| Literature DB >> 35814122 |
Jin Niu1, Chih-Fu Wu2, Xiao Dou3, Kai-Chieh Lin2.
Abstract
Since their development, social robots have been a popular topic of research, with numerous studies evaluating their functionality or task performance. In recent years, social robots have begun to be regarded as social actors at work, and their social attributes have been explored. Therefore, this study focused on four occupational fields (shopping reception, home companion, education, and security) where robots are widely used, exploring the influence of robot gestures on their perceived personality traits and comparing the gesture design guidelines required in specific occupational fields. The study was conducted in two stages. In the first stage, an interactive script was developed; moreover, observation was employed to derive gestures related to the discourse on the fields of interest. The second stage involved robot experimentation based on human-robot interaction through video. Results show that metaphoric gestures appeared less frequently than did deictic, iconic, or beat gestures. Robots' perceived personality traits were categorized into sociality, competence, and status. Introducing all types of gestures helped enhance perceived sociality. The addition of deictic, and iconic gestures significantly improved perceived competence and perceived status. Regarding the shopping reception robot, after the inclusion of basic deictic and iconic gestures, sufficient beats gestures should be implemented to create a friendly and outgoing demeanor, thereby promoting user acceptance. In the home companion, education, and security contexts, the addition of beat gestures did not affect the overall acceptance level; the designs should instead be focused on the integration of the other gesture types.Entities:
Keywords: gesture; occupational field; perceived personalities; social cue; social robot
Year: 2022 PMID: 35814122 PMCID: PMC9261479 DOI: 10.3389/fpsyg.2022.876972
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Dialog structure.
Background information of the participants.
| Occupational field | Experts | General public | |
|---|---|---|---|
| Items | Experience | Items | |
| Shopping reception | Four shopping receptions from Tatung 3C Shop | 2*(10-year experience) | 10 people aged 20–30 years old no experience |
| Home companion | Four nurses from National Taipei University of Nursing and Health Sciences | 3*(10-year experience) | |
| Education | Four teachers from Department of Industrial design, Tatung University | 3*(10-year experience) | |
| Security | Four community securities from Dongguan | 1*(10-year experience) | |
Figure 2Selected screenshots from the observation (A: longer segment, B: chop into pieces, C: washing, D: titling head).
Figure 3Video captures from the video HRI. (A) Shopping reception; (B) home companion; (C) education; (D) security.
Questionnaire items.
| 1. Extroverted | 6. Smart | 11. Emotionally stable | 16. Decisive |
| 2. Confident | 7. Creative | 12. Adapted | 17. Independent |
| 3. Friendly | 8. Nimble | 13. Professional | 18. Powerful |
| 4. Happy | 9. Talkative | 14. Active | 19. Rational |
| 5. Helpful | 10. Hardworking | 15. Warm | 20. Fashionable |
| 21. Overall acceptance | |||
Factor analysis results.
| Items | Factor | Cronbach’s alpha | ||
|---|---|---|---|---|
| 1 | 2 | 3 | ||
| 8. Nimble | 0.818 | 0.915 | ||
| 15. Warm | 0.817 | |||
| 9. Talkative | 0.813 | |||
| 14. Active | 0.756 | |||
| 7. Creative | 0.724 | |||
| 1. Extroverted | 0.706 | |||
| 4. Happy | 0.691 | |||
| 3. Friendly | 0.595 | |||
| 11. Emotionally stable | 0.753 | 0.795 | ||
| 19. Rational | 0.629 | |||
| 13. Professional | 0.579 | |||
| 12. Adapted | 0.567 | |||
| 5. Helpful | 0.520 | |||
| 10. Hardworking | 0.518 | |||
| 6. Smart | 0.511 | |||
| 16. Decisive | 0.766 | 0.780 | ||
| 17. Independent | 0.754 | |||
| 18. Powerful | 0.639 | |||
| 2. Confident | 0.613 | |||
| Accumulated explanatory rate | 29.38% | 44.40% | 59.37% | |
Results of MANOVA.
| Result of MANOVA | |||||||
|---|---|---|---|---|---|---|---|
| Factors of dependent variable | |||||||
| Social | Competence | Status | Acceptance | ||||
| Means and standard deviations | Shopping reception | N | −0.67 | −0.58 | −0.40 | 2.86 | |
| (0.83) | (0.66) | (1.09) | (1.21) | ||||
| T1 | −0.37 | 0.34 | −0.03 | 3.14 | |||
| (1.09) | (0.99) | (1.08) | (1.18) | ||||
| T1 + T2 | 0.92 | −0.05 | 0.19 | 3.89 | |||
| (0.65) | (1.33) | (1.11) | (0.96) | ||||
| Home companion | N | −0.68 | −0.08 | −0.42 | 2.75 | ||
| (0.81) | (0.90) | (1.03) | (1.18) | ||||
| T1 | 0.36 | 0.27 | −0.05 | 3.96 | |||
| (0.73) | (1.08) | (0.86) | (0.79) | ||||
| T1 + T2 | 0.55 | 0.01 | 0.29 | 3.75 | |||
| (0.80) | (1.14) | (0.73) | (0.93) | ||||
| Education | N | −0.97 | −0.19 | 0.18 | 2.18 | ||
| (0.92) | (0.95) | (1.28) | (0.82) | ||||
| T1 | 0.01 | 0.17 | 0.35 | 3.68 | |||
| (0.89) | (0.95) | 1.03 | (0.77) | ||||
| T1 + T2 | 0.59 | 0.12 | 0.29 | 3.79 | |||
| (0.99) | (1.35) | (0.99) | (0.87) | ||||
| Security | N | −0.70 | −0.51 | −0.45 | 2.61 | ||
| (0.67) | (0.57) | (0.68) | (0.79) | ||||
| T1 | 0.24 | 0.38 | −0.16 | 3.79 | |||
| (0.27) | (0.64) | (0.71) | (0.57) | ||||
| T1 + T2 | 0.71 | 0.13 | 0.21 | 4.07 | |||
| (0.54) | (0.70) | (0.88) | (0.54) | ||||
| Main effect | Application fields (AF) | F | 1.34 | 0.44 | 2.98 | 1.95 | |
|
| 0.012 | 0.004 | 0.027 | 0.018 | |||
| Gesture type (GT) | F | 93.95 | 11.93 | 7.98 | 62.82 | ||
|
| 0.367 | 0.069 | 0.047 | 0.279 | |||
| Interactive effect | AF*GT | F | 2.73 | 0.87 | 0.59 | 3.01 | |
|
| 0.048 | 0.016 | 0.011 | 0.053 | |||
N, no gesture; T1, robot only with T1 gestures; T1 + T2, robot with T1 and T2 gestures.
p < 0.05;
p < 0.001.
Figure 4Interactive effect. (A) Estimated Marginal Means of Acceptance; (B) Estimated Marginal Means of Social.