| Literature DB >> 35900972 |
Wendi Bacon1, Alexandra Holinski2, Marina Pujol2, Meredith Wilmott2, Sarah L Morgan2.
Abstract
Entities:
Mesh:
Year: 2022 PMID: 35900972 PMCID: PMC9333319 DOI: 10.1371/journal.pcbi.1010220
Source DB: PubMed Journal: PLoS Comput Biol ISSN: 1553-734X Impact factor: 4.779
Fig 1Interpersonal and intertopic interactions necessary for high-impact learning.
Summary of the commonly used terminology in course organisation used to distinguish participation, sessions, and applications.
| Name | Description | Other names and examples |
|---|---|---|
| Trainees | People attending the course to learn | Participants, delegates, and students |
| Trainers | People delivering the training | Speakers |
| Organisers | People responsible for the logistical planning and running of the course, from selecting trainers, to creating programmes, to communicating with trainees | Event organisers; scientific training officers; scientific organisers |
| Participants | Trainees, trainers, and organisers | |
| F2F | In person, face-to-face | Onsite, live |
| Virtual | Online | Remote |
| Teleconferencing | Live platforms used to deliver courses | Zoom, Google Meet, Microsoft Teams, Slack call, and GoToMeeting |
| Spatial teleconferencing | A subcategory of teleconferencing, where participants can move their avatars around to talk with one another | Wonder, Gather town, and Spatial chat |
| Messaging application | Text platforms used to communicate | Chat forums |
| Channels | Separated threads of communication within the same application | Channels within Slack and Microsoft Teams |
| Living document | A collaborative document which users can edit simultaneously | Google Docs and Office365 |
| Practical session | A session wherein trainees are given an instruction sheet with a step by step description of how to perform a given analysis, which they proceed to follow | Practicals in groups |
| Gaming application | Icebreaker platforms used for networking during the course to encourage conversation and discussions | Slido, Mentimeter, Kahoot, and bingo |
Fig 2Question and answer document from the Single-cell RNA-seq & network analysis using Galaxy and Cytoscape course 2021.
Fig 3Example of a morning challenge instruction sheet.
Fig 4Starting screen of “Reads” in conceptual group learning activity.
Common problems in virtual course environments and how the 10 simple rules can fix them.
| Challenge | Common problems | Rules | Ideal outcome |
|---|---|---|---|
| Awkward silence—logistics | Trainees unsure when to speak (during the talk? after?) | 1 | Trainees clearly understand expectations and format, thereby engaging fully with session |
| Awkward silence—social | Icebreakers are awkward and forced | 3 and 6 | A chatty and supportive learning community of trainees feel comfortable asking each other their interests and sharing their passions |
| Feeling alienated—logistic | Trainees unsure where to be, arrive late and/or miss sessions, feel alienated or excluded | 1 | Trainees easily navigate a course, never feeling anxiety about missing out |
| Feeling alienated—social | Trainees feel culturally or societally unwelcome | 2 | All trainees feel welcome |
| Feeling alienated—imposter syndrome | Nobody asks questions during someone’s lightning talk | 3, 4, and 5 | Trainees feel comfortable discussing ideas, questions, or interests with other trainees and trainers |
| Information lost in chat forums | Chat forums are busy and overwhelming, burying information and leading to repeated or missed questions, notifying and overwhelming the wrong trainers. Solve-me-now issues not seen until too late. | 1, 4, 9, and 10 | Information is clearly prioritised to ensure rapid answers where needed. Trainees can support one another and easily find previous solutions. Forums are lively but manageable |
| Interaction for interaction sake | Icebreakers are awkward and forced | 3, 6, 8, 9, and 10 | Interaction has a clear purpose, to support a learning community or learning |
| Dominant personalities take over discussion | Overly specific “solve my research problem” questions dominate time, alienating other trainees. | 4, 8, 9, and 10 | Discussion is democratic, with many voices taking part both live and on forums in informal, supportive, and inclusive communication. All trainees have their questions answered. |
| Trainees never finish the practical or project | Trainees become frustrated with errors, are afraid to be wrong, and afraid to ask for help (see alienated above) | 6, 9, and 10 | Trainees recognise that troubleshooting is normal, and are happy to ask for help and share solutions |
| Trainers overwhelmed | Trainees bring “Solve my research” questions. Trainees are not all able to access trainer equally (see dominant personalities above). Some trainees become bored, waiting for practicals to move on, or for trainers to answer questions. Trainers overwhelmed by questions, feel expectation to individually walk each trainee through steps. | 4, 7, and 9 | Questions are appropriately organised, allowing trainers to prioritise what needs answering immediately, as well as what is beyond the scope of the course. Trainees can move through workflows at their own pace, with trainers or fellow trainees easily accessible in case they get stuck. |
Common learning objectives in virtual course environments and how interaction elevates them.
| Learning content | Level often given without interaction | Rule | Level given with interaction |
|---|---|---|---|
| Troubleshooting | Repeat (Level 1) | 6 | Solve (Level 3) |
| How to start analysis at home lab | None | 7 | Define (Level 1) or execute the analysis on data of choice (Level 3) with public platforms |
| Algorithms—what does this button do? | Repeat (Level 1) | 8 | Interpret (Level 3) |
| Analysis skills | Repeat the analysis (Level 1) | 9 | Discuss and explain (Level 2) |
| Analysis skills | Repeat the analysis (Level 1) | 10 | Execute the analysis on data of choice (Level 3) |
| Parameter choice | Repeat the analysis (Level 1) | 10 | Question, test, compare, and contrast (Level 4) |