Literature DB >> 35749354

Amplifying the effects of adding extra players during association football game-based scenarios.

Diogo Coutinho1,2,3, Bruno Gonçalves4,5,6, Hugo Folgado4,5, Bruno Travassos2,6,7, Sara Santos1,2, Jaime Sampaio1,2.   

Abstract

This study aimed to compare under-18 association football players' performance (age = 17.7±1.0 years; playing experience = 9.0 ± 3.2 years) when manipulating the number of teammates and opponents during football game-based practices. Time-motion, individual and tactical-related variables were monitored when manipulating conditions with different number of teammates and opponents (11vs11, No-Sup, No-Inf; 11vs12, Low-Sup, Low-Inf; 11vs13, Mod-Sup, Mod-Inf; and 11vs14, High-Sup, High-Inf). Results showed that adding teammates promoted increases in the longitudinal synchronization from No-Sup to Mod-Sup (Cohen's d with 95% of confidence intervals: 0.25 [0.12; 0.39]; p < .001) and High-Sup (0.61 [0.41; 0.82]; p < .001), while decreases in the distance to the nearest teammate, both in the offensive and defensive phases (p < .001 and p = .005, respectively). In addition, it was observed lower distance covered while running when playing in High-Sup compared to No-Sup (0.30 [-0.01; 0.61]; p = .002) during the defensive phase. Attacking in numerical inferiority promoted a higher variability in the distance to the nearest teammate from No-Inf to High-Inf (0.83 [0.27; 1.38]; p = .044), while decreasing the physical demands, specifically distance covered while running (-0.49 [-0.99; 0.01]; p = .039). In turn, defending, mainly in high-inferiority, increased the total distance covered compared to No-Inf (0.61 [0.30; 0.91]; p < .001) and led to a decrease in the distance to the nearest teammate (-0.90 [-1.35; -0.44]; p = .002). Overall, coaches may manipulate the number of teammates and opponents to promote distinct effects at the level of cooperation and opposition dynamical interactions.

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Mesh:

Year:  2022        PMID: 35749354      PMCID: PMC9231771          DOI: 10.1371/journal.pone.0270052

Source DB:  PubMed          Journal:  PLoS One        ISSN: 1932-6203            Impact factor:   3.752


Introduction

In the past, association football training approaches were focused on the development of players’ physical, technical, perceptual and tactical skills using more repetitive training approaches and mostly based on exercises performed without opposition [1, 2]. For example, it was common to see training tasks in which 10 players develops a specific movement pattern without opposition, or with passive opposition, to facilitate a specific set of play or movement. However, despite the apparent success in the use of such process, the lack of informational references to guide individual and collective players’ tactical behaviour, promote rigid set play or movements that cannot correspond to the level of variability and uncertainty of the game. As said, during competitive performances, based on spatial-temporal relations, players from one team promote cooperative interactions with teammates to achieve a common goal, such as progressing on the pitch and creating goal-scoring opportunities, while establishing competitive interactions with opponents to avoid their progression [1]. This highlights that players’ actions on the pitch are dependent upon their ability to capture the relevant information from the environment [2-5]. Based on these premises, sports sciences investigation has been exploring different training approaches that may allow the players to develop their tactical behaviour [3]. Over the last years, there has been an increased focus on the use of game-based approaches, such as small-sided games (SSG), as it allows to concurrently develop the players’ physical, technical and tactical skills while also coupling the players’ actions to the environmental information [3, 6–8]. In addition, these game-based situations promote more dynamic and variable scenarios that allow developing players adaptability according to the changes in the information [3, 9, 10]. In fact, one reason for the increased popularity of this training approach is the possibility of manipulating its rules to emphasize specific information that will guide the players to the emergence of goal-directed behaviours [2, 4, 5]. For example, one rule manipulation that has been capturing attention from a wide body of research is the effects of playing in numerical superiority / inferiority during SSG [7, 9, 11–13]. Superiority during competitive performances may result from different aspects, such as a) numerical superiority as the team in possession overload a specific zone of the pitch (e.g., fullback and the winger against a defensive fullback); b) qualitative superiority, that refers to the ability of a team to emphasize the individual qualities of their players (e.g., creating space for 1vs1 of a highly skilled winger against a defender); or c) positional superiority, which means that the players positioning and body positioning would allow proper offensive passing lines (i.e., vertical and horizontal lines) [14]. While most of these superiorities may result from the players’ individual quality and the team game model/playing system [1, 15], other types of superiorities may emerge such as a team playing with 10 players following a red card. Based on the previous insights, previous research explored how players’ behaviour is modified by different numerical relations during SSG to aid coaches with practical and relevant information for practice design [6, 7, 9, 12, 15]. For instance, the available studies showed how different numerical relations, such as low inferiority/superiority scenarios (4vs3 and 5vs4) or high inferiority/superiority scenarios (5vs3 and 7vs4) influence players’ positional and physical demands. Results revealed that playing in high superiority seems to promote team dispersion, decrease the distance to the opponent’s goal and present a more regular positioning [6, 15] while playing under inferiority seems to promote team retraction and compactness [7, 13, 16]. In addition, SSG conditions with a low numerical difference between teams (e.g., 4vs3 and 5vs4) seem to be more physically demanding in contrast to SSG with higher numerical differences between teams (e.g., 5vs3 and 7vs4), as a result of the team under inferiority being able to perform additional effort to compensate the absence of one player [12]. These results highlight that different movement behaviours emerge because of different numerical unbalances, revealing a key constraint to be manipulated by the coaches. In fact, exposing players to higher numerical unbalances (i.e., difference between teams of more than one player, such as 5vs3, 7vs4) is a common approach used by coaches to develop the players’ offensive and defensive behaviours in sectorial tasks [15]. Recently it was also observed that the use of numerical superiority in the practice of SSGs in comparison with numerical equality promoted differences in the learning process. Tasks with numerical superiority in attack should be used to develop the technical component, increasing players’ participation in ball possession, while tasks in numerical equality may be considered to promote players’ decision-making and adaptation to performance environments [17]. While research exploring the effects of different rules manipulation on SSG has been well established, little is known on how players adjust their movement behaviour during Large-Sided Games (LSG), where the players are more likely to act within similar playing roles as those found during the competition [11]. Apart from performing in their playing positions, LSG are also more suitable to simulate the technical (e.g., LSG allows a higher variability in the passing actions, such as long-distance and penetrative passes, while SSG emphasizes more short-distance passes) [18] and physical demands (i.e., acceleration distance, sprinting distance) of the competitive match play [19]. Coaches have been using LSG to shape the team tactical behaviour, whereas, playing under superiority or inferiority is often a rule adopted to decrease or increase the task perceptual-motor demands as well as to pursue offensive or defensive goals. For example, a recent study explored the players’ positional behaviour during a 11vs10, aiming to simulate a possible early dismissal of a player from one team, with two additional conditions: i) defend close to their target or ii) high pressing [16]. In brief, it was found a decrease in the distance between teams, more regular movement behaviours and lower physical demands when pressing high compared to defending closer to the target [16]. Overall, these studies revealed important insights regarding players’ movement behaviour adjustment during LSGs performed under low superiority / interiority scenarios. However, further research is required to understand the effects of playing in superiority / inferiority during LSGs, mainly using scenarios with different numerical unbalances (difference of 1, 2 or 3 players). However, most of the available scientific information had only addressed the difference of one player between teams when considering the development of offensive [11] or defensive behaviours [16]. While anecdotally, some reports have mentioned the use of additional players (i.e., higher than the 11vs11) [19], coaches may design tasks with extra players in a specific team (cooperation-perspective, 11+X vs 11) to emphasize possible local relations, while adding opponents (opposition-perspective, 11vs11+X) to amplify the perceptual demands and decrease the available space and time for the team under inferiority. Thus, it is required a better understanding on how players adjust their behaviour as a result of different manipulations, enhancing coaches’ ability to tailor the game rules for specific aims. Therefore, this study aimed to compare players’ physical, individual and collective tactical performance when manipulating the number of teammates and teammates during association football LSGs. It is hypothesized that major differences in players performance would emerge under high unbalance scenarios (i.e., High-Sup and High-Inf). In this sense, we expect to observe under High-Sup scenario a decrease in the distance between players and in the external load, while increasing the movement synchronization. In turn, it is hypothesised higher variability in the distance between players while attacking when facing a High-Inf scenario, whereas lower distance between teammates and physical demands while defending.

Methods

Participants

A total of twenty youth association football players from the same team (age = 17.7 ± 1.0 years; height = 176.4 ± 6.3 cm; weight = 63.8 ± 6.0 kg; playing experience = 9.0 ± 3.2 years) participated in this study. All players were engaged in four training sessions per week (90 to 105 minutes per session) and had an official 11-a-side match during the weekend at a regional playing standard level. Two goalkeepers were part of the study but were excluded from the data analysis since their positioning is very restricted to a specific pitch area and their game dynamics are different from the outfield players. In addition, while three additional players were used (i.e., to promote the numerical unbalance between teams), their data was not computed as they did not participate in all conditions (e.g., the 11vs11 did not include any additional player). A written and informed consent was provided to the coaches, players, and by their legal guardians, as well as by the club, before the beginning of the study. All participants were notified that they could withdraw from the study at any time. The study protocol followed the guidelines and was approved by the local Ethics Committee of the Research Center in Sports Sciences, Health Sciences and Human Development (UIDB/4045/2020) and conformed to the recommendations of the Declaration of Helsinki.

Study design

The head coach divided the players into 2 balanced teams of 10 players according to their playing positional role, as well as their physical, technical, and tactical performances. In addition, 3 players were assigned to participate in the game-based scenarios considering the number of additional players (see Fig 1), in which one was a central defender, the second was a midfielder and the last one a forward. The balanced game scenario (11vs11) was used as a control variable to understand the players’ performance according to the increase in the number of teammates (cooperation-based perspective) and to the increase in the number of opponents (opposition-based perspective). Therefore, a total of 4 LSGs was performed twice in a randomised sequence, to ensure that both teams were exposed to an increase in the number of teammates and opponents (e.g., on the first day the team A played with the additional players, while in the second day it was the team B). For the cooperation-based perspective, the cooperation constraint effect was inspected by comparing the same ten players performance when playing without any additional teammate (no superiority, No-Sup), with 1 additional teammate (low superiority, Low-Sup), with 2 additional teammates (moderate superiority, Mod-Sup) and with 3 additional teammates (high superiority, High-Sup). In contrast, for the opposition-based perspective, the opponents’ constraint effect was inspected when comparing the same 10 players when confronted against 11 opponents (no inferiority, No-Inf), against 12 opponents (low inferiority, Low-Inf), against 13 opponents (moderate inferiority, Mod-Inf) and against 14 opponents (high inferiority, High-Inf).
Fig 1

Representation of LSG scenarios.

