| Literature DB >> 35805692 |
Tong-Yu Li1,2, Si-Yuan Guo1,2, Bin-Xia Xue1,2, Qi Meng1,2, Bo Jiang1,2, Xin-Xin Xu3, Chein-Chi Chang1,2.
Abstract
"Soundscape" is defined as "an acoustic environment as perceived or experienced and/or understood by a person or people, in context." The research focuses on the physical properties of sound, paying attention to the relationship between the soundscape and people. Sports provide a comprehensive context, including the athletes, their behavior, the environment, spectators, and other elements. Soundscape in sports has many important functions, such as indicating the movement process, promoting positive emotions, and enhancing the entertainment atmosphere. It is also related to the physical and mental health of people who are exercising. As a technical sport with multidimensional soundscape qualities, diabolo is very popular among older adults in China due to its easy portability and operation. In order to explore the influence mechanism of the soundscape on the mental health of older players and better guide the shaping of soundscapes at sports venues, this paper focuses on soundscape perception and proposes a two-channel (direct and indirect) model of the influence of the diabolo soundscape on the psychological perception of older players. At the same time, we introduce the flow state as an indicator to evaluate mental health, and use the Short Flow State Scale (SFSS) to measure the flow state. By setting up a control experiment using the diabolo with and without sound and using the two-channel (direct and indirect) influence model to compare the differences in flow state scores under the two states, we analyzed the influence mechanism of the diabolo soundscape on the flow state of elderly groups. The results show that the scores of various flow state dimensions and total flow scores in the silent state of diabolo exercise are significantly lower than those in the sound state (p < 0.05 and p < 0.001), and the main differences are in the three dimensions of unambiguous feedback, sense of control, and autotelic experience. The two-channel influence model can effectively explain the differences in older adults' flow state, which provides a new comprehensive perspective to study the effect of the soundscape in sports on people's mental health.Entities:
Keywords: diabolo; exercise psychology; flow state; mental health; older adults; soundscape
Mesh:
Year: 2022 PMID: 35805692 PMCID: PMC9265835 DOI: 10.3390/ijerph19138034
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 4.614
Figure 1Photo and axonometric drawing of diabolo.
Figure 2Three-view size chart of diabolo.
Figure 3Two-channel (direct and indirect) influence model.
Figure 4Five basic steps of diabolo exercise.
Figure 5Typical sound levels of diabolo at different steps.
Scale dimensions and contents.
| Flow State Dimension | Definition of Dimension | Contents |
|---|---|---|
| 1. Challenge–Skill Balance | In flow, people perceive a balance between the challenges of a situation and their skills, with both operating at a personally high level. | Playing diabolo is difficult, but I can do it very well. |
| 2. Action–Awareness Merging | People are able to attain their intended state as much as possible. | I did all kinds of diabolo techniques without thinking. |
| 3. Clear Goals | Activity goals are well-defined (either set in advance or developed from being involved in the activity), giving people in flow a strong sense of what they are going to do. | I knew exactly what I was going to do. |
| 4. Unambiguous Feedback | In flow state, immediate, clear feedback is received, usually from the activity itself, allowing people to know they are succeeding in the planned goal. | I knew how well I just played. |
| 5. Concentration on Task at Hand | People’s focus is complete and clear when experiencing flow state, without any extraneous thoughts distracting them from the task at hand. | When I was playing diabolo, I was completely focused on that. |
| 6. Sense of Control | People experience a sense of exerting control without actively trying. | I felt completely in control of all the technical moves I was doing. |
| 7. Loss of Self-Consciousness | In flow state, people are completely involved in the activity they are engaged in, becoming part of the action and not caring about success or the values and judgments of others. | I did not care about success or the values and judgments of others. |
| 8. Transformation of Time | In flow state, time is perceptibly altered, sometimes fast and sometimes slow. | I felt like time kept altering, sometimes fast and sometimes slow. |
| 9. Autotelic Experience | An autotelic experience is an intrinsically rewarding experience. | I really enjoyed the experience of playing diabolo. |
Figure 6Experimental procedure.
Differences in flow state between sound and silent states of diabolo.
| Paired Number | Flow State Dimension | Mean | Standard Deviation | Mean Difference | Cohen’s |
|
|
|---|---|---|---|---|---|---|---|
| 1 | Challenge–skill balance | 0.37 | 0.674 | 5.309 | <0.001 | ||
| Sound | 3.63 | 0.81 | |||||
| Silent | 3.26 | 0.85 | |||||
| 2 | Action–awareness merging | 0.10 | 0.277 | 2.185 | <0.05 | ||
| Sound | 3.13 | 1.31 | |||||
| Silent | 3.03 | 1.20 | |||||
| 3 | Clear goals | 0.58 | 0.725 | 5.711 | <0.001 | ||
| Sound | 3.89 | 1.07 | |||||
| Silent | 3.31 | 1.29 | |||||
| 4 | Unambiguous feedback | 2.71 | 4.252 | 33.479 | <0.001 | ||
| Sound | 4.61 | 0.49 | |||||
| Silent | 1.90 | 0.30 | |||||
| 5 | Concentration on task at hand | 0.84 | 0.770 | 6.062 | <0.001 | ||
| Sound | 4.79 | 0.41 | |||||
| Silent | 3.95 | 1.00 | |||||
| 6 | Sense of control | 1.45 | 1.763 | 13.882 | <0.001 | ||
| Sound | 3.90 | 0.84 | |||||
| Silent | 2.45 | 0.62 | |||||
| 7 | Loss of self-consciousness | 0.02 | 0.127 | 1.000 | >0.05 | ||
| Sound | 3.31 | 1.21 | |||||
| Silent | 3.29 | 1.19 | |||||
| 8 | Transformation of time | 0.50 | 0.745 | 5.864 | <0.001 | ||
| Sound | 2.95 | 1.52 | |||||
| Silent | 2.45 | 1.31 | |||||
| 9 | Autotelic experience | 3.53 | 7.022 | 55.291 | <0.001 | ||
| Sound | 4.90 | 0.30 | |||||
| Silent | 1.37 | 0.49 | |||||
| 10 | Total flow state score | 10.10 | 4.426 | 34.852 | <0.001 | ||
| Sound | 35.11 | 5.03 | |||||
| Silent | 25.02 | 5.02 |