| Literature DB >> 35847650 |
Sarah Webber1, Mia L Cobb1,2, Jon Coe3.
Abstract
Digital technologies offer new ways to ensure that animals can lead a good life in managed settings. As interactive enrichment and smart environments appear in zoos, farms, shelters, kennels and vet facilities, it is essential that the design of such technologies be guided by clear, scientifically-grounded understandings of what animals need and want, to be successful in improving their wellbeing. The field of Animal-Computer Interaction proposes that this can be achieved by centering animals as stakeholders in technology design, but there remains a need for robust methods to support interdisciplinary teams in placing animals' interests at the heart of design projects. Responding to this gap, we present the Welfare through Competence framework, which is grounded in contemporary animal welfare science, established technology design practices and applied expertise in animal-centered design. The framework brings together the "Five Domains of Animal Welfare" model and the "Coe Individual Competence" model, and provides a structured approach to defining animal-centric objectives and refining them through the course of a design project. In this paper, we demonstrate how design teams can use this framework to promote positive animal welfare in a range of managed settings. These much-needed methodological advances contribute a new theoretical foundation to debates around the possibility of animal-centered design, and offer a practical agenda for creating technologies that support a good life for animals.Entities:
Keywords: animal technology; animal welfare; animal-centric design; animal-computer interaction; animals; digital enrichment; interaction design
Year: 2022 PMID: 35847650 PMCID: PMC9280685 DOI: 10.3389/fvets.2022.885973
Source DB: PubMed Journal: Front Vet Sci ISSN: 2297-1769
Figure 1An iterative interaction design process.
Figure 2The welfare through competence animal objectives canvas.
Figure 3The welfare through competence interaction design process.
The welfare through competence design opportunities matrix.
|
| |||||
|---|---|---|---|---|---|
|
|
| ||||
|
| |||||
| | |||||
| | |||||
| | |||||
| | |||||
WtC design opportunities matrix used to identify opportunities for increasing natural feeding behaviors of passerine birds housed in a zoo.
|
| |||||
|---|---|---|---|---|---|
|
|
|
|
| ||
|
| Opportunity to choose between alternative foods | More and different features related to foraging to choose from | Reduce self-harming behaviors (e.g., overgrooming) through increasing foraging | Choice in food acquisition behavior | |
|
|
| Agency in feeding, including timing | Agency in acquiring food, including timing | ||
|
| Wider variety of foods | Greater variety in environmental features related to foraging | Greater variety of food acquisition tasks | ||
|
| Complexity of diet, including weekly or seasonal variance | Greater complexity of environmental features related to foraging | Muscular fitness for food acquisition | Greater complexity of food acquisition tasks | |
Bold border indicates opportunities identified as high priority for animal welfare.
WtC design opportunities matrix used to identify opportunities for enabling cows' self-grooming behaviors.
|
| |||||
|---|---|---|---|---|---|
|
|
|
|
| ||
|
| Choice of objects and surfaces to interact with in the environment | A choice of ways to meet grooming and scratching needs | Ability to choose between grooming-related behaviors | ||
|
|
| Agency over when and how to interact with different objects and surface | Ability to groom and scratch at will, e.g., in response to | Freedom to perform grooming and scratching behaviors at any time | |
|
| Wider variety of grooming related objects and surfaces | Ability to groom all parts of the body | Allow for greater variety of grooming/ scratching behavior. Allow for individual preferences | ||
|
| |||||
Bold border indicates opportunities identified as high priority for animal welfare.
WtC design opportunities matrix used to identify opportunities for improving pet dogs' sound environment.
|
| |||||
|---|---|---|---|---|---|
|
|
|
|
| ||
|
| Choose between alternative auditory environments or stimuli | Ability to choose environments suited to e.g., resting, sleeping, interactivity | |||
|
| |||||
|
| Ability to change | Ability to minimize exposure to distressing auditory stimuli | Ability to rest, sleep, interact etc. when desired | ||
|
| Greater variety of auditory stimuli, less predictability | ||||
|
| Greater complexity of auditory environment to avoid habituation | ||||
Bold border indicates opportunities identified as high priority for animal welfare.