Procedures

All conditions were tested for two weeks. The first week was used for familiarization purposes, while the following week was used for the testing sessions. The experimental sessions were performed in non-consecutive days (i.e., with difference of two days between them) and developed during the middle of the in-season competitive period (season 2017/2018). The first session was used to familiarize the players with the different game-based scenarios. Both teams performed 2 halves of 20-min, where in each half one team played in numerical superiority / inferiority, that varied at each 5-min period. Then, the remaining two sessions were used to collect data. All sessions started with a 15-min warm-up based on low-intensity running, dynamic stretching and ball possession tasks. All game-based formats were performed on a 104x64m artificial turf pitch and were performed according to considering the official association football rules. Each game-based condition lasted for 10-min and was interspersed with a 5-min passive rest. During all conditions, each team was instructed by the coach that they should attempt to win the match, independently of numerical relation (e.g., inferiority) to avoid possible behaviours that lead the teams to preserve the result. Several association footballs were placed around the pitch to ensure its replacement as fast as possible, decreasing the time the ball was out of play. No coach feedback or encouragement was allowed during the conditions to avoid possible effects on the players’ behaviours. Players were encouraged to hydrate by drinking water before the game-based scenarios and also in-between the bouts. Both sessions started at the same time of the day (18:00 hours) to avoid the effects of circadian rhythms and were completed within the same duration (~75minutes each session). Considering that the testing conditions were collected over two non-consecutive days in the same week, it allowed to expose the players to similar weather conditions (atmospheric temperature 14 ± 3° C; humidity from 48% to 59%).

Data collection and processing

Positional data and the distance covered during LSGs were gathered using 5 Hz Global Positioning System (GPS) units (SPI-PRO, GPSports, Canberra, ACT, Australia). The players’ latitude and longitude information obtained with the GPS units were resampled to remove possible data gaps and to synchronize all the individual data. Following this procedure, the data were converted to meters using the Universal Transverse Mercator (UTM) coordinate system and a rotational matrix was applied to adjust the players displacement data, pitch length and width with the appropriate x and y-axis. This procedure was carried out by the data retrieved from 4 GPS units placed on each pitch corner [20]. In addition, all game-based scenarios were recorded using a digital video camera, Sony NV-GS230. The digital video camera was fixed at a 2-m height and aligned in the midfield part of the pitch. The video files were downloaded to a computer and notational analysis software (Longomatch, version 1.3.7., Fluendo) being later used to register the time of every ball-related action during the game-based conditions, following existing data processing procedures [21]. The following actions were considered: player gaining ball possession, player losing ball possession; player touching the ball without gaining possession; ball over the side line; ball over the end line; ball hitting the crossbar/post; ball shooting; goal scoring, and fouls. The position of the ball in the 2D horizontal plane was modelled according to an algorithm that integrated the player’s relative positioning collected by the GPS system and the notational data resulting from the video analysis, synchronizing the events with the GPS time. In addition, to recreate other non-GPS ball-specific positions, such as the goal, end and side lines, a total of 18 fixed locations were defined considering the pitch referentials. All videos were analysed by an experienced performance analyst, and the data reliability was inspected by retesting 20% of the sample. The intraclass correlation was deemed as high (>0.93) [22].

Physical variables

The total distance covered (per minute), the distance covered at different movement speed categories (per minute) for each player were also calculated [11]. The following speed categories were considered for analysis: walking (0.0–3.5 km/h); jogging (3.6–14.3 km/h), running (14.4–19.8 km/h), and sprinting (> 19.9 km/h) [11]. Based on the ball tracking, both the positional and physical-related variables were analysed according to the offensive and defensive phases.

Individual tactical variables

For the individual tactical indicators, it was considered: (a) the number of completed passes; (b) number of forward, lateral and backward completed passes; (c) distance to the nearest opponent when passing for the total, forward, lateral and backward passes; (d) the number of dribbles; (e) total distance covered with the ball while dribbling; (f) average distance covered with the ball while dribbling; and (g) distance to the nearest opponent when dribbling [21]. For the passing direction classification, it was considered the following angles in relation to centre of the pitch and second quadrant: forward passes between 0° and 45°; lateral passes between 45° and 135°; and backward passes between 135° and 180° [21].

Collective tactical variables

The positional data of the players were used to calculate intra-team coordination tendencies based on the time that players’ dyads spent synchronized in both longitudinal and lateral directions. These variables were calculated with relative phase and the Hilbert transform [23]. The movement synchronization of each dyad was quantified by the percentage of time spent between -30° to 30° bin (near-in-phase mode of coordination) [20]. Also, data were used to assess the distance from each player to: (i) the nearest teammate and (ii) the nearest opponent, expressed by the absolute values (m) and the coefficient of variation (CV).

Statistical analysis

The data were presented as means (M) ± standard deviations (SD). All data were assessed for outliers and assumptions of normality. Due to the existence of normal and non-normal distribution of data, the differences between conditions were assessed using parametric and non-parametric tests (ANOVA and Kruskal-Wallis, respectively) for each game scenario. Statistical significance was set at p < .05 and calculations were carried out using SPSS software V24.0 (IBM SPSS Statistics for Windows, Armonk, NY: IBM Corp.). Complementary, pairwise differences (cooperation-perspective, No-Sup vs Low-Sup, No-Sup vs Mod-Sup, and No-Sup vs High-Sup; opposition-perspective, No-Inf vs Low-Inf, No-Inf vs Mod-Inf, and No-Inf vs High-Inf) were assessed via differences in group means expressed in raw data units with 90% confidence limits (CL). Thresholds for effect size statistics were: <0.2, trivial; <0.6, small; <1.20, moderate; <2.0, large; and >2.0, very large [24].

Results

Effects of playing in superiority during the offensive phase (cooperative-perspective)

The effects of the physical, individual and collective tactical variables when increasing the number of teammates during the offensive phase are presented in Table 1 and Fig 2. Interestingly, the physical-related variables revealed only decreases in the sprinting distance (Cohen’s d with 95% of confidence intervals: 0.15 [-0.19; 0.50]; X2 = 8.94, P = .039) from No-sup to Mod-Sup.
Table 1

Descriptive and statistical analysis for physical, individual and collective tactical-related variables when playing in superiority (cooperative-perspective) during the offensive phase.

VariablesGame-Based ConditionsDifference in means (±90% CL)P
No-Sup (M±SD)Low-Sup (M±SD)Mod-Sup (M±SD)High-Sup (M±SD)No-Sup vs Low-SupNo-Sup vs Mod-SupNo-Sup vs High-Sup
Offensive Physical Variables
Total Distance Covered (m)131.17±17.34128.38±14.01128.95±13.73133.79±19.09-2.79; ±4.24-2.22; ±2.942.62; ±4.78.113
Dist. Covered while Walking (m)6.26±2.956.11±3.026.39±2.626.74±3.33-0.15; ±0.60.13; ±0.520.48; ±0.77.400
Dist. Covered while Jogging (m)94.70±14.0395.98±14.1996.75±15.8892.77±15.441.28; ±2.612.04; ±3.55-1.93; ±3.44.259
Dist. Covered while Running (m)19.79±9.2318.46±8.9619.35±8.4322.71±10.22-1.33; ±3.49-0.43; ±2.772.93; ±2.96.121
Dist. Covered while Sprinting (m)10.36±8.897.75±6.286.47±6.1511.55±8.47-2.61; ±2.71-3.89; ±2.391.19; ±2.73 .039
Offensive Individual Tactical-Related Variables
Total N° of Forward Passes (n)1.40±1.571.45±0.941.35±1.351.85±1.870.05; ±0.44-0.05; ±0.580.45; ±0.68.406
Total N° of Lateral Passes (n)2.55±1.642.01±1.622.40±1.392.20±2.02-0.55; ±0.75-0.15; ±0.84-0.35; ±0.73.592
Total N° of Backward Passes (n)1.20±1.011.50±1.191.25±1.071.20±1.240.30; ±0.680.05; ±0.480.01; ±0.61.882
Dist. Nearest Opp. Frontal Passes (m)4.63±2.994.20±2.783.94±2.274.13±2.30-0.27; ±1.53-0.36; ±1.81-0.75; ±1.49.717
Dist. Nearest Opp. Lateral Passes (m)4.12±1.954.64±2.503.58±1.575.80±3.290.31; ±1.07-0.42; ±1.121.46; ±1.79.591
Dist. Nearest Opp. Backward Passes (m)2.55±1.363.66±3.353.20±2.504.89±4.541.13; ±2.120.84; ±1.582.77; ±3.54.074
Total N° of Dribbles (n)5.60±3.107.75±4.686.30±2.857.75±6.582.15; ±2.290.70; ±1.622.15; ±2.03.761
Average Dist. Covered in Dribble (m)7.43±5.416.23±3.165.52±2.805.89±3.91-1.21; ±2.19-2.07; ±1.64-1.60; ±2.46.274
Dist. Nearest Opp. when dribbling (m)6.31±3.585.50±2.885.67±2.256.35±3.01-0.81; ±1.19-0.63; ±1.230.02; ±0.94.438
Offensive Collective Tactical-Related Variables
Longitudinal Synchronization (%)72.11±8.0574.15±10.9474.91±9.9078.87±14.012.04; ±1.732.8; ±1.496.75; ±2.24 < .001
Lateral Synchronization (%)42.85±13.3144.28±13.2046.28±13.9541.61±15.601.43; ±2.223.44; ±2.30-1.24; ±2.88.152
Dist. to Nearest Teammate (m)10.39±1.559.90±1.879.13±2.208.91±1.86-0.49; ±0.58-1.27; ±0.65-1.49; ±0.46 < .001
Dist. to Nearest Teammate (CV)39.47±4.6740.25±7.5741.05±6.6045.50±8.420.78; ±2.981.58; ±2.896.03; ±3.24 .034
Dist. to Nearest Opponent (m)6.61±2.216.68±2.176.60±1.997.16±2.990.07; ±0.43-0.02; ±0.470.55; ±0.60.923
Dist. to Nearest Opponent (CV)53.81±5.5156.36±9.9058.23±12.8254.99±6.082.55; ±3.314.42; ±4.501.17; ±2.01.461

Note: Dist, Distance; N°, Number; Opp, Opponent; CV, Coefficient of variation; CL, Confidence limits; Mod = Moderate; Sup = Superiority.

