| Literature DB >> 35877300 |
Abstract
By iheriting online natural properties, anonymous social media (ASM) applications have become popular and have attracted large amounts of mobile users (e.g., the youth) who can construct new identities for role-play and show themselves in anonymous ways. In order to investigate the influencing factors toward usage intention (UI) and platform swinging (PS) behavior among anonymous social applications, we choose one of the most active ASM App "Soul" as the example in China and then conducte a semi-structured interview with 23 valid Soul users using qualitative methods. The results show that the factors, i.e., perceived usefulness, perceived ease of use, perceived privacy riskiness, perceived anonymity, subjective norms, emotional attachments, and perceived interactivity, indeed affect UI among Soul users via online communication. Moreover, we find that PS behavior is ubiquitous among interviewees and mainly depends on diversified needs, which consist of nine dimensions including different position and function among apps, usage comparison, friend migration, etc. Nearly 80% of interviewees believe that there exists a relationship between UI and PS, which can be described as a inverted U-shaped curve, i.e., the higher or lower UI, the less probability of PS. For the individuals' social media usage behavior, a closed loop "Attitude-Intention-Behavior" is summarized. By conducting qualitative research, we intend to provide some insights and deepen the understanding of UI among ASM users in daily life.Entities:
Keywords: Soul App; anonymous social media; online communication; platform swinging; usage behavior
Year: 2022 PMID: 35877300 PMCID: PMC9312337 DOI: 10.3390/bs12070230
Source DB: PubMed Journal: Behav Sci (Basel) ISSN: 2076-328X
Demographic Information.
| Variable | Num. of Participants | ||
|---|---|---|---|
| Gender | Female | 12 | 52.2% |
| Male | 11 | 47.8% | |
| Age | 18–25 | 17 | 73.9% |
| 26–30 | 4 | 17.4% | |
| 31+ | 2 | 8.7% | |
| Martial Status | Single | 20 | 87.0% |
| In love | 3 | 13.0% | |
| History of usage | Within 1 year | 6 | 26.1% |
| 1–3 years | 10 | 43.5% | |
| More than 3 years | 7 | 30.4% | |
| Frequency of use | every day | 11 | 47.8% |
| Once every few days | 6 | 26.1% | |
| Once per week | 4 | 17.4% | |
| Once every few weeks or less | 2 | 8.7% | |
| Usage time per login | Within 1 h | 12 | 52.2% |
| 1–3 h | 8 | 34.8% | |
| More than 3 h | 3 | 13.0% | |
Word Frequency Top 10 (in Chinese).
| Word | Length | Count | Weighted Percentage (%) |
|---|---|---|---|
| usage | 2 | 881 | 4.26 |
| social | 2 | 785 | 3.79 |
| app | 3 | 603 | 2.91 |
| anonymous | 2 | 579 | 2.80 |
| swing | 2 | 410 | 1.98 |
| Soul | 4 | 259 | 1.25 |
| platform | 2 | 240 | 1.16 |
| influence | 2 | 192 | 0.93 |
| behavior | 2 | 159 | 0.77 |
| intention | 2 | 154 | 0.74 |
Figure 1Word Cloud Map.
Coding Results.
| Coding Procedure | Subtheme | Example of Relevant Quotes/Catalogues/Concepts |
|---|---|---|
| Open Coding | ASM app leads the | “ |
| ASM app affects | “ | |
| Curiosity | “ | |
| Continuous usage | “ | |
| Perception of privacy risk | “ | |
| Reasons for platform | “ | |
| Relationship between | “ | |
| Involvement in usage | “ | |
| Functions commonly used | “ | |
| Axial Coding | Individual effects | Relieving stress, getting information, satisfying the desire to |
| Social effects | Triggering trends, promoting market competition, lonely | |
| External factors | Systematic interactivity, anonymity, riskiness | |
| Subjective feelings | Subjective norms, usefulness, emotional attachment, ease of use, etc. | |
| Purpose of use | Voyeurism, socialization, confession, recreation, etc. | |
| Reasons for use | Curiosity, entertainment, anonymity, friendship, etc. | |
| History of use | Contact time, use time, continuity of usage, etc. | |
| Usage process | Involvement, usage frequency, main functions, social platform choice, etc. | |
| Continuous use | Intentions to use for a long time, willing to return, unable to | |
| Stages of use | Intermittent use, uninstallation and reinstallation | |
| Migration of social apps | Group influence, work (study) needs, etc. | |
| Swing of social apps | Contrast use, swing and willingness, etc. | |
| Selective Coding | Motivation | Reason for use, purpose of use |
| Prospection | Individual effect, social effect | |
| Perception | External factors, subjective feelings | |
| Intention | Continuous use, stages of use | |
| Platform swinging | Migration of social apps, swinging among social apps | |
| Usage behavior | Use history, use process |
The reasons and purposes of usage intention.
| Influencing Factors | Data Classification (Num. of Nodes) |
|---|---|
| Perceived usefulness | Getting help (3), entertainment (2), expanding horizons (2), meeting people (2), |
| Perceived ease of use | Convenient to use (23) |
| Perceived riskiness | Acceptable to certain risks (3), concerned about privacy agreements (1), no privacy |
| Perceived anonymity | Attracted by anonymity (12), anonymity protects privacy (6), anonymity reduces |
| Subjective norms | Unwilling to let friends know (7), willing to not hide too much (7), willing to |
| Emotional attachments | Share spit and pour (10), touching and warm (3), care about depressed users (2), |
| Perceived interactivity | Various functions (6), simple interface (1), interesting functions (1), system |
Reasons for platform swinging.
| Reasons for PS (Num. of Nodes) | Corresponding Materials |
|---|---|
| Different positioning & functions (13) | |
| App/platform Comparison (3) | |
| Platform migration among friends (2) | |
| Get different experience (3) | |
| Group influence (1) | |
| Meet social needs (1) | |
| Context-specific usage (1) | |
| Freshness (1) | |
| Complementary to socializing |
Figure 2Category Relationship Diagram.