| Literature DB >> 35836785 |
Karen Lane1, Ryan Majkowski1, Joshua Gruber1, Daniel Amirault1, Shannon Hillery1, Cortney Wieber2, Dixie D Thompson3, Jacqueline Huvane4, Jordan Bridges3, E Paul Ryu1, Lindsay M Eyzaguirre1, Marianne Gildea1, Richard E Thompson1, Daniel E Ford1, Daniel Hanley1.
Abstract
Background: The Trial Innovation Network (TIN) is a collaborative initiative within the National Center for Advancing Translational Science (NCATS) Clinical and Translational Science Awards (CTSA) Program. To improve and innovate the conduct of clinical trials, it is exploring the uses of gamification to better engage the trial workforce and improve the efficiencies of trial activities. The gamification structures described in this article are part of a TIN website gamification toolkit, available online to the clinical trial scientific community.Entities:
Keywords: Gamification; Trial Innovation Network; clinical trials; metrics; trial start-up
Year: 2022 PMID: 35836785 PMCID: PMC9274663 DOI: 10.1017/cts.2022.405
Source DB: PubMed Journal: J Clin Transl Sci ISSN: 2059-8661
Fig. 1.Clinical trial start-up tasks (left panel) were gamified into a Mt. Everest Climb (right panel) to enhance performance during a site activation phase. Monthly task completion was matched to reaching Mt. Everest base camps and the summit.
Metrics and point values that made up the core ruleset for the Mt. Everest game
| Metric | Goal Duration (Days) | Base Points for Completion | Bonus Points per Day Early/Late |
|---|---|---|---|
| Protocol Available to Local Context Questionnaire (LCQ) First Draft | 21 | 5 | 0.4 |
| Protocol Available to Site Specific Consent Information (SSCI) First Draft | 21 | 5 | 0.4 |
| Partially Executed Contract Received by Sponsor | 42 | 10 | 0.7 |
| Regulatory Document Templates Sent to Delegation Log Circulation | 35 | 5 | 0.4 |
| Delegation Log Circulation to Finalization | 14 | 5 | 0.4 |
| Regulatory Document Templates Sent to Site Level Regulatory Documentation Completion (Lab Certs, FDA-1572s, IP and Protocol Signature Pages, etc.) | 56 | 15 | 0.9 |
| Regulatory Document Templates Sent to Personnel Regulatory Documentation Completion (Human Subjects Certifications, CVs, etc.) | 56 | 10 | 0.7 |
| Training Available to Training Completion | 35 | 10 | 0.7 |
| Total Site Activation Duration | 90 | 1 | 0.2 |
| *Weekly Meeting Attendance | 1 per meeting | N/A | |
| ‡Monthly Webinar Attendance | 1 per webinar | N/A |
*,‡The Mt. Everest game was conducted in the context of an Accelerated Start-up Program which features weekly check-in meetings with the coordinating center and monthly educational webinars covering important start-up topics.
Voluntary, confidential site survey is distributed following the Mt. Everest start-up competition. Highlighted rows are featured in the analysis
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Highlighted rows are featured in the analysis.
Fig. 2.Hazard ratios (HR) for the association between z-value-adjusted Mt. Everest Scores and time to various gaming metrics across both TREAT-MS and VICTAS trials. A higher HR indicates a larger percent increase in the probability of achieving a shorter IRB submission time, IRB approval time, and time to activation.
Fig. 3.Mean differences in Mt. Everest Score between those who enjoyed or did not enjoy the Mt. Everest game. Enjoyment appeared to be an important moderator of performance in TREAT-MS, but not in VICTAS. Neither result was significant.
Fig. 4.Mean differences in various start-up timeline metrics between those who enjoyed or did not enjoy the Mt. Everest game by study. In TREAT-MS, those who enjoyed playing the game performed better, on average, in all metrics; shorter time to activation and training completion were significant. Differences in mean completion times in VICTAS were small.
Fig. 5.Mean differences in Mt. Everest Score between those who did or did not feel too much pressure playing the Mt. Everest game. Lack of feeling pressure was significantly associated with better Mt. Everest performance in TREAT-MS but not in VICTAS.
Fig. 6.Mean differences in various start-up timeline metrics between those who did or did not feel too much pressure playing the Mt. Everest game by study. In TREAT-MS, those not feeling pressured performed better across all metrics; no result was significant. Differences in mean completion times in VICTAS were small.