Fig 2

Standardised (Cohen) differences in physical, individual and collective tactical variables considering the increase in the number of teammates (cooperation-perspective) during the offensive phase.

Error bars indicate uncertainty in the true mean changes with 90% confidence intervals. OFF = offensive.

Standardised (Cohen) differences in physical, individual and collective tactical variables considering the increase in the number of teammates (cooperation-perspective) during the offensive phase.

Error bars indicate uncertainty in the true mean changes with 90% confidence intervals. OFF = offensive. Note: Dist, Distance; N°, Number; Opp, Opponent; CV, Coefficient of variation; CL, Confidence limits; Mod = Moderate; Sup = Superiority. From the collective tactical perspective, it was found a increase in the longitudinal synchronization from No-Sup to Mod Sup (0.25 [0.12; 0.39]; X2 = 22.4, P < .001) and to High-Sup (0.61 [0.41; 0.82]; X2 = 22.4, P < .001). A decrease in the distance to the nearest teammate (-0.64 [-0.98; -0.31]; X2 = 22.0, P < .001) was observed with an increase in the corresponding CV (0.22 [-0.18; 0.62]; X2 = 8.7, P < .034) from the No-Sup to Mod-Sup and an increase (CV) to High-Sup (0.83 [0.39; 1.28]; X2 = 8.7, P < .034).

Effects of playing in superiority during the defensive phase (cooperative-perspective)

The effects of the physical and individual and tactical variables when increasing the number of teammates during the defensive phase are presented in Table 2 and Fig 3. It was found an increase in the distance covered while walking from the No-Sup to the High-Sup (0.72 [0.30; 1.14]; F = 5.46.79, P = .008), in turn, there was a decrease in total distance covered (-0.79 [-1.19; -0.39]; F = 7.27, P = .002) and a decrease in the distance covered while running (-0.57 [-0.88; -0.26]; X2 = 14.5, P = .002). Additionally, it was also observed a decrease in the distance covered while sprinting (1.77 [0.99; 2.55]; X2 = 21.6, P < .001) in the No-Sup compared to the High-Sup. From the collective tactical performance while defending, the results showed increases in the longitudinal synchronization (0.43 [0.22; 0.65]; X2 = 36.2, P < .001), a decrease in the lateral synchronization (-0.44 [-0.59; -0.28]; X2 = 68.5, P < .001) from No-Sup to Low-Sup and a decrease from No-Sup to High-Sup (0.75 [0.57; 0.93]; X2 = 68.5, P < .001). As well, it was found a decrease in the distance to the nearest teammate from the No-Sup to the High-Sup (-0.78 [-1.12; -0.43]; F = 7.79, P = .005). Finally, it was observed a decrease in the corresponding CV (-0.23 [-0.57; 0.12]; F = 6.65, P < .001) from the No-Sup to the Mod-Sup, while in turn there was an increase in the High-Sup (0.51 [0.07; 0.95]; F = 6.65, P < .001).
Table 2

Descriptive and statistical analysis for physical and collective tactical-related variables when playing in superiority (cooperative-perspective) during the defensive phase.

VariablesGame-Based ConditionsDifference in means (±90% CL)P
No-Sup (M±SD)Low-Sup (M±SD)Mod-Sup (M±SD)High-Sup (M±SD)No-Sup vs Low-SupNo-Sup vs Mod-SupNo-Sup vs High-Sup
Defensive Physical Variables
Total Distance Covered (m)139.05±19.56125.07±19.97123.02±18.22123.64±17.03-13.98; ±8.41-16.03; ±4.80-15.41; ±7.87 .002
Dist. Covered while Walking (m)5.62±2.777.01±2.838.10±3.447.90±3.081.39; ±1.232.48; ±0.742.28; ±1.33 .008
Dist. Covered while Jogging (m)95.89±16.4994.01±18.1488.63±16.9287.54±16.09-1.88; ±8.27-7.26; ±3.54-8.34; ±6.64.126
Dist. Covered while Running (m)26.40±11.7217.98±9.4519.58±11.6820.18±8.71-8.42; ±3.23-6.82; ±3.53-6.22; ±3.43 .002
Dist. Covered while Sprinting (m)11.15±7.676.05±4.916.71±7.2371.35±64.29-5.10; ±2.67-4.44; ±3.1560.21; ±26.5 < .001
Defensive Collective Tactical-Related Variables
Longitudinal Synchronization (%)70.12±10.6275.57±16.3375.71±8.5879.62±13.275.45; ±2.725.59; ±1.919.49; ±2.23 < .001
Lateral Synchronization (%)60.42±15.7954.01±14.6958.91±14.5145.09±13.30-6.41; ±2.26-1.51; ±2.76-15.33; ±2.97 < .001
Dist. to Nearest Teammate (m)9.11±2.048.21±1.297.92±1.457.86±1.26-0.90; ±0.58-1.18; ±0.77-1.25; ±0.56 .005
Dist. to Nearest Teammate (CV)43.31±6.0839.43±9.6141.45±6.5947.56±8.90-3.88; ±3.44-1.86; ±2.874.25; ±3.64 < .001
Dist. to Nearest Opponent (m)5.97±1.276.44±1.596.06±1.376.59±1.880.47; ±0.370.09; ±0.400.62; ±0.54.349
Dist. to Nearest Opponent (CV)56.08±6.6751.96±6.6958.56±11.3757.14±9.44-4.12; ±3.022.48; ±4.061.06; ±3.93 .040

Note: Dist, Distance; CV, Coefficient of variation; CL, Confidence limits; Mod = Moderate; Sup = Superiority.

Fig 3

Standardised (Cohen) differences in physical and collective tactical variables considering the increase in the number of teammates (cooperation-perspective) during the defensive phase.

Error bars indicate uncertainty in the true mean changes with 90% confidence intervals. OFF = offensive; DEF = defensive.

Standardised (Cohen) differences in physical and collective tactical variables considering the increase in the number of teammates (cooperation-perspective) during the defensive phase.

Error bars indicate uncertainty in the true mean changes with 90% confidence intervals. OFF = offensive; DEF = defensive. Note: Dist, Distance; CV, Coefficient of variation; CL, Confidence limits; Mod = Moderate; Sup = Superiority.

Effects of playing in inferiority during the offensive phase (opposition-perspective)

The effects of the physical, individual and collective tactical variables when increasing the number of opponents are presented in Table 3 and Fig 4. In relation to the physical variables, the results showed high values in the No-Inf compared to the remaining conditions, mainly in the distance covered while running in which there was a decrease when comparing the No-Inf to the Mod-Inf (-0.62 [-0.95; -0.30]; F = 3.23, P = .039) and High-Inf (-0.57 [-0.88; -0.26]). The individual tactical variables revealed an increase in the number of completed backwards passes (0.25 [0.32; 0.82]; X2 = 8.62, P = .035) from the No-Inf to the Low-Inf. From the collective tactical variables, it was identified a decrease in the longitudinal synchronization (-0.40 [-0.67; -0.12]; X2 = 18.0, P < .001) when comparing the No-Inf with the Low-Inf, while in contrast there was an increase when comparing the No-Inf to the High-Inf. In addition, it was also identified a decrease in lateral synchronization (-0.43 [-0.62; -0.24]; X2 = 14.1, P = .003) when comparing the No-Inf with the Low-Inf. The results also showed an increase in the coefficient of variation to the nearest teammate (0.83 [0.27; 1.38]; X2 = 8.1, P = .044) from the No-Inf to the High-Inf. In contrast, it was found an increase in the coefficient of variation for the distance to the nearest opponent (0.30 [-0.23; 0.65]; X2 = 11.6, P = .009) for the same game-based scenarios.
Table 3

Descriptive and statistical analysis for physical, individual and collective tactical-related variables when playing in inferiority (opposition-perspective) during the offensive phase.

