| Literature DB >> 35912038 |
Syahida Mohtar1, Nazean Jomhari2, Nor Azyra Omar2, Mumtaz Begum Peer Mustafa2, Zulkifli Mohd Yusoff3.
Abstract
Mobile learning and gamification are becoming increasingly popular, especially in education. Numerous researches suggest that mobile learning apps with gamification can improve student learning. However, there are fewer studies that analyze the gamification effects and usability of mobile apps for middle-aged women. The aim of this study is to propose a new mobile learning app with gamification aspects for the use of middle-aged women in memorizing Arabic words. In the preliminary study, pre and post-tests were conducted to determine the effect of the use of the gamification application on 61 middle-aged women using Kahoot! game. The results from the Kahoot! game shows that participants enjoy learning and can memorize Arabic words effectively, indicating that gamification can motivate learning among middle-aged women. Then the usability of a new mobile app prototype containing learning notes and quizzes for user self-learning purposes was evaluated using three (3) criteria namely effectiveness, efficiency, and satisfaction. The considered indicators to measure the application's effectiveness are (a) tapping behaviour (number of taps used to perform a specific task), (b) number of attempts (how many times users tried to complete the task successfully), and (c) quiz score (score obtained by user after self-learning using the mobile app). Two variables were used to measure the efficiency of the application: the duration of task completion and the number of requests for help. In order to evaluate the satisfaction, a questionnaire was used to determine how respondents rated the mobile app's usability. The usability evaluation results show that the proposed mobile app was effective as users could utilize all the modules provided and successfully answer the quiz questions.Entities:
Keywords: Gamification; Middle-aged; Mobile learning apps; Usability
Year: 2022 PMID: 35912038 PMCID: PMC9307217 DOI: 10.1007/s10639-022-11232-z
Source DB: PubMed Journal: Educ Inf Technol (Dordr) ISSN: 1360-2357
Research involving mobile game-based learning
| Author & Year | Research Title | Research Area | Technology | Method |
|---|---|---|---|---|
| (Saksrisathaporn, | A game-based learning approach to improve students’ spelling in thai | Spelling thai words | Mobile game-based learning | Comparison between pre-test and post-test performance |
| (Md. Yunus & Azmanuddin bin Azman, | Memory stay Or stray?: Irregular verbs learning using Kahoot! | Irregular english verb | Mobile game-based learning | Comparison between pre-test and post-test performance |
| (Hashim et al., | Improving ESL learners’ grammar with gamified-learning | English grammar | Mobile game-based learning | Comparison between pre-test and post-test performance |
| (Patmanthara et al., | The use of ladder snake games to improve learning outcomes in computer networking | Computer networking | Mobile game-based learning | Comparison between pre-test and post-test performance |
| (Wardaszko & Podgórski, | Mobile learning game effectiveness in cognitive learning by adults: A comparative study | Cognitive learning effects | Mobile game-based learning | Comparison between pre-test and post-test performance |
Summary of studies involving middle-aged women in Mobile Learning
| Author & Year | Research Title | Research Area | Middle-age range |
|---|---|---|---|
