| Literature DB >> 35907980 |
Kate Parker1, Verity Cleland2, Jim Dollman3, Jacqui Della Gatta4, Jennifer Hatt4, Anna Timperio4.
Abstract
BACKGROUND: Distinct typologies of physical activity and screen-based sedentary behaviors are common during adolescence, but it is unknown how these change over time. This longitudinal study examined the stability of activity-related behavioral typologies over the transition out of secondary school.Entities:
Keywords: Pathways; Physical activity; Sedentary behavior; Transition; Typologies; Youth
Mesh:
Year: 2022 PMID: 35907980 PMCID: PMC9338621 DOI: 10.1186/s12966-022-01339-4
Source DB: PubMed Journal: Int J Behav Nutr Phys Act ISSN: 1479-5868 Impact factor: 8.915
Fig. 1Baseline item-response probability plot indicating probability of typology membership according to each of the activity-related behaviors. PA: Physical Activity; Note that all physical activities and screen-based sedentary behaviors were performed during leisure time with the exception of active transport
Fig. 2Two-year follow-up item-response probability plot indicating probability of typology membership according to each of the activity-related behaviors. PA: Physical Activity; Note that all physical activities and screen-based sedentary behaviors were performed during leisure time with the exception of active transport
Average daily duration (mins/day) in each activity-related behavior at baseline and follow-up according to typology membership
| Whole sample | Sedentary gamers | Inactives | Actives | |
|---|---|---|---|---|
| Mean ± S.D. | Mean ± S.D. | Mean ± S.D. | Mean ± S.D. | |
| Active travel | 24.28 ± 29.05 | 18.94 ± 23.34 | 21.89 ± 27.68 | 29.53 ± 32.01 *, # |
| Leisure-time physical activity | ||||
| Walking | 11.17 ± 19.22 | 7.26 ± 12.84 | 8.61 ± 15.50 | 16.10 ± 24.12 *, # |
| Vigorous intensity | 20.57 ± 30.49 | 13.26 ± 22.71 | 12.42 ± 19.71 | 34.04 ± 38.80 *, # |
| Moderate intensity | 15.64 ± 22.75 | 12.60 ± 21.71 | 8.82 ± 12.03 | 25.52 ± 29.17 *, # |
| Leisure-time screen-based sedentary behavior | ||||
| TV viewing | 97.50 ± 101.64 | 128.54 ± 131.22 | 100.51 ± 104.88 * | 79.43 ± 75.26 *, # |
| Computer use | 114.60 ± 105.07 | 165.59 ± 126.05 | 129.95 ± 106.19 * | 84.43 ± 83.14 *, # |
| Video gaming | 14.56 ± 50.55 | 57.46 ± 84.30 | 4.73 ± 34.37 * | 8.39 ± 36.83 # |
| Active travel | 24.82 ± 34.97 | 18.71 ± 26.02 | 21.27 ± 31.66 | 31.91 ± 40.76 *, # |
| Leisure-time physical activity | ||||
| Walking | 10.35 ± 18.67 | 4.74 ± 10.52 | 6.68 ± 14.13 | 17.41 ± 23.63 *, # |
| Vigorous intensity | 13.34 ± 21.98 | 10.21 ± 18.52 | 28.66 ± 32.58 *, # | |
| Moderate intensity | 10.40 ± 19.55 | 6.90 ± 12.17 | 21.00 ± 23.16 *, # | |
| Leisure-time screen-based sedentary behavior | ||||
| TV viewing | 100.46 ± 95.79 | 145.20 ± 134.42 | 103.53 ± 94.06 * | 77.71 ± 67.58 *, # |
| Computer use | 123.44 ± 118.54 | 172.22 ± 153.12 | 134.36 ± 123.16 * | 89.96 ± 86.31 *, # |
| Video gaming | 15.03 ± 53.36 | 83.59 ± 103.59 | 0.0 ± 0.0 * | 6.74 ± 33.71 # |
Italicized and underlined follow-up value indicates significant difference between time points based on independent t-tests (p < 0.05);
Comparisons between typologies at each time point: *p < 0.05, compared with adolescents in the ‘sedentary gamers’ typology based on ANOVA; #p < 0.05, compared with adolescents in the ‘inactives’ typology based on ANOVA
Typology transitions
| Typology at baseline | Typology at follow-up | n | Overall transition (%) | Transition within baseline typology (%) |
|---|---|---|---|---|
| Sedentary gamers ( | Actives | 2 | 0.2 | 1.6 |
| Sedentary gamers (stable) | 121 | 15.1 | 93.8 | |
| Inactives | 6 | 0.7 | 4.6 | |
| Inactives ( | Actives | 60 | 7.5 | 16.0 |
| Sedentary gamers | 0 | 0.0 | 0.0 | |
| Inactives (stable) | 316 | 39.4 | 84.0 | |
| Actives ( | Actives (stable) | 231 | 28.8 | 77.5 |
| Sedentary gamers | 0 | 0.0 | 0.0 | |
| Inactives | 67 | 8.3 | 22.5 |
Fig. 3Transitions between typologies from baseline to two-year follow-up
Characteristics of the typology transitions
| n | Transitioned to more active/less sedentary typology | Stable | Transitioned to less active/more sedentary typology | |
|---|---|---|---|---|
| Change in daily minutes (follow-up – baseline; mean ± S.D.) | ||||
| Active travel | 798 | 11.11 ± 41.42 | 1.25 ± 36.74 | − 17.06 ± 39.82 *, # |
| Leisure-time physical activity | ||||
| Walking | 793 | 12.16 ± 30.25 | −1.22 ± 21.63 * | −8.75 ± 20.74 *, # |
| Vigorous intensity | 797 | 17.97 ± 24.93 | − 3.89 ± 31.49 * | −17.90 ± 25.53 *, # |
| Moderate intensity | 798 | 16.58 ± 24.22 | −4.16 ± 25.43 * | −13.38 ± 10.76 *, # |
| Leisure-time screen-based sedentary behavior | ||||
| TV viewing | 790 | −10.55 ± 99.87 | 5.30 ± 125.09 | −6.68 ± 101.83 |
| Computer use | 788 | −22.11 ± 116.12 | 12.17 ± 129.60 | 6.63 ± 135.47 |
| Video gaming | 798 | −2.47 ± 22.53 | 1.99 ± 56.03 | −11.62 ± 35.36 |
| Follow-up situational pathways (% yes) | ||||
| Further study | 796 | 82.1 | 78.6 | 83.3 |
| Full-time employment | 800 | 13.4 | 7.8 | 8.9 |
| Moved out of home | 803 | 14.7 | 20.5 | 26.9 |
*p < 0.05, compared with adolescents who transitioned to a more active/less sedentary typology; #p < 0.05, compared with adolescents who remained stable in their typology membership