VariablesGame-Based ConditionsDifference in means (±90% CL)P
No-Inf (M±SD)Low-Inf (M±SD)Mod- Inf (M±SD)High- Inf (M±SD)No- Inf vs Low-InfNo-Sup vs Mod-InfNo-Inf vs High-Inf
Offensive Physical Variables
Total Distance Covered (m)132.82±19.32119.96±18.04126.05±16.14125.66±13.95-12.86; ±7.15-6.76; ±5.17-7.16; ±6.97 .034
Dist. Covered while Walking (m)6.59±3.168.72±3.986.86±2.517.23±3.182.13; ±1.390.27; ±0.750.64; ±0.99.192
Dist. Covered while Jogging (m)90.8±15.5588.07±21.4892.55±13.6891.93±14.99-2.73; ±7.211.76; ±3.281.13; ±5.55.533
Dist. Covered while Running (m)24.69±13.5217.34±7.5119.22±11.3919.50±6.75-7.35; ±3.55-5.47; ±4.38-5.19; ±5.33 .039
Dist. Covered while Sprinting (m)10.74±9.275.83±5.897.37±7.016.81±5.95-4.90; ±2.74-3.36; ±2.38-3.93; ±3.47.129
Offensive Individual Tactical-Related Variables
Total N° of Forward Passes (n)1.25±1.621.20±1.061.30±1.221.15±0.88-0.05; ±0.690.05; ±0.73-0.10; ±0.78.562
Total N° of Lateral Passes (n)1.80±1.542.20±1.961.95±1.431.40±1.190.40; ±0.770.15; ±0.62-0.40; ±0.57.249
Total N° of Backward Passes (n)0.85±1.181.55±1.150.80±1.150.70±0.920.70; ±0.64-0.05; ±0.70-0.15; ±0.49 .035
Dist. Nearest Opp. Frontal Passes (m)3.41±1.154.29±3.023.66±2.582.55±1.550.84; ±2.280.92; ±1.69-1.04; ±1.32.369
Dist. Nearest Opp. Lateral Passes (m)4.08±2.204.22±2.492.50±1.534.01±1.650.44; ±1.42-1.42; ±1.48-0.23; ±1.26.086
Dist. Nearest Opp. Backward Passes (m)4.63±4.324.58±3.603.78±1.794.39±2.82-0.43; ±4.43-2.67; ±6.65-1.46; ±5.94.896
Total N° of Dribbles (n)7.79±3.715.43±3.226.37±2.706.72±3.91-2.36; ±1.56-1.71; ±1.95-1.36; ±1.90.195
Average Dist. Covered in Dribble (m)5.59±2.796.30±2.395.49±3.145.92±3.750.71; ±1.360.01; ±1.490.44; ±1.66.274
Dist. Nearest Opp. when dribbling (m)4.45±2.986.95±6.124.90±2.274.75±3.292.50; ±2.370.45; ±1.110.30; ±1.26.438
Offensive Collective Tactical-Related Variables
Longitudinal Synchronization (%)74.8±10.3269.53±17.7773.41±11.7677.71±11.52-5.27; ±3.67-1.39; ±2.442.91; ±2.63 < .001
Lateral Synchronization (%)48.32±15.9741.47±15.4745.51±16.9347.46±14.32-6.85; ±2.98-2.81; ±2.68-0.86; ±3.04 .003
Dist. to Nearest Teammate (m)10.29±1.8210.30±2.1310.01±2.079.81±2.230.01; ±0.60-0.28; ±0.44-0.48; ±0.75.396
Dist. to Nearest Teammate (CV)40.63±6.0545.02±8.5343.79±7.8948.42±12.504.39; ±4.203.16; ±2.677.79; ±5.26 .044
Dist. to Nearest Opponent (m)6.57±1.876.75±2.595.92±1.865.71±1.560.18; ±0.59-0.65; ±0.4-0.86; ±0.63 .005
Dist. to Nearest Opponent (CV)57.01±8.1856.09±9.0764.01±8.5860.04±12.01-0.91; ±4.546.99; ±4.323.03; ±5.01 .009

Note: Dist, Distance; N°, Number; Opp, Opponent; CV, Coefficient of variation; CL, Confidence limits; Mod = Moderate; Inf = Inferiority.

Fig 4

Standardised (Cohen) differences in positional, physical and technical variables when playing in inferiority (opposition-perspective) during the offensive phase.

Error bars indicate uncertainty in the true mean changes with 90% confidence intervals. OFF = offensive; Dist = distance; Opp = opponent; n = number; m = meters.

Standardised (Cohen) differences in positional, physical and technical variables when playing in inferiority (opposition-perspective) during the offensive phase.

Error bars indicate uncertainty in the true mean changes with 90% confidence intervals. OFF = offensive; Dist = distance; Opp = opponent; n = number; m = meters. Note: Dist, Distance; N°, Number; Opp, Opponent; CV, Coefficient of variation; CL, Confidence limits; Mod = Moderate; Inf = Inferiority.

Effects of playing in inferiority during the defensive phase (opposition-perspective)

The effects of the physical and collective tactical variables when increasing the number of opponents are presented in Table 4 and Fig 5. From the physical perspective, the results showed an increase in the total distance covered (0.61 [0.30; 0.91]; F = 8.25, P < .001) and an increase in the distance covered while sprinting (0.49 [0.11; 0.87]; X2 = 12.3, P = .006) when comparing the No-Inf to the High-inf. The results from the collective tactical data while defending showed a decrease in the longitudinal synchronization (-0.44 [-0.66; -0.21]; X2 = 35.1, P < .001) when comparing the No-Inf to the Mod-Inf, however it was also identified an increase when contrasting the No-Inf to the High-Inf (0.44 [0.17; 0.70]). Also, it was found a decrease in the lateral synchronization (0.23 [0.05; 0.41]; F = 2.88, P = .046) from the No-Inf to the Low-Inf. The absolute distance to the nearest teammate (X2 = 9.42, P = .002) revealed a trend to decrease when from the No-Inf to the High-Inf, mainly in the Mod-Inf (-0.27 [-0.48; -0.05]) and High-Inf (-0.30 [-0.54; -0.06]). Similarly, the absolute distance to the nearest opponent (X2 = 16.6, P < .001) has also shown a decrease from the No-Inf compared to Low-Inf (-0.42 [-0.79; -0.06]), to Mod-Inf (-0.87 [-1.29; -0.45]) and to the High-Inf (-0.90 [-1.35; -0.45]).
Table 4

Descriptive and statistical analysis for physical and collective tactical-related variables when playing in inferiority (opposition-perspective) during the defensive phase.

VariablesGame-Based ConditionsDifference in means (±90% CL)P
No-Inf (M±SD)Low-Inf (M±SD)Mod- Inf (M±SD)High- Inf (M±SD)No- Inf vs Low-InfNo-Sup vs Mod-InfNo-Inf vs High-Inf
Defensive Physical Variables
Total Distance Covered (m)134.71±17.49133.55±17.09139.58±16.95145.30±15.51-1.16; ±3.274.87; ±2.9810.59; ±5.32 < .001
Dist. Covered while Walking (m)6.19±2.886.03±2.495.07±2.645.41±1.92-0.16; ±0.54-1.12; ±0.65-0.77; ±0.68 .008
Dist. Covered while Jogging (m)94.52±14.9497.51±15.0595.93±19.0199.31±17.612.99; ±2.421.41; ±4.224.79; ±4.32.440
Dist. Covered while Running (m)25.03±10.8123.91±9.9125.79±9.7927.91±9.27-1.12; ±3.680.76; ±3.662.87; ±3.48.371
Dist. Covered while Sprinting (m)8.94±7.055.92±4.8412.71±7.3512.46±7.87-3.03; ±2.363.77; ±3.163.51; ±2.71 .006
Defensive Collective Tactical-Related Variables
Longitudinal Synchronization (%)80.08±8.9379.35±8.0176.30±8.2983.90±9.10-0.74; ±1.75-3.78; ±1.973.81; ±2.30 < .001
Lateral Synchronization (%)56.87±12.1459.90±11.9755.99±11.8159.51±16.163.04; ±2.33-0.88; ±2.542.64; ±3.37 .046
Dist. to Nearest Teammate (m)8.97±1.668.67±1.758.46±1.848.39±2.01-0.3; ±0.43-0.5; ±0.41-0.58; ±0.46 .024
Dist. to Nearest Teammate (CV)41.19±7.0842.62±5.6343.76±5.1342.89±7.241.43; ±2.832.57; ±2.621.70; ±3.46.088
Dist. to Nearest Opponent (m)5.81±0.965.46±0.705.08±0.835.05±0.75-0.36; ±0.31-0.74; ±0.35-0.76; ±0.38 < .001
Dist. to Nearest Opponent (CV)53.42±7.9154.45±7.7654.57±8.8955.18±7.151.03; ±3.241.15; ±3.161.76; ±3.71.854

Note: Dist, Distance; CV, Coefficient of variation; CL, Confidence limits; Mod = Moderate; Inf = Inferiority.

Fig 5

Standardised (Cohen) differences in physical and collective tactical variables considering the increase in the number of opponents (opposition-perspective) during the defensive phase.

Error bars indicate uncertainty in the true mean changes with 90% confidence intervals. Dist = distance; Opp.

Standardised (Cohen) differences in physical and collective tactical variables considering the increase in the number of opponents (opposition-perspective) during the defensive phase.

Error bars indicate uncertainty in the true mean changes with 90% confidence intervals. Dist = distance; Opp. Note: Dist, Distance; CV, Coefficient of variation; CL, Confidence limits; Mod = Moderate; Inf = Inferiority.

Discussion

This study aimed to compare players’ physical, individual and collective tactical performance when manipulating the number of teammates and opponents during association football LSGs. In general, higher effects were found when playing with high superiority and high inferiority. Accordingly, playing in superiority during the offensive phase promoted an increase in longitudinal synchronization, in the variability to the nearest teammates and opponents, as well as in the number of completed dribbles. During the defensive phase, adding teammates increased the longitudinal synchronization, but decreased the lateral synchronization and the physical demands. From the opposition perspective, playing in inferiority during the offensive phase led to a decrease in the distance to the nearest opponent, in the physical demands and distance covered with the ball. However, there was an increase in the variability in the distance to the nearest teammate and in the number of completed lateral passes. In turn, playing in inferiority while defending led to a higher absolute distance to the nearest teammates and opponents while increasing the physical demands, mainly the sprinting distance.

