| Literature DB >> 35886631 |
Consuelo Mameli1, Laura Menabò2, Antonella Brighi3, Damiano Menin4, Catherine Culbert5, Jayne Hamilton6, Herbert Scheithauer7, Peter K Smith5, Trijntje Völlink8, Roy A Willems8, Noel Purdy9, Annalisa Guarini2.
Abstract
The present study aimed at giving voice to students from disadvantaged socio-economic backgrounds using a co-participatory approach. Participants were 59 adolescents (52.5% males) aged between 14 and 16 from five European countries who created ten comics to illustrate cyberbullying for a broader audience of peers. We analyzed texts and images according to four primary themes: cyberbullying episodes (types, platforms, co-occurrence with bullying), coping strategies, characters (roles, gender, and group membership), and emotions. The content analysis showed that online denigration on social media platforms was widely represented and that cyberbullying co-existed with bullying. Social strategies were frequently combined with passive and confrontational coping, up to suicide. All roles (cyberbully, cybervictim, bystander, reinforcer, defender) were portrayed among the 154 characters identified, even if victims and defenders appeared in the vignettes more often. Males, females, peers, and adults were represented in all roles. Among the 87 emotions detected, sadness was the most frequently expressed, followed by joy, surprise, anger, and fear. Emotions, mainly represented by drawings or drawings with text, were most often represented in association with cybervictims. The results are discussed in terms of their methodological and practical implications, as they emphasize the importance of valorizing young peoples' voices in research and interventions against cyberbullying.Entities:
Keywords: adolescents; arts-based method; co-participatory approach; comics; cyberbullying
Mesh:
Year: 2022 PMID: 35886631 PMCID: PMC9324025 DOI: 10.3390/ijerph19148776
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 4.614
Comic IDs, Country origin, titles, and contents.
| Comic | Titles and Contents |
|---|---|
| ID 1, England | |
| ID 2, England | |
| ID 3, England | |
| ID 4, Germany | |
| ID 5, Germany | |
| ID 6, Italy | |
| ID 7, Italy | |
| ID 8, Italy | |
| ID 9, The Netherlands | |
| ID 10, The Netherlands |
Coding system of cyberbullying episodes and coping strategies.
| Categories | Subcategories and Description | References |
|---|---|---|
| Types | Adapted from [ | |
| Platforms | Adapted from [ | |
| Coping strategies | [ |
Types of cyberbullying, platforms, association with traditional bullying, coping strategies.
| Cyberbullying Episodes |
|
|
|---|---|---|
| Type | ||
| Denigration | 7 | 58.3 |
| Direct unpleasant comments | 3 | 25.0 |
| Sexting | 1 | 8.3 |
| Fake accounts | 1 | 8.3 |
| Total | 12 | 100.0 |
| Platform | ||
| Social media | 7 | 58.3 |
| Private chat | 2 | 16.7 |
| Gaming website | 2 | 16.7 |
| Other—Not specified | 1 | 8.3 |
| Total | 12 | 100.0 |
| Association with traditional bullying | ||
| Yes | 7 | 58.3 |
| No | 5 | 41.7 |
| Total | 12 | 100.0 |
| Coping strategies | ||
| Cognitive | 2 | 7.7 |
| Confrontational | 6 | 23.1 |
| Social | 10 | 38.5 |
| Passive | 6 | 23.1 |
| Suicide | 2 | 7.7 |
| Total | 26 | 100.0 |
Characters in terms of role, gender, and peer or adult group membership.
| Variables | Cyberbully | Cybervictim | Reinforcer | Defender | Bystander | |||||
|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
|
|
|
|
|
|
|
| |
| Gender | ||||||||||
| Male | 6 | 46.1 | 4 | 36.4 | 2 | 3.6 | 10 | 45.5 | 1 | 1.9 |
| Female | 2 | 15.4 | 7 | 63.6 | 7 | 12.7 | 10 | 45.5 | 0 | 0.0 |
| Unknown | 5 | 38.5 | 0 | 0.0 | 46 | 83.6 | 2 | 9.1 | 52 | 98.1 |
| Total | 13 | 100 | 11 | 100 | 55 | 100 | 22 | 100 | 53 | 100 |
| Group membership | ||||||||||
| Peer | 8 | 61.5 | 11 | 100.0 | 33 | 60.0 | 5 | 22.7 | 3 | 5.7 |
| Parents | 0 | 0.0 | 0 | 0.0 | 0 | 0.0 | 10 | 45.5 | 0 | 0.0 |
| Teacher | 0 | 0.0 | 0 | 0.0 | 0 | 0.0 | 3 | 13.6 | 0 | 0.0 |
| Other adults | 0 | 0.0 | 0 | 0.0 | 0 | 0.0 | 4 | 18.2 | 0 | 0.0 |
| Unknown | 5 | 38.5 | 0 | 0.0 | 22 | 40.0 | 0 | 0.0 | 50 | 94.3 |
| Total | 13 | 100 | 11 | 100 | 55 | 100 | 22 | 100 | 53 | 100 |
Figure 1Emotions by role. The innermost circle represents the emotions; the external circle the roles for each emotion.
Figure 2Emotions by visual and text representations. The innermost circle represents the emotions; the external circle is the visual representation for each emotion.
Figure 3Examples of cyberbullies’ emotions. From left to right: Anger, Joy, Joy, Sadness. The phrase “Scusami Christian sono stato uno stupido” means “Sorry Christian, I was a stupid”.
Figure 4Examples of cybervictims’ emotions. From left to right in both rows, Sadness, Surprise, Joy, Anger. The phrase “Gewwon iets op school” means “Just something at school”; the sentence “Raga ditemi chi è stato!!!” means “Guys tell me who did it!!!”.
Figure 5Examples of other roles’ emotions. From left to right: Joy (reinforcer), Surprise (defender), Sadness (defender), Anger (defender). The phrase “Prof. hanno fatto un Gruppo FB contro Kevin” means “Prof., they created a FB group against Kevin”; while the sentence “Smettila di fare lo stupido. Ti devi ribellare ma in modo positivo e ti aiuterò anche se me lo impedisci!” means “Stop being stupid. You have to rebel but in a positive way and I will help you even if you stop me!”.