| (Klimova, | Benefits of the Use of Mobile Applications for Learning a Foreign Language by Elderly Population | Education-Language Learning | 50—85 years old |
| (Cao et al., | Exploring seniors’ continuance intention to use mobile social network sites in China: a cognitive-affective-conative model | Healthcare-Well Being | 50–70 years old |
| (Lin & Ho, | The development of a mobile user interface ability evaluation system for the elderly | Usability | 50 -59, 60—69, 70—79 and > 80 years old |
| (Islam et al., | Chakuri-Bazaar: A Mobile Application for Illiterate and Semi-Literate People for Searching Employment | User-Requirement | 18—55 years old |
| (Al-Sabbagh et al., | Mobile language learning applications for Arabic speaking migrants–a usability perspective | Education-Language Learning | 15—50 years old |
| (Huang et al., | Middle-aged adults' attitudes toward health app usage: a comparison with the cognitive-affective-conative model | Healthcare-Well Being | 45—65 years old |
Fig. 1Example of red (a) and green (b) pattern questions
Alpha Cronbach instrument for usability of mobile learning apps
| Item | Item Description | Corrected Item-Total Correlation | Cronbach's Alpha if Item Deleted | Cronbach’s Alpha |
|---|---|---|---|---|
| U1 | Overall satisfaction | 0.221 | 0.844 | 0.775 |
| U2 | easy-to-use | 0.500 | 0.749 | |
| U3 | Easy to learn | 0.586 | 0.720 | |
| U4 | Willing to use in the future | 0.741 | 0.663 | |
| U5 | Will recommend to others | 0.770 | 0.655 |
Pre-test and Post-test results
| Grades | Range of scores (%) | No. of Participants | |||
|---|---|---|---|---|---|
| Red Pattern | Green Pattern | ||||
| Pre- Test | Post- Test | Pre- Test | Post- Test | ||
| A | 80—100 | 16 | 53 | 8 | 34 |
| B | 65—79 | 20 | 5 | 6 | 9 |
| C | 50—64 | 11 | 3 | 22 | 15 |
| D | 40—49 | 8 | 0 | 5 | 2 |
| E | 0—39 | 6 | 0 | 20 | 1 |
| Total | 61 | 61 | 61 | 61 | |
Pre-test and Post-test results (Mean & Std. Deviation)
| Test | Mean | N | Std. Deviation | Std. Error Mean | ||
|---|---|---|---|---|---|---|
| Red Pattern | score | pre | 0.642 | 61 | 0.189 | 0.024 |
| post | 0.883 | 61 | 0.118 | 0.015 | ||
| task completion time | pre | 133.640 | 61 | 45.300 | 5.800 | |
| post | 116.120 | 61 | 49.862 | 6.384 | ||
| Green Pattern | score | pre | 0.483 | 61 | 0.223 | 0.029 |
| post | 0.766 | 61 | 0.181 | 0.023 | ||
| task completion time | pre | 112.359 | 61 | 33.213 | 4.252 | |
| post | 95.055 | 61 | 33.617 | 4.304 |
Comparison of score and task completion time in pre-test and post-test
| Mean | 95% Confidence Interval of the Difference | t | df | Sig. (2-tailed) | ||||
|---|---|---|---|---|---|---|---|---|
| Lower | Upper | |||||||
| Score | Red Pattern | pre post | 0.241 | 0.196 | 0.287 | 10.568 | 60 | 0.000 |
| Green Pattern | pre post | 0.284 | 0.235 | 0.332 | 11.665 | 60 | 0.000 | |
| Task Completion Time | Red Pattern | pre post | -17.520 | -26.368 | -8.672 | -3.961 | 60 | 0.000 |
| Green Pattern | pre post | -17.303 | -26.626 | -7.981 | -1.684 | 60 | 0.000 | |
Fig. 2Box plot showing participants mean scores for pre-test and post-test
Correlation coefficient of the learning improvement (score) and task completion time
| N | Pearson correlation between score & task completion time | Sig | ||
|---|---|---|---|---|
| Red Pattern | pre | 61 | -0.25 | 0.05 |
| post | 61 | -0.13 | 0.33 | |
| Green Pattern | pre | 61 | -0.07 | 0.58 |
| post | 61 | -0.32 | 0.01 |
Fig. 3Box plot showing participant mean task completion time (seconds) for pre-test and post-test