Effects of playing in superiority (cooperative-perspective, from 11vs11 to 14vs11)

From the cooperation perspective, playing in superiority contributed to an increase in the team longitudinal synchronization during the offensive phase, mainly during the Mod-Sup and High-Sup. This variable has been used to assess players’ tactical performance, as players from the same team are likely to coordinate their movement behaviours to achieve a common specific goal [1, 20, 25]. The movement synchronization seems to be dependent on distance between players, as in general higher coordination has been found in closer distance between dyads [20, 23, 26]. Thus, the higher movement synchronization when additional teammates were included in the team (i.e., Mod-Sup and High-Sup), may contribute to decreasing the distance between players, favouring movement synchronization. In fact, the results from the distance to the nearest teammate support this evidence, as there was a trend to decrease this distance as more teammates were added during the game. Further, previous evidence also showed that playing in inferiority (i.e., 11vs10) during competitive performances leads the defensive team to adopt a low block and compact defensive strategy to face such difference between teams. In turn, the offensive team needs to create variability in passing actions to move the defensive block and create space [27]. Similar findings were identified in the presented study, whereas there were completed more forward passes in the High-Sup. During the attacking phase, differences in physical performance were mostly found in the distance covered while sprinting. For instance, sprinting has been identified as a key movement that leads to the creation of goal-scoring opportunities [28]. Consequently, players have to move to perceive and be able to maintain high levels of movement coordination [29]. Playing against a high block may afford then the players to perform sprinting actions in the back of the defensive line because of the distance between defenders to the goal, while the same pattern may be required against a deep-defending team, whose compactness may limit space between defensive lines (i.e., distance between the defenders and midfielders). So, the available space to perform and the defensive team strategy seems to impact the players’ physical performance, positional demands and technical actions when attempting to create goal-scoring opportunities [30]. The effects of playing in superiority while defending revealed interesting results, as it was found an increase in the longitudinal synchronization when playing in numerical superiority while defending. Previous research showed that when the difference in the number of players between teams increases, the team in superiority tends to pressure and force the opposing team to retract close to their own goal, allowing also to control the game pace and reducing the physical demands [16]. The variations found in the team longitudinal synchronization while defending under different numerical relations seems to result from the defensive strategy, as the team defensive length is one sensitive variable when varying from high-press to a more compact defensive strategy [30]. Unsurprisingly, there was a decrease in distance to the nearest teammate as the number of teammates increased. However, the analysis of its variability returned different trends that seem to reflect the players’ adaptability to the task constraints manipulation [31]. That is, players seem to adopt different adaptive behaviours when playing under different numerical relations. For example, an increase pressuring from the opposing team is expected when facing extra players, while a more conservative approach may emerge under numerical balance between teams [27]. As a consequence, increasing this variability resulted as a functional adjustment according to local adaptations and players’ density that allowed to maintain the team stability to the different configurations of play [9].

Effects of playing in inferiority (opposition-perspective, from 11vs11 to 11vs14)

From the opposition perspective, playing in inferiority during the offensive phase revealed a general decrease in team longitudinal synchronization, mainly during the Low-Inf. A common strategy adopted by teams when playing in inferiority (i.e., difference of one player) while attacking is exploring counter-attacks or direct-plays, which contribute to a decrease in ball possession time [6, 13]. Consequently, it may limit the opportunities for the team to maintain movement synchronization in the longitudinal direction. Indeed, the lower values found for the physical variables during the offensive phase and the lower distance covered while dribbling during the inferiority situations (Low-Inf, Mod-Inf and High-Inf) in relation to the No-Inf, may suggest lower ball possession when facing numerical inferiority situations. In contrast, higher values in longitudinal synchronization when facing the High-Inf condition were found. As players are likely to adopt more direct solutions of play, such as playing a long ball when playing in inferiority [27] and facing a high press [30], it may be possible that during conditions of high-inferiority this option emerges more often. This idea may be strengthened by the lower distance to the nearest opponent when performing frontal passes, and that may result in an attempt from the opposing team to pressure the player with the ball to avoid them performing these types of passes. On the other hand, it may also contribute to the increase in the variability in the distance to the nearest teammate, which may reflect an adaptive functional behaviour from the offensive team as a result of the increased pressure from the opponent [6, 30]. When additional opponents were added to the task, it was found a decrease in the distance to the nearest teammate and in the distance to the nearest opponent while defending. These evidence highlights a general trend to decrease team dispersion when playing in inferiority as an attempt to cover and deny space to opposing players [16, 27]. Players are more synchronized when playing closer [2, 20, 26], however, different results emerged in this study during the defensive phase. In general, the defensive players present high levels of movement coordination in the lateral coordination to limit the offensive team space in the wide channels [20, 32]. For instance, there were clearly lower values for lateral and longitudinal synchronization during the Mod-Inf scenario compared to the remaining conditions. In this condition, it was added an additional central defender to the opposing team, which may have limited effect on the defensive team under inferiority. That is, by being in inferiority, the defensive team is likely to retreat and protect the goal [27]. In turn, the additional centre back may only amplify back passing options, which by being further to the defensive team goal, may limit the impact on their defensive behaviour. In contrast, the additional midfielder and mostly the forward, may induce more offensive disruptive patterns amplifying defending movement synchronization. From the physical perspective, the condition that elicited higher physical demands was the High-Inf, 11vs14, which contrasted with the results identified in previous research. For example, literature reported higher physical demands during conditions of low-inferiority on the basis that the team playing with fewer players performs an additional effort to compensate for playing with one fewer player [12]. This difference may be linked with increased movement synchronization, that is, players are required to move to maintain the levels of movement coordination, that were higher in the High-Inf scenario [2]. However, these differences may also be linked to the inclusion of one additional forward, which are usually players that are responsible to explore free space and unpredictable movements to break the alignment with the defenders [33], and may have afforded the team in possession to explore more offensive movements, consequently increasing the physical demands of the defensive. While this study adds novel and important findings regarding the effects of including additional teammates and opponents, some limitations should be acknowledged. For example, previous studies showed that players of different expertise levels responded differently to the manipulation of the number of teammates and opponents during SSGs [6]. Future studies should then explore how players’ performance from different expertise levels may be affected by the manipulation of the number (superiority vs inferiority) during LSGs. In addition, this study added a specific playing position for each condition (11vs12, midfielder; 11vs13, midfielder + central defender; 11vs14, midfielder + central defender + forward). Under this possibility, the results may be interpreted with caution as it is likely that some responses resulted from the inclusion of these playing positions, and so, future studies should also consider including players with more playing roles or performing as neutral players to provide support to each team while attacking. In this respect, it is also important to note that the scenarios explored in this work are less representative of the competitive demands. For instance, further research can explore how the confrontation between team sectors (i.e., defenders vs attackers, midfielders vs midfielders) or even the use of different numerical relations to support the emergence of goal-direction behaviours (e.g., attempting to build-up from the back against defenders under different numerical relations such as Gk+7vs6+Gk, Gk+7vs7+Gk, or Gk+7vs8+Gk). Despite these considerations, previous reports suggests that coaches may apply variability during the training sessions to enhance players’ adaptability [34], and thus coaches may consider these manipulations to foster adaptive movement behaviours. Finally, and considering the role of the modern goalkeepers in association football, future research should consider their positioning, as it is likely that distinct coordination patterns would emerge as result of the different numerical relations between teams.

Conclusions

Major effects were identified during conditions where there were higher numerical differences between teammates (high-superiority and high-inferiority, see Fig 6 for a summary of main effects).
Fig 6

Summary of main findings from adding teammates (cooperation perspective) or opponents (opposition perspective) during game-based scenarios on the physical, individual and collective tactical behaviours.

Dist = distance; Avg = average; n = number; m = meters.

Summary of main findings from adding teammates (cooperation perspective) or opponents (opposition perspective) during game-based scenarios on the physical, individual and collective tactical behaviours.

