| Literature DB >> 35860644 |
Abstract
The work intends to optimize the situation that interactive art devices and remote control based on traditional technology cannot meet people's actual needs to a certain extent. With the assistance of Lightweight Deep Learning (LDL) models, Interactive Artistic Installation (IAI) shows excellent creative potential in terms of dimension, space, and sense. Virtual Vision Sensing Technology (VST) explores the emotional semantics in the human-machine environment with the help of interactive art, finds the emotional interaction elements between human and machine, and promotes Human-Computer Interaction (HCI). From the perspective of the media elements of interactive art, this paper reviews the virtual VST that subverts the expression of interactive art. Then, from the perspective of artistic creation, the impact of virtual VST on IAI thinking, methods, and artistic experience is analyzed. Thereupon, a scene construction method is designed where the physical equipment is premodeled. The model is loaded in real time with visual information. The proposed method does not require complex vision and laser scanning equipment or high-configured computer systems. The proposed new media IAI model realizes the real-time loading of the scene model. According to the physical equipment dynamic information obtained by the visual data acquisition system, the proposed method can keep the virtual scene and physical models in motion synchronization. Finally, experiment results corroborate that the environment will significantly interfere with the experimental results. The training data set with boundary occlusion will be more suitable for model training and better test results (about 97% accuracy). Hence, the research content can make the Virtual Reality works have better performance, especially the sense of experience from the perspective of aesthetics. Meanwhile, it also enriches the research theory in the field of new media art installation technology.Entities:
Mesh:
Year: 2022 PMID: 35860644 PMCID: PMC9293493 DOI: 10.1155/2022/9119316
Source DB: PubMed Journal: Comput Intell Neurosci
Basic features of VR technology.
| Feature | Attribute |
|---|---|
| Imaginativeness | Imaginativeness, also known as autonomy, means that the imaginable space of VR technology is very broad, which can broaden the scope of human cognition. Using VR, people can reproduce real-life scenarios and surreal digital environments [ |
| Interactivity | It refers to the degree to which users can get feedback from the environment and the operability of the objects in the virtual environment. |
| Immersiveness | Immersiveness is also known as immersion. VR technology is to build a real environment in a virtual system through a computer and network system. The real scene is the basis on which the virtual environment is generated. In particular, immersion refers to the degree to which the user feels too real to distinguish the virtual world from the real-life scenes. The goal is to enable users to devote themselves to the virtual environment [ |
| Multisensory refers to that VR technology includes visual perception and traditional computer vision and includes tactile perception, motion perception, force perception, and auditory perception. Perfect VR technology expects to generate all-inclusive perception systems in a virtual system. However, only perception systems, such as touch, hearing, vision, and movement, have been ensembled due to technical limitations |
Figure 1VR system.
Figure 2VR classification.
Figure 3Application fields of VR technology.
Figure 4The composition of the MV system.
Figure 5Frame diagram of IAI.
Figure 6Scene loading delay.
Figure 7Scene construction in real time.
Figure 83D glass display structure diagram.
Figure 9Imaging process of the convex lens.
Figure 10HTC VIVE display system.
Figure 11Accuracy of training results. (a) Accuracy with environmental elements. (b) Accuracy without environmental elements.