Fig. 4Correlation of the learning improvement (score) and task completion time (a) Red Pattern quiz (b) Green Pattern quiz
Result of effectiveness evaluation study
| Evaluation Criteria | Data Type | Task | Mean and SD | Min | Max |
|---|---|---|---|---|---|
| Effectiveness | Tapping Behavior | Apps Registration | 11.3 ± 14.7 | 1 | 55 |
| Apps Login | 7.0 ± 8.1 | 1 | 35 | ||
| Apps Payment | 11.9 ± 10.8 | 1 | 56 | ||
| Reading Task 1: Apps Manual | 2.9 ± 1.7 | 1 | 9 | ||
| Reading Task 2: How to Understand Qur'an | 3.0 ± 1.9 | 1 | 10 | ||
| Reading Task 3: Why Easy to Understand Qur'an | 2.7 ± 1.2 | 1 | 7 | ||
| Reading Task 4: Arabic Word Pattern | 3.0 ± 1.5 | 1 | 10 | ||
| Learning Task 1: Red Pattern Word | 22.1 ± 20.5 | 1 | 119 | ||
| Learning Task 2: Green Pattern Word | 10.9 ± 9.2 | 1 | 45 | ||
| Quiz Login | 7.8 ± 7.6 | 1 | 35 | ||
| Quiz 1 | 19.7 ± 1.8 | 8 | 20 | ||
| Quiz 2 | 20.0 ± 0 | 20 | 20 | ||
| Number of Attempts | Apps Registration | 1.3 ± 0.5 | 1 | 3 | |
| Apps Login | 1.2 ± 0.4 | 1 | 2 | ||
| Apps Payment | 1.1 ± 0.2 | 1 | 2 | ||
| Reading Task 1: Apps Manual | 1.1 ± 0.4 | 1 | 3 | ||
| Reading Task 2: How to Understand Qur'an | 1.2 ± 0.4 | 1 | 3 | ||
| Reading Task 3: Why Easy to Understand Qur'an | 1.1 ± 0.5 | 1 | 5 | ||
| Reading Task 4: Arabic Word Pattern | 1.0 ± 0.2 | 1 | 2 | ||
| Learning Task 1: Red Pattern Word | 1.9 ± 1.5 | 1 | 11 | ||
| Learning Task 2: Green Pattern Word | 1.2 ± 0.5 | 1 | 4 | ||
| Quiz Login | 1.1 ± 0.4 | 1 | 3 | ||
| Quiz 1 | 1.1 ± 0.5 | 1 | 4 | ||
| Quiz 2 | 1.0 ± 0.2 | 1 | 2 | ||
| Quiz Score | Quiz 1 | 10.1 ± 4.6 | 0 | 19 | |
| Quiz 2 | 9.0 ± 3.4 | 0 | 16 |
Result of efficiency evaluation study
| Evaluation Criteria | Data Type | Task | Mean and SD | Min | Max |
|---|---|---|---|---|---|
| Efficiency | Task Completion Time (seconds) | Apps Registration | 156.0 ± 459.0 | 2.3 | 3120 |
| Apps Login | 96.8 ± 305.0 | 0.8 | 1680 | ||
| Apps Payment | 148.0 ± 250.0 | 1 | 1260 | ||
| Reading Task 1: Apps Manual | 49.3 ± 10.5.0 | 1 | 840 | ||
| Reading Task 2: How to Understand Qur'an | 30.0 ± 77.4 | 0.6 | 600 | ||
| Reading Task 3: Why Easy to Understand Qur'an | 16.9 ± 18.5 | 0.6 | 120 | ||
| Reading Task 4: Arabic Word Pattern | 68.1 ± 63.6 | 1 | 380 | ||
| Learning Task 1: Red Pattern Word | 80.0 ± 66.3 | 1 | 270 | ||
| Learning Task 2: Green Pattern Word | 42.7 ± 46.3 | 1 | 340 | ||
| Quiz Login | 40.6 ± 70.4 | 0.6 | 426 | ||
| Quiz 1 | 135.0 ± 72.1 | 60 | 420 | ||
| Quiz 2 | 231.0 ± 87.2 | 60 | 420 | ||
| Number of Times Asking for Help | Apps Registration | 0.9 ± 1.0 | 0 | 4 | |
| Apps Login | 0.4 ± 0.7 | 0 | 2 | ||
| Apps Payment | 1.0 ± 1.1 | 0 | 5 | ||
| Reading Task 1: Apps Manual | 0.2 ± 0.4 | 0 | 1 | ||
| Reading Task 2: How to Understand Qur'an | 0.2 ± 0.4 | 0 | 1 | ||
| Reading Task 3: Why Easy to Understand Qur'an | 0.2 ± 0.4 | 0 | 1 | ||
| Reading Task 4: Arabic Word Pattern | 0.1 ± 0.5 | 0 | 2 | ||
| Learning Task 1: Red Pattern Word | 0.1 ± 0.3 | 0 | 1 | ||
| Learning Task 2: Green Pattern Word | 0.1 ± 0.3 | 0 | 1 | ||
| Quiz Login | 0.2 ± 0.5 | 0 | 2 | ||
| Quiz 1 | 0.5 ± 0.6 | 0 | 2 | ||
| Quiz 2 | 0.3 ± 0.6 | 0 | 3 |
Result of satisfaction evaluation study
| Evaluation Criteria | Data Type | Mean | Std. Deviation | Min | Max |
|---|---|---|---|---|---|
| Satisfaction | Overall Satisfaction | 3.5 | 1.0 | 2 | 5 |
| Easy to Use | 3.9 | 0.9 | 1 | 5 | |
| Easy to Learn | 3.8 | 0.9 | 2 | 5 | |
| Future Use | 3.8 | 1.9 | 1 | 5 | |
| Recommended to Others | 3.9 | 0.9 | 2 | 5 |