Dist = distance; Avg = average; n = number; m = meters. Coaches can use low difference scenarios (Low-Sup and Low-Inf) to increase the perceptual demands while maintaining similar behaviours as those found in more balanced scenarios. In contrast, playing in high-superiority (High-Sup) may be beneficial during congested fixtures, in which one team may be composed by players that competed in the last match (11 line-up players plus 3 substitute players), as it found to decrease the physical demands and increase the team synchrony, which seems to be impaired during these tight calendar schedules [23]. As well, coaches may use high-inferiority scenarios (High-Inf) to prepare players to face opponents of higher quality, as it seems to promote more compact behaviours, amplify movement synchronization, and explore offensive adaptive behaviours. 21 Mar 2022
PONE-D-22-04617
Amplifying the effects of playing with additional teammates (or opponents) during association football game-based scenarios
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The manuscript must describe a technically sound piece of scientific research with data that supports the conclusions. Experiments must have been conducted rigorously, with appropriate controls, replication, and sample sizes. The conclusions must be drawn appropriately based on the data presented. Reviewer #1: Yes Reviewer #2: Yes ********** 2. Has the statistical analysis been performed appropriately and rigorously? Reviewer #1: Yes Reviewer #2: Yes ********** 3. Have the authors made all data underlying the findings in their manuscript fully available? The PLOS Data policy requires authors to make all data underlying the findings described in their manuscript fully available without restriction, with rare exception (please refer to the Data Availability Statement in the manuscript PDF file). The data should be provided as part of the manuscript or its supporting information, or deposited to a public repository. 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(Please upload your review as an attachment if it exceeds 20,000 characters) Reviewer #1: Manuscript Number: PONE-D-22-04617 Manuscript Title: Amplifying the effects of playing with additional teammates (or opponents) during association football game-based scenarios This is an interesting study with meaningful information to practical field of soccer training. The experimental design and methods adopted are technical sounds. I believe the outcomes of this study enriching our current understanding of game-based training/large size game of soccer training. However, some area needed to clarify and justify the practical implantation in term of technical and tactical coherence of soccer training. 1. My first comment would like to address the ecological models of 11 vs 11,12,13,14 as a game-based training. The team formation during offensive and defensive phases could be critical factors to create superiority and inferiority scenarios. As the study added a central defender, a central midfielder, and a striker. Ultimately, we can understand technical and tactical behaviors of the players. Such information needed to be clarified in the manuscript. 2. This study excluded the goalkeeper performance for data analysis. The coordination of defensive lines and team balance with GK is fundamental principle during inferior number of play or high pressure defending. This consideration should be highlighted in your study. 3. In the present study, the authors discussed the performance of small-sided games in comparison to game sciences. I think small-sided game training does not approach to the team performance as entire picture of soccer game. For example, the high speed running/sprints and technical performance are absolutely different to real game. The authors are encouraged to use large-size game training to develop the background information/discussion of the study. 4. Please concise the interpretations of results and discussion. Some sentences are redundant and are required grammatical check. Reviewer #2: Manuscript Number: PONE-D-22-04617 Manuscript Title: Amplifying the effects of playing with additional teammates (or opponents) during association football game-based scenarios I would like to congratulate the authors for the work done. If on a first instance I was septic about the work, after I carefully analysed it, I believe it is a good piece of information for coaches to use in the future. The paper is generally really well written and easy to follow, the methods well presented as also as the use of pictures and tables, and I would recommend publication after a minor revision. Firstly, the authors should be consistent in the terminology used: - Field or pitch - Football or association football (or even perhaps soccer) I would then start by the title. Isn’t the title too long? Can the author think of a shorter title, perhaps? Suggestion: “Amplifying the effects of extra players during association football game-bases scenarios”. Abstract Line 48: replace “youth players” by “under-18 players”. Line 50: replace “both more and fewer” by “different” Introduction Line 81: remove “on the field”. Line 86: I would remove “such as small-sided games (SSG)”, as it is not relevant to the main topic. Line 95: it then makes sense to refer to SSGs. Make sure you use small-sided games terminology before SSG if you decided to remove the previous term. Line 125 to 136: I would carefully consider what the authors mentioned. I am not sure if coaches use more than 11 players on their tasks, as it tends to lose task representativeness. Particular, in a youth level, where coaches struggle to have 22 players fit for sessions. I believe authors should rephrase this idea. This approach it is interesting in scenarios where coaches actually have more than 22 players so they can keep players engaged and active in training, leading then to the exploration of different behaviours according with the numerical unbalance. And this idea should also lead to the authors hypothesis (which they did not include). Having this previous idea, it would be interesting to include a couple of hypothesis after the objective. Study design Line 161: include large-sided games before LSGs. Line 166: replace “with none” for “without”. Procedures Line 194: The author well controlled several variables. Considering all previous procedures, did the authors also were able to control weather conditions? Were the weather conditions similar for every day of data collection? And if not, did this have any effect on the results? Discussion Lines 428 – 434: Wasn’t the authors’ idea a result of the different playing density instead? More players on the pitch (more than in the real game scenario), led to different adaptations (pressing may be one of them). Line 490: One of the biggest limitations to this study is this is not an ecology task, and therefore, must be carefully planned according with the coach/team environment. Why haven’t authors refer to this? Line 504: As well, future research should be conducted to understand the tactical development of using game-based scenarios in between sectors, e.g., defenders vs attackers, midfielders vs midfielders. And the implication of using different numerical relations to the development of different playing styles, e.g., progressive progression, direct game, pressing, etc. Conclusions Generally, I believe the authors repeated themselves in this section. The results of this study are really novice and I would replace the whole section by recommendations for coaches. The authors should consider recommend certain numerical relationship to develop certain aspects of the game in the training session. For instance, by using 11vs14, I will expect my players to behave as … Also, when coaches look to develop pressing principles, they can make use of … The idea would be to provide coaching guidelines that could be related to figure 6 and summarise the main the practical main findings of this work. Well done for the work completed! Best wishes. ********** 6. PLOS authors have the option to publish the peer review history of their article (what does this mean?). If published, this will include your full peer review and any attached files. If you choose “no”, your identity will remain anonymous but your review may still be made public. Do you want your identity to be public for this peer review? For information about this choice, including consent withdrawal, please see our Privacy Policy. Reviewer #1: Yes: Yung-Sheng Chen Reviewer #2: No [NOTE: If reviewer comments were submitted as an attachment file, they will be attached to this email and accessible via the submission site. Please log into your account, locate the manuscript record, and check for the action link "View Attachments". If this link does not appear, there are no attachment files.] While revising your submission, please upload your figure files to the Preflight Analysis and Conversion Engine (PACE) digital diagnostic tool, https://pacev2.apexcovantage.com/. PACE helps ensure that figures meet PLOS requirements. To use PACE, you must first register as a user. Registration is free. Then, login and navigate to the UPLOAD tab, where you will find detailed instructions on how to use the tool. If you encounter any issues or have any questions when using PACE, please email PLOS at figures@plos.org. Please note that Supporting Information files do not need this step. 6 Apr 2022 Dear Editor, Thank you very much for your reassessment of our manuscript entitled “Amplifying the effects of extra players during association football game-bases scenarios”. We thank the Reviewers and to the Associate Editor for their positive and constructive feedback that have greatly contributed to the manuscript improvement. We appreciate the time and effort that you and the reviewers team dedicated to providing feedback valuable information to improve our work. We have included most of the suggestions made by the reviewers. Those changes are highlighted in blue color or track in change within the manuscript. Reviewer: 1 Comments to the Author This is an interesting study with meaningful information to practical field of soccer training. The experimental design and methods adopted are technical sounds. I believe the outcomes of this study enriching our current understanding of game-based training/large size game of soccer training. However, some area needed to clarify and justify the practical implantation in term of technical and tactical coherence of soccer training. Authors: Dear reviewer. We would like to express our gratitude for such insightful and constructive suggestions that we believe that improved our work. We have carefully adjusted the manuscript according to the reviewer suggestions. Reviewer: 1 My first comment would like to address the ecological models of 11 vs 11,12,13,14 as a game-based training. The team formation during offensive and defensive phases could be critical factors to create superiority and inferiority scenarios. As the study added a central defender, a central midfielder, and a striker. Ultimately, we can understand technical and tactical behaviors of the players. Such information needed to be clarified in the manuscript. Authors: Thank you for this insightful comment. We have attempted to address both in the introduction and the discussion sections, how different superiorities may be achieved and the impact of the playing role on the players’ performance. Reviewer: 1 This study excluded the goalkeeper performance for data analysis. The coordination of defensive lines and team balance with GK is fundamental principle during inferior number of play or high pressure defending. This consideration should be highlighted in your study. Authors: Thank you for pointing this out. It was added as limitation and further study perspective. “Also, future research should consider the goalkeeper positioning, as it is likely that distinct coordination patterns would emerge as result of the different numerical relations between teams.” Reviewer: 1 In the present study, the authors discussed the performance of small-sided games in comparison to game sciences. I think small-sided game training does not approach to the team performance as entire picture of soccer game. For example, the high speed running/sprints and technical performance are absolutely different to real game. The authors are encouraged to use large-size game training to develop the background information/discussion of the study. Authors: We agree with reviewer’s assessement. We have adjusted the information on the introduction to reinforce the role of LSG in preparing the players for competition. “Apart from performing in their playing positions, LSG are also more able to simulate the technical (e.g., LSG allows a higher variability in the passing actions, such as long-distance and penetrative passes, while SSG emphasizes more short-distance passes) (19) and physical demands (i.e., acceleration distance, sprinting distance) of the competitive match play (20). Coaches have been using LSG to shape the team tactical behaviour, whereas, playing under superiority or inferiority is often a rule adopted to decrease or increase the task perceptual-motor demands. Thus, a better understanding on how players adjust their behaviour as result of different manipulations would enhance the coach’s ability to tailor the game rules according to specific aims.” Reviewer: 1 Please concise the interpretations of results and discussion. Some sentences are redundant and are required grammatical check. Authors: We really appreciate the reviewer suggestions across the manuscript. We have carefully adjusted the discussion to better meet the results findings. We also have adjusted the English grammar across the manuscript. We sincerely appreciate all valuable comments and suggestions. ------------------------------------------------------------------------------------------------------------------- Reviewer #2: I would like to congratulate the authors for the work done. If on a first instance I was septic about the work, after I carefully analysed it, I believe it is a good piece of information for coaches to use in the future. The paper is generally really well written and easy to follow, the methods well presented as also as the use of pictures and tables, and I would recommend publication after a minor revision. Authors: We highly appreciate the reviewer insightful and helpful comments on our manuscript, that we believed that help us to better tailor its information. Reviewer #2: Firstly, the authors should be consistent in the terminology used: - Field or pitch - Football or association football (or even perhaps soccer); Authors: Thank you for pointing this out. It was adopted the term pitch and association football. Reviewer #2: I would then start by the title. Isn’t the title too long? Can the author think of a shorter title, perhaps? Suggestion: “Amplifying the effects of extra players during association football game-bases scenarios”. Authors: we agree with the reviewer, and we have adapted our title as suggested. Reviewer #2: Abstract Line 48: replace “youth players” by “under-18 players”. Authors: We appreciate. It was modified accordingly. Line 50: replace “both more and fewer” by “different” Authors: Thank you. Changed accordingly. Reviewer #2: Introduction Line 81: remove “on the field”. Authors: Thank you. It was changed accordingly. Reviewer #2: Line 86: I would remove “such as small-sided games (SSG)”, as it is not relevant to the main topic. Authors: We appreciate. According to the reviewer following suggestion, we decided to keep this section to better frame the information on line 95. Reviewer #2: Line 95: it then makes sense to refer to SSGs. Make sure you use small-sided games terminology before SSG if you decided to remove the previous term. Authors: As stated in the previous comment, we maintained the information to better frame our intention in this section. Reviewer #2: Line 125 to 136: I would carefully consider what the authors mentioned. I am not sure if coaches use more than 11 players on their tasks, as it tends to lose task representativeness. Particular, in a youth level, where coaches struggle to have 22 players fit for sessions. I believe authors should rephrase this idea. This approach it is interesting in scenarios where coaches actually have more than 22 players so they can keep players engaged and active in training, leading then to the exploration of different behaviours according with the numerical unbalance. And this idea should also lead to the authors hypothesis (which they did not include). Having this previous idea, it would be interesting to include a couple of hypotheses after the objective. Authors: We agree with the reviewers’ perspective. In this respect, we have modified this section for the following: “However, most of the available scientific information had only addressed the difference of one player between teams when considering the development of offensive (13) or defensive behaviours (18). While anecdotally, some reports have mentioned the use of additional players (i.e., higher than the 11vs11) (20), coaches may design tasks with extra players in a specific team (cooperation-perspective, 11+X vs 11) to emphasize possible local relations, while adding opponents (opposition-perspective, 11vs11+X) to amplify the perceptual demands and decrease the available space and time for the team under inferiority. However, , more research is required to better understand the real effects of adding teammates and opponents during large game-based situations.” In addition, the following hypotheses were considered: “It is hypothesized that major differences in players performance would emerge under high unbalance scenarios (i.e., High-Sup and High-Inf). In this respect, we expect that under High-Sup scenario it is found a decrease in the distance between players and in the external load, while an increase the movement synchronization. In turn, it is hypothesised higher variability in the distance between players while attacking when facing a High-Inf situation, whereas lower distance between teammates and physical demands while defending.” Reviewer #2: Study design Line 161: include large-sided games before LSGs. Authors: We appreciate the reviewer suggestion. It was added accordingly. Reviewer #2: Line 166: replace “with none” for “without”. Authors: Thank you for pointing this out. It was modified. Reviewer #2: Procedures Line 194: The author well controlled several variables. Considering all previous procedures, did the authors also were able to control weather conditions? Were the weather conditions similar for every day of data collection? And if not, did this have any effect on the results? Authors: Thank you for raising up this question. Both testing sessions were performed in the same week, with one day apart, allowing to have similar weather conditions between the two testing days. The following information was added: “Both sessions started at the same time of the day (18:00 hours) to avoid the effects of circadian rhythms and were completed within the same duration (~75minutes each session). Considering that the testing conditions were collected over two non-consecutive days in the same week, it allowed to expose the players to similar weather conditions (atmospheric temperature 14 ± 3º C).” Reviewer #2: Discussion Lines 428 – 434: Wasn’t the authors’ idea a result of the different playing density instead? More players on the pitch (more than in the real game scenario), led to different adaptations (pressing may be one of them). Authors: We appreciate this insightful comment. We have modified this section to guide it more towards players’ adaptability to players’ density as the follows: “That is, players seem to adopt different adaptive behaviours when playing under different numerical relations. For example, an increase pressure from the opposing team is expected when facing extra players, while a more conservative approach may emerge under numerical balance between teams (28). As a consequence, increasing this variability resulted as a functional adjustment according to local adaptations and players’ density that allowed to maintain the team stability to the different configurations of play (11).” Reviewer #2: Line 490: One of the biggest limitations to this study is this is not an ecology task, and therefore, must be carefully planned according with the coach/team environment. Why haven’t authors refer to this? Authors: Thank you for this suggestion. We have highlighted it during the limitations section. The following sentence was added: “In this respect, it is also important to note that the scenarios explored in this work are less representative