| Literature DB >> 35899141 |
Lael Kassem1,2, Clare MacMahon3, John Quinn2,4, Sera Dogramaci1, Bonnie Pang1,5, Kylie A Steel1,6.
Abstract
Exploration of eye-movement behaviors of humans can provide insight into the processes used to inform and make decisions, with a large body of research revealing general trends, especially in the sporting context. Despite this some questions remain within the sport context particularly for elite groups engaged in diverse sports, and the potential for this information to provide for training, development, and performance. Therefore, the purpose of this study was to examine the critical fixation points and durations associated with superior decision-making within an elite group of Australian Rules football players. To achieve this eye-movement behavior (fixations) and associated decision-making skills of (N = 27; Mage = 25.0 ± 3.7 yrs) elite Australian Rules (AR) football players were measured while they watched game-based video clips. The most skilled players made significantly faster decisions compared to less skilled players (p < 0.001), who also had significantly shorter total fixation duration (p < 0.0001). Further, analysis showed that the most skilled players spent more time fixating on potential options within an area of interest (p = 0.003). Thus, within a group of highly skilled group of athletes, distinctions can be made on perceptual-cognitive skills, for outcome decisions and decision processes. That is, skilled decision-makers appear to have more efficient visual search strategies, which may help them process visual information more effectively. Further, examination of these behaviors may aid sport science and coaching staff identify the process that can be refined to increase player ability between and within various teams.Entities:
Keywords: decision making; eye-movement; football; sports-cognition; sports-expertise
Year: 2022 PMID: 35899141 PMCID: PMC9311377 DOI: 10.3389/fspor.2022.899217
Source DB: PubMed Journal: Front Sports Act Living ISSN: 2624-9367
Eye movement behavior variables.
|
|
|
|---|---|
| Fixation | The periods of time where the eyes are relatively still, holding the central foveal vision in place so that the visual system can take in detailed information. Tobii I-VT (attention) filter classifier was set at 100°·s−1. |
| Fixation duration | The length of time of each individual fixation(s). |
| Total fixation duration | The sum of all fixation durations. |
Figure 1Example Tobii Pro lab data output indicating visual search patterns. The total number of fixations to a part of the display is indicated in the circle, by chronological order. The size of size of the circles signifies the fixation duration with larger circles indicating a longer duration. The player circled in white is in possession of the ball, and the team in gray uniforms are on offense.
Figure 2An example of a critical decision-making moment, used for the film-based task. For this example, the player with the ball is circled for reference, with the team in the gray uniforms on offense.
Figure 3Mean decision time between “skilled” and “less-skilled” participants. *Significantly different from less skilled p < 0.0001 (95% CI [0.302, 0.507]).
Mean visual search characteristics between groups.
|
|
|
|
|
|
|---|---|---|---|---|
| Fixation duration (s) | 2.21 ± 0.84 | 2.75 ± 0.93 | 0.496 [0.36, 0.684] | 0.0001 |
| Number of fixations ( | 4.59 ± 2.20 | 5.99 ± 2.84 | 0.783 [0.702, 0.874] | 0.0001 |
Odds ratio indicated the likelihood of being in the “less skilled group.” For example, for every increase in fixation, a player increases their chance of being in the less skilled group by 0.783.
Figure 4Mean duration of fixations across different areas, between skilled and less skilled groups. *Significantly different p = 0.003.