| Literature DB >> 35903411 |
Eamonn Walsh1, David A Oakley2.
Abstract
Recent information technologies such as virtual reality (VR) and augmented reality (AR) allow the creation of simulated sensory worlds with which we can interact. Using programming language, digital details can be overlaid onto displays of our environment, confounding what is real and what has been artificially engineered. Natural language, particularly the use of direct verbal suggestion (DVS) in everyday and hypnotic contexts, can also manipulate the meaning and significance of objects and events in ourselves and others. In this review, we focus on how socially rewarding language can construct and influence reality. Language is symbolic, automatic and flexible and can be used to augment bodily sensations e.g. feelings of heaviness in a limb or suggest a colour that is not there. We introduce the term 'suggested reality' (SR) to refer to the important role that language, specifically DVS, plays in constructing, maintaining and manipulating our shared reality. We also propose the term edited reality to encompass the wider influence of information technology and linguistic techniques that results in altered subjective experience and review its use in clinical settings, while acknowledging its limitations. We develop a cognitive model indicating how the brain's central executive structures use our personal and linguistic-based narrative in subjective awareness, arguing for a central role for language in DVS. A better understanding of the characteristics of VR, AR and SR and their applications in everyday life, research and clinical settings can help us to better understand our own reality and how it can be edited.Entities:
Keywords: augmented reality (AR); direct verbal suggestibility (DVS); natural language; source code; suggested reality (SR); virtual reality (VR)
Year: 2022 PMID: 35903411 PMCID: PMC9319104 DOI: 10.1093/nc/niac009
Source DB: PubMed Journal: Neurosci Conscious ISSN: 2057-2107
Figure 1.A schematic view of the main functions of the brain’s Central Executive Structures (CES) in relation to language, Edited Reality (ER) and Suggested Reality (SR). The CES selects from ongoing neurocognitive processes those that are relevant to the individual’s current situation for inclusion in the Personal Narrative (PN), which is accompanied by awareness – our sense of the ‘here and now’. The CES also selects some content from the PN to broadcast (typically linguistically) to others and to form and maintain memories. The CES is also directly and solely responsible for the mediation of choice, free will and personal responsibility (not shown in the figure), for coordinating all task-related executive decisions and actions and for creating constructs of self, agency and embodiment (Figure adapted from Oakley and Halligan 2017)
Summary of some techniques for editing reality. Examples of recent information technologies (VR and AR) used to represent and edit reality. We coin the term ‘suggested reality’ to refer to the important and evolutionary role that natural language – specifically DVS – plays in constructing, maintaining and manipulating our shared reality. All techniques for editing reality rely on an underlying source code (programming language for VR and AR and natural language for SR), which bears no resemblance to the output ‘display’ or the ‘reality’ generated. The human brain transforms all inputs into neural code which is integrated and then updates our MRs. These iterative loops of reflective ‘codes within codes’ (see Fig. 1) are a feature of processes mediated by CES of the brain underlying the ongoing Personal Narrative (PN) and the experience of Personal Awareness (PA) associated with it
| Type of reality | Output/Display | Source code | Multisensory | Technical devices |
|---|---|---|---|---|
| 1. VR | Replaces reality | Programming language | Yes, although primarily visual | Headset usually |
| 2. AR | Adds or removes elements and characters within existing scene | Programming language | Yes, although primarily visual | Headset or mobile device |
| 3. SR | Can replace (cf. VR) or augment reality (cf. AR) | Natural language, | Yes | None |