undergoing a digital transformation, the present idea can be
carried out digitally via secure digital apps such as Microsoft Teams, Zoom, or Google
Meet, which are even currently being utilized for online counseling. Thus, the
participants can draw/create Bitmoji and share the images with the therapist, which can
then be used via a sharing screen with the patient during the online session. If the
patient feels anxious or overwhelmed during the session, the calming image can be pictured
on the screen. The sessions can be recorded, and they can be shared with the clients for
later use.
Using Bitmoji Avatar to Create the Image of the Voice
Source: Figure has been sourced, saved and downloaded from the Bitmoji
App.
Bitmoji AVATAR Face
Source: Figure has been sourced, saved and downloaded from the Bitmoji
App.]
Therapeutic Approach
Counseling can focus on occupational and functional independence, emotional recovery,
past trauma, predominant AVH, and overall recovery. Some of the specific target goals
would be shifting the locus of control (power, control, and confidence) from the voices to
the patient, wherein the patient can be equipped with coping strategies, enabling them to
develop a dialogic response to the voices. For example, if the voices are particularly
threatening in nature, the patient could respond by saying, “I hear you, and you do sound
dangerous to me, but I understand that this is a part of my illness, and I am at a safe
place right now.” Other areas to be worked on could be social inclusion, the relation of
voices to inner processes, trauma, grief, and adversity. The above approach might seem
analogous to art-based therapy; however, art-based therapy involves the use of different
art forms to enhance recovery and healing, whereas the approach mentioned above does not
particularly focus on the expression through drawing the voices. Rather, the beliefs and
relationship the patient has with the voices are of principal importance.
Research Gaps
There is a need for further research on the following aspects:Does the control given to the patient, the time they spend creating the AVATAR, or
the extent to which they contribute to its creation (face only or both face and
voice) lead to anxiety? The adverse outcome of anxiety have also been reported by
Aali et al.,
but the underlying reasons were unclear.Is this adapted technique necessary to achieve the therapeutic goals set in
collaboration with the patients, or can they be achieved even without these
adaptations?Will the approach suit people with recent onset of the illness or even those with
chronic illness?Is the approach effective for and relatable to people of all age groups?In AT, as the sessions progress, the therapist uses the tone and content in the way
the voices speak to the patient. Dr Leff
explains that this leads to a subconscious change within the patient. But we
are unaware of the mechanism of this process in relation to the actual voices, i.e.,
if the actual tone and content of the AVH change.
Conclusion
This is a novel idea that can be incorporated into the traditional approach of counseling,
especially in LMICs and marginalized populations where the professionals do not have
training resources for equipping themselves with the AVATAR-based approach. Although the
present view would require a considerable amount of research for testing its efficacy and
effectiveness, such trials can even be carried out in LMICs without a funding source. The
proposed approach does not aim to replace or modify the effectiveness of virtual reality but
tries to simplify the mechanism of the technology used to adapt it to an environment where
exclusive technology is not widely used and accessible.The above-discussed method is particularly curated for and is born out of the challenges
and obstacles faced by the population in LMICs where usual care and access to mental health
treatment is difficult to obtain and would thus potentially depend on training and
competence of the professionals and, more importantly, economizing the treatment.
Authors: Thomas Ward; Mar Rus-Calafell; Zeyana Ramadhan; Olga Soumelidou; Miriam Fornells-Ambrojo; Philippa Garety; Tom K J Craig Journal: Schizophr Bull Date: 2020-05-06 Impact factor: 9.306