of the competitive demands, however, previous reports suggests that coaches may apply variability during the training sessions to enhance players’ adaptability (37), and thus coaches may consider these manipulations to foster adaptive movement behaviours.” Reviewer #2: Line 504: As well, future research should be conducted to understand the tactical development of using game-based scenarios in between sectors, e.g., defenders vs attackers, midfielders vs midfielders. And the implication of using different numerical relations to the development of different playing styles, e.g., progressive progression, direct game, pressing, etc. Authors: We do agree with the reviewer perspective, and thus the following sentence was included in the limitations / future research sections: “For instance, further research exploring how the confrontation between team sectors (i.e., defenders vs attackers, midfielders vs midfielders) or even the use of different numerical relations to support the emergence of goal-direction behaviours (e.g., attempting to build-up from the back against defenders under different numerical relations such as Gk+7vs6+Gk, Gk+7vs7+Gk, or Gk+7vs8+Gk).” Reviewer #2: Conclusions Generally, I believe the authors repeated themselves in this section. The results of this study are really novice and I would replace the whole section by recommendations for coaches. The authors should consider recommend certain numerical relationship to develop certain aspects of the game in the training session. For instance, by using 11vs14, I will expect my players to behave as … Also, when coaches look to develop pressing principles, they can make use of … The idea would be to provide coaching guidelines that could be related to figure 6 and summarise the main the practical main findings of this work. Authors: Thank you for pointing this out. We have modified the discussion section by attempting to provide a more practical perspective on the main findings. The following section was added: “Accordingly, coaches may use low difference scenarios (Low-Sup and Low-Inf) to increase the perceptual demands while maintaining similar behaviours as those found in more balanced scenarios. In contrast, playing in high-superiority (High-Sup) may be beneficial during congested fixtures, in which one team may be composed by the players that competed in the last match (11 line-up players plus 3 substitute players), as it found to decrease the physical demands and increase the team synchrony, which seems to be impaired during these tight calendar schedules (38). In turn, coaches may use high-inferiority situations (High-Inf) to prepare the players to face opponents of higher quality, as it seems to promote more compact behaviours, amplify movement synchronization, and also explore offensive adaptive behaviours.” Reviewer #2: Well done for the work completed! Best wishes. Authors: We would like to thank the reviewer for the effort and expertise that contributed towards the improvement of our manuscript. Thank you. Submitted filename: Reviewer Answers.docx Click here for additional data file. 18 Apr 2022
PONE-D-22-04617R1
Amplifying the effects of adding extra players during association football game-based scenarios
PLOS ONE Dear Dr. Coutinho, Thank you for submitting your manuscript to PLOS ONE. After careful consideration, we feel that it has merit but does not fully meet PLOS ONE’s publication criteria as it currently stands. Therefore, we invite you to submit a revised version of the manuscript that addresses the points raised during the review process. Please submit your revised manuscript by Jun 02 2022 11:59PM. If you will need more time than this to complete your revisions, please reply to this message or contact the journal office at plosone@plos.org. When you're ready to submit your revision, log on to https://www.editorialmanager.com/pone/ and select the 'Submissions Needing Revision' folder to locate your manuscript file. Please include the following items when submitting your revised manuscript:
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If you need to cite a retracted article, indicate the article’s retracted status in the References list and also include a citation and full reference for the retraction notice. Additional Editor Comments (if provided): Comments to the Author 1. If the authors have adequately addressed your comments raised in a previous round of review and you feel that this manuscript is now acceptable for publication, you may indicate that here to bypass the “Comments to the Author” section, enter your conflict of interest statement in the “Confidential to Editor” section, and submit your "Accept" recommendation. Reviewer #1: All comments have been addressed Reviewer #2: All comments have been addressed ********** 2. Is the manuscript technically sound, and do the data support the conclusions? The manuscript must describe a technically sound piece of scientific research with data that supports the conclusions. Experiments must have been conducted rigorously, with appropriate controls, replication, and sample sizes. The conclusions must be drawn appropriately based on the data presented. Reviewer #1: Yes Reviewer #2: Yes ********** 3. Has the statistical analysis been performed appropriately and rigorously? Reviewer #1: Yes Reviewer #2: Yes ********** 4. Have the authors made all data underlying the findings in their manuscript fully available? The PLOS Data policy requires authors to make all data underlying the findings described in their manuscript fully available without restriction, with rare exception (please refer to the Data Availability Statement in the manuscript PDF file). The data should be provided as part of the manuscript or its supporting information, or deposited to a public repository. For example, in addition to summary statistics, the data points behind means, medians and variance measures should be available. If there are restrictions on publicly sharing data—e.g. participant privacy or use of data from a third party—those must be specified. Reviewer #1: Yes Reviewer #2: Yes ********** 5. Is the manuscript presented in an intelligible fashion and written in standard English? PLOS ONE does not copyedit accepted manuscripts, so the language in submitted articles must be clear, correct, and unambiguous. Any typographical or grammatical errors should be corrected at revision, so please note any specific errors here. Reviewer #1: No Reviewer #2: Yes ********** 6. Review Comments to the Author Please use the space provided to explain your answers to the questions above. You may also include additional comments for the author, including concerns about dual publication, research ethics, or publication ethics. (Please upload your review as an attachment if it exceeds 20,000 characters) Reviewer #1: I am pleased to see the authors improved the quality of the manuscript with practical aspects in relation to technical/tactical behavior of LSG soccer training. I only have several minor comments this time. Abstract. Please add information of studying participants. Furthermore, add statistical report in the result section. Please also clarify “small to moderate effects”. Add references to support the statement, line 109-112. Line 122. what do you mean about “higher numerical unbalances”. Line 175, you have 10 players for each team (please add information related to their training status). Should the authors include 3 additional players as studying participants? Line 216, .what is the resting interval between the testing days? Line 228, “officially sized” is redundant. Line 237, add humidity of the testing days. Lin2, 249, the location of filming? I suppose to be the central of the ground if only one camera. Table 1, p value of Dis Covered while sprint should be 0.039. Clarify small/moderate, small to moderate …effect. X2 should be superscript. Revised in the result section. Line 478, what do you mean “as the pitch was kept constant”? Line 523, remove “available”. Line 500, revise “balls” to “ball”. Concise the sentences, line 513-516 and conclusion. Reviewer #2: I would like to congratulate the authors with the final manuscript. I believe they addressed all my comments/suggestions and I think the final version is really good. Well done! [NOTE: If reviewer comments were submitted as an attachment file, they will be attached to this email and accessible via the submission site. Please log into your account, locate the manuscript record, and check for the action link "View Attachments". If this link does not appear, there are no attachment files.] While revising your submission, please upload your figure files to the Preflight Analysis and Conversion Engine (PACE) digital diagnostic tool, https://pacev2.apexcovantage.com/. PACE helps ensure that figures meet PLOS requirements. To use PACE, you must first register as a user. Registration is free. Then, login and navigate to the UPLOAD tab, where you will find detailed instructions on how to use the tool. If you encounter any issues or have any questions when using PACE, please email PLOS at figures@plos.org. Please note that Supporting Information files do not need this step.
23 May 2022 Dear Editor, Thank you very much for your reassessment of our manuscript entitled “Amplifying the effects of extra players during association football game-bases scenarios”. We really would like to thank the Reviewers and to the Associate Editor for being always constructive in their feedback. We have included most of the suggestions made by the reviewer. Those changes are highlighted in blue color or track in change within the manuscript. Journal Requirements: Please review your reference list to ensure that it is complete and correct. If you have cited papers that have been retracted, please include the rationale for doing so in the manuscript text, or remove these references and replace them with relevant current references. Any changes to the reference list should be mentioned in the rebuttal letter that accompanies your revised manuscript. If you need to cite a retracted article, indicate the article’s retracted status in the References list and also include a citation and full reference for the retraction notice. Authors: Dear team, some references were included following the revision #1 to support requests from the reviewers, where we attempted to improve our theoretical rationale. In the current review, no additional references were added to the text. Comments to the Author Reviewer #1: I am pleased to see the authors improved the quality of the manuscript with practical aspects in relation to technical/tactical behavior of LSG soccer training. I only have several minor comments this time. Authors: We highly appreciate the reviewer insightful and helpful comments on our manuscript. We do believe that it helped us to improve the work, and consequently, improving its clarity and rationale. Reviewer #1 Abstract. Please add information of studying participants. Furthermore, add statistical report in the result section. Please also clarify “small to moderate effects”. Authors: Thank you. We have added authors age and experience. Also, statistical report was included, while the small to moderate effects were modified by the corresponding values of Cohen’s d effects. Again, thank you for helping us in the manuscript improvement. Reviewer #1 Add references to support the statement, line 109-112. Authors: We appreciate. References were accordingly added: “Based on the previous insights, previous research explored how players’ behaviour is modified by different numerical relations during SSG to aid coaches with practical and relevant information for practice design (6, 7, 9, 12, 15)” Reviewer #1 Line 122. what do you mean about “higher numerical unbalances”. Authors: Our intention it was to mention to differences higher than one player per team. The following information was added to the sentence: “In fact, exposing players to higher numerical unbalances (i.e., difference between teams of more than one player, such as 5vs3, 7vs4) is a common approach used by coaches to develop the players’ offensive and defensive behaviours in sectorial tasks (15).” Reviewer #1 Line 175, you have 10 players for each team (please add information related to their training status). Should the authors include 3 additional players as studying participants? Authors: We do understand the reviewer perspective. Despite being used 25 players (2 Goalkeepers, 20 outfield players and the 3 additional players), only the data from the 20 were used as consisted in the players presented in all data collection sessions and conditions. The following sentence was added: “In addition, while three additional players were used (i.e., to promote the numerical unbalance between teams), their data was not computed as they did not participate in all conditions (e.g., the 11vs11 did not include any additional player).” Also, the following information was added to the participants training status: “All players were engaged in four training sessions per week (90 to 105 minutes per session) and had an official 11-a-side match during the weekend at a regional playing standard level.”. Furthermore, it was added during the procedures the phase level of the competition: “All conditions were tested for two weeks. The first week was used for familiarization purposes, while the following week was used for the testing sessions. The experimental sessions were performed in non-consecutive days (i.e., with difference of two days between them) and developed during the middle of the in-season competitive period (season 2017/2018). Reviewer #1 Line 216, .what is the resting interval between the testing days? Authors: Thank you for raising this question. It were collected with a difference of 2 days. Reviewer #1 Line 228, “officially sized” is redundant. Authors: Thank you. It was deleted accordingly. Reviewer #1 Line 237, add humidity of the testing days. Authors: We appreciate this suggestion. It was accordingly added. Reviewer #1 Lin2, 249, the location of filming? I suppose to be the central of the ground if only one camera. Authors: Yes. It was used only one, and in this respect, it was placed in the central zone of the pitch at a height of 2m. The following information was added: “The digital video camera was fixed at a 2-m height and aligned in the midfield part of the pitch.” Reviewer #1 Table 1, p value of Dis Covered while sprint should be 0.039. Authors: Thank you for identifying this mistake. We have updated the table accordingly. Reviewer #1 Clarify small/moderate, small to moderate …effect. Authors: We do appreciate the reviewer corrections. We have modified it accordingly. To avoid possible mistakes, we have updated as in the abstract. That is, the information was modified by the corresponding Cohen’s d values. Reviewer #1 X2 should be superscript. Revised in the result section. Authors: Thank you. It was modified accordingly. Reviewer #1 Line 478, what do you mean “as the pitch was kept constant”? Authors: We appreciate for raising this point. Our intention it was to note that it would be expected to decrease the distance as more players were added to the same space. However, we decided to delete that specific part from the text to avoid misconceptions. Reviewer #1 Line 523, remove “available”. Authors: Thank you. It was deleted accordingly. Reviewer #1 Line 500, revise “balls” to “ball”. Authors: We appreciate for this suggestion. It was modified accordingly. Reviewer #1 Concise the sentences, line 513-516 and conclusion. Authors: We attempted to be more concise in the lines 513-516, however, we are unsure if we were modified in the proper space. Sorry if we fail to correct the proper section. In addition, also the conclusion was also modified to become shorter. ------------------------------------------------------------------------------------------------------------------- Reviewer #2 I would like to congratulate the authors with the final manuscript. I believe they addressed all my comments/suggestions and I think the final version is really good. Well done! Dear reviewer, again, we would like to say thank for your contribution and expertise that helped us to improve the current work. Submitted filename: Reviewer Answers.docx Click here for additional data file. 3 Jun 2022 Amplifying the effects of adding extra players during association football game-based scenarios PONE-D-22-04617R2 Dear Dr. Coutinho, We’re pleased to inform you that your manuscript has been judged scientifically suitable for publication and will be formally accepted for publication once it meets all outstanding technical requirements. Within one week, you’ll receive an e-mail detailing the required amendments. When these have been addressed, you’ll receive a formal acceptance letter and your manuscript will be scheduled for publication. An invoice for payment will follow shortly after the formal acceptance. To ensure an efficient process, please log into Editorial Manager at http://www.editorialmanager.com/pone/, click the 'Update My Information' link at the top of the page, and double check that your user information is up-to-date. 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If the authors have adequately addressed your comments raised in a previous round of review and you feel that this manuscript is now acceptable for publication, you may indicate that here to bypass the “Comments to the Author” section, enter your conflict of interest statement in the “Confidential to Editor” section, and submit your "Accept" recommendation. Reviewer #1: All comments have been addressed ********** 2. Is the manuscript technically sound, and do the data support the conclusions? The manuscript must describe a technically sound piece of scientific research with data that supports the conclusions. Experiments must have been conducted rigorously, with appropriate controls, replication, and sample sizes. The conclusions must be drawn appropriately based on the data presented. Reviewer #1: Yes ********** 3. Has the statistical analysis been performed appropriately and rigorously? Reviewer #1: Yes ********** 4. Have the authors made all data underlying the findings in their manuscript fully available? The PLOS Data policy requires authors to make all data underlying the findings described in their manuscript fully available without restriction, with rare exception (please refer to the Data Availability Statement in the manuscript PDF file). The data should be provided as part of the manuscript or its supporting information, or deposited to a public repository. For example, in addition to summary statistics, the data points behind means, medians and variance measures should be available. If there are restrictions on publicly sharing data—e.g. participant privacy or use of data from a third party—those must be specified. Reviewer #1: Yes ********** 5. Is the manuscript presented in an intelligible fashion and written in standard English? PLOS ONE does not copyedit accepted manuscripts, so the language in submitted articles must be clear, correct, and unambiguous. Any typographical or grammatical errors should be corrected at revision, so please note any specific errors here. Reviewer #1: Yes ********** 6. Review Comments to the Author Please use the space provided to explain your answers to the questions above. You may also include additional comments for the author, including concerns about dual publication, research ethics, or publication ethics. (Please upload your review as an attachment if it exceeds 20,000 characters) Reviewer #1: (No Response) ********** 14 Jun 2022 PONE-D-22-04617R2 Amplifying the effects of adding extra players during association football game-based scenarios Dear Dr. Coutinho: I'm pleased to inform you that your manuscript has been deemed suitable for publication in PLOS ONE. Congratulations! Your manuscript is now with our production department. If your institution or institutions have a press office, please let them know about your upcoming paper now to help maximize its impact. If they'll be preparing press materials, please inform our press team within the next 48 hours. Your manuscript will remain under strict press embargo until 2 pm Eastern Time on the date of publication. For more information please contact onepress@plos.org. If we can help with anything else, please email us at plosone@plos.org. Thank you for submitting your work to PLOS ONE and supporting open access. Kind regards, PLOS ONE Editorial Office Staff on behalf of Dr. Rabiu Muazu Musa Academic Editor PLOS ONE
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Review 1.  Movement systems as dynamical systems: the functional role of variability and its implications for sports medicine.

