| Literature DB >> 35923540 |
Gdiom Gebreheat1,2, L Jane Whitehorn2, Ruth E Paterson2.
Abstract
Digital simulation is an emerging innovation with the potential to address the limitations to traditional clinical simulation. The pandemic has accelerated teaching on digital platforms, which is now embedded in pedagogic practice. This integrative review will evaluate the effectiveness of digital simulation on nursing students' knowledge and/or confidence. The electronic database search carried out between October 3 and 7, 2021. We included primary research articles published in English language between January 2012 and October 2021. From 14,369 citations, 10 full-text documents were included in our final analysis and synthesis. Results suggest that digital simulation with realistic, immersive and interactive characters had a positive impact on students' learning outcome in terms of knowledge acquisition and self-confidence. Therefore, combining digital simulation with face-to-face simulation will enhance learning.Entities:
Keywords: confidence; digital simulation; knowledge; nursing
Year: 2022 PMID: 35923540 PMCID: PMC9343169 DOI: 10.2147/AMEP.S366495
Source DB: PubMed Journal: Adv Med Educ Pract ISSN: 1179-7258
Figure 1A PRISMA flow chart that shows the process of article selection.
Characteristics of Studies Included in the Review
| Authors (Year) | Country | Aim | Study Design | Sample Size | Population | Sampling Technique | Intervention | Comparison | Outcome Variables | Findings |
|---|---|---|---|---|---|---|---|---|---|---|
| Smith et al | USA | To evaluate the effect of virtual reality simulation on learning outcomes and retention | Qausi- experiemental | 108 | BSc student nurses | SRS | Decontamination training | VRS versus printed directions about decontamination | Knowledge and performance | VRS is at least as good as traditional methods for retention of knowledge and performance of skills. |
| Forsberg et al | Sweden | To explore if virtual simulation had an impact on postgraduate pediatric nursing students’ clinical reasoning | Descriptive qualitative | 14 | Pediatric nursing students | Convenience | Formative VP-based assessments | N/A | Clinical reasoning | The students were more certain of knowing how to solve the VP cases and improve their self-efficacy. |
| Mager and Campbell | USA | To test a home care simulation model of education and examine students’ confidence and knowledge in managing medications and prefilling patient medication boxes in a home care setting | Qausi- experiemental | 60 | BSc student nurses | SRS | Medication administration | Classroom versus electronic MAR | Self-confidence and knowledge | Students’ knowledge and skill levels in cardiac auscultation were found to be improved using high-fidelity simulators and standard training techniques. The high-fidelity simulator method, on the other hand, was found to be more effective than traditional teaching methods in |
| Adhikari et al | UK | To investigate the impact of immersed virtual reality (IVR) sepsis game on pre- registration nurses’ self-efficacy and explore their perceptions of the acceptability and applicability of IVR sepsis game as an adjunct to nursing simulation education | Mixed | 19 | Pre-registration student nurses | Convenience | Sepsis | Pre-post sepsis game | Knowledge, self- confidence and anxiety | A significant increase was evidenced in perceived self-confidence score from pre to post simulation. Moreover, student nurses suggest that the IVR sepsis simulation was realistic, immersive and interactive. |
| Cobbett and Snelgrove-Clarke | Canada | To compare the effectiveness of two maternal newborn clinical simulation scenarios; virtual clinical simulation and face-to-face high-fidelity manikin simulation | RCT | 66 | BSc student nurses | SRS | Preeclampsia and group B strep | Face-to-face versus Virtual clinical simulation | Knowledge, self- confidence and anxiety | Between face-to-face and virtual clinical simulations, there were no statistically significant changes in student knowledge and self-confidence. Anxiety scores were higher for nurse students in the virtual clinical simulation than for those within the face-to-face simulation. |
| Powers | USA | To evaluate nursing students’ satisfaction and self-confidence with high-fidelity simulation laboratory and explore their perceptions in comparison to simulated patient scenario delivered via video in the classroom | Qausi- experiemental | 54 | BSc student nurses | Convenience | Gastrointestinal bleeding scenario | Pre-post unfolding video scenario | Self-confidence and satisfaction | Participants had a better level of satisfaction and self-confidence following the classroom video intervention than for prior high-fidelity simulations within the laboratory. Nurse students perceived that the simulation design was preferable for the classroom intervention than for |
| Borg Sapiano et al | Malta | To investigate the effectiveness of virtual simulation in improving student nurses’ knowledge and performance during rapid patient deterioration | Pre-post design | 166 | Diploma and BSc student nurses | NA | Cardiac-shock- respiratory | Pre-post virtual simulation | Knowledge and skill | IVR sepsis simulation was realistic, immersive and interactive. Also, the majority students perceived that IVR had a positive impact on knowledge acquisition. |
| Kurt and Öztürk | Turkey | To evaluate the effect of Mobile Augmented Reality (MAR) educational materials on the knowledge and skill levels of nursing students on injection practices | RCT | 122 | BSc student nurses | NA | Injection | Mobile Augmented Reality (MAR) versus projection tool | Knowledge, self- confidence and skill | Between face-to-face and virtual clinical simulations, there were no statistically significant changes in student knowledge and self-confidence. Anxiety scores were higher for nurse students in the virtual clinical simulation than for those within the face-to-face simulation. |
| Bayram and Caliskan | Turkey | This study aims at determining the effect of a game-based virtual reality phone application on tracheostomy care education for nursing students | RCT | 86 | BSc student nurses | SRS | Tracheostomy care | Mobile virtual game versus clinical | Knowledge and skill | Participants had a better level of satisfaction and self-confidence following the classroom video intervention than for prior high-fidelity simulations within the laboratory. Nurse students perceived that the simulation design was preferable for the classroom intervention than for |
| Chang et al | Taiwan | The study’s aim was to test the hypothesis that nursing students who used a mobile learning app would have significantly higher levels of knowledge about medication administration and nasotracheal suctioning | RCT | 100 | BSc student nurses | SRS | Nasotracheal suctioning and medication administration | Mobile app versus traditional teaching simulation | Knowledge, skill, and satisfaction | A significant improvement in the students’ knowledge was observed after carrying out the web-based simulation intervention |