Authors:  Keith Davids; Paul Glazier; Duarte Araújo; Roger Bartlett
Journal:  Sports Med       Date:  2003       Impact factor: 11.136

2.  Variability of inter-team distances associated with match events in elite-standard soccer.

Authors:  Wouter Frencken; Harjo de Poel; Chris Visscher; Koen Lemmink
Journal:  J Sports Sci       Date:  2012-07-12       Impact factor: 3.337

3.  Timescales for exploratory tactical behaviour in football small-sided games.

Authors:  Angel Ric; Robert Hristovski; Bruno Gonçalves; Lorena Torres; Jaime Sampaio; Carlota Torrents
Journal:  J Sports Sci       Date:  2016-01-13       Impact factor: 3.337

Review 4.  Progressive statistics for studies in sports medicine and exercise science.

Authors:  William G Hopkins; Stephen W Marshall; Alan M Batterham; Juri Hanin
Journal:  Med Sci Sports Exerc       Date:  2009-01       Impact factor: 5.411

Review 5.  Dynamic-system analysis of opponent relationships in collective actions in soccer.

Authors:  J F Gréhaigne; D Bouthier; B David
Journal:  J Sports Sci       Date:  1997-04       Impact factor: 3.337

6.  The porous high-press? An experimental approach investigating tactical behaviours from two pressing strategies in football.

Authors:  Benedict Low; Robert Rein; Dominik Raabe; Sebastian Schwab; Daniel Memmert
Journal:  J Sports Sci       Date:  2021-05-13       Impact factor: 3.337

7.  Effects of pitch spatial references on players' positioning and physical performances during football small-sided games.

Authors:  Diogo Coutinho; Bruno Gonçalves; Bruno Travassos; Eduardo Abade; Del P Wong; Jaime Sampaio
Journal:  J Sports Sci       Date:  2018-10-11       Impact factor: 3.337

8.  Practice task design in team sports: representativeness enhanced by increasing opportunities for action.

Authors:  Bruno Travassos; Ricardo Duarte; Luís Vilar; Keith Davids; Duarte Araújo
Journal:  J Sports Sci       Date:  2012-08-08       Impact factor: 3.337

9.  Effects of pacing, status and unbalance in time motion variables, heart rate and tactical behaviour when playing 5-a-side football small-sided games.

Authors:  Jaime E Sampaio; Carlos Lago; Bruno Gonçalves; Victor M Maçãs; Nuno Leite
Journal:  J Sci Med Sport       Date:  2013-05-14       Impact factor: 4.319

10.  Effects of emphasising opposition and cooperation on collective movement behaviour during football small-sided games.

Authors:  B Gonçalves; R Marcelino; L Torres-Ronda; C Torrents; J Sampaio
Journal:  J Sports Sci       Date:  2016-02-29       Impact factor: 3.337

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