| Literature DB >> 35747715 |
Dong Han1, Shengtao Zhang2, Huanyu Zhang2.
Abstract
The development of information technology has been deployed in almost all sectors and is making life easier. In this development, the sports sector has seen tremendous expansion. In traditional table tennis training, the coach and the players have to meet daily to take appropriate training for the game. This process is time-consuming in a complex environment, and it will have a significant impact on the reformation and development of table tennis training. The utilization of improved technologies can overcome this challenge by performing training of the game online with an intelligent wireless system with advanced training mechanisms. Carrying the traditional and heavier intelligent wireless devices will be difficult for the players. In this research, the fine-grained evaluation (FGE) system is incorporated into the deep learning model to analyze the player's body postures during the training and event sessions and make them develop after each session through online training in any circumstance. The proposed FGE was compared with the traditional statistical model, and it was observed that the proposed FGE had obtained higher precision and recall values of 70% and 98.9% than the statistical model.Entities:
Mesh:
Year: 2022 PMID: 35747715 PMCID: PMC9213137 DOI: 10.1155/2022/3442610
Source DB: PubMed Journal: Comput Intell Neurosci
Figure 1Proposed model for the table tennis training in the context of deep learning.
Figure 2Frequency classification performance analysis.
Classification frequencies for training and testing categories' results.
| Parameter | Classification of frequency (%) | |
|---|---|---|
| Training | Testing | |
| View of the playing field | 97.8 | 98.34 |
| Flight observation | 99.7 | 96.78 |
| Prospects for a fast-playing surface | 95.6 | 97.56 |
| Aerial view of the slow-playing surface | 86.7 | 89.78 |
| Prospects for a fast-playing medium surface | 84.3 | 86.58 |
| Close-up surface (or view outside of playing) | 87.4 | 85.89 |
| Others | 92.6 | 94.63 |
Figure 3Deep learning-based performance analysis for table tennis height.
Results of a deep learning performance analysis for table tennis training.
| Table height | Table width | Wingspan | Standing range | |
|---|---|---|---|---|
| Total | 71.00 | 71.00 | 71.00 | 71.00 |
| Mean | 87.84 | 89.11 | 92.89 | 102.49 |
| Standard deviation | 4.42 | 3.40 | 4.71 | 5.98 |
| Max | 95.25 | 96.25 | 95.75 | 122.50 |
| Min | 78.25 | 79.50 | 74.00 | 98.50 |
Figure 4FGE algorithm in vertical table tennis utilizing a deep learning method using performance analysis.
FGE algorithm with performance analysis in table tennis vertical using the deep learning method.
| Parameters | Minimum range of tennis vertical | Maximum range of tennis vertical | Tennis vertical (number of steps) |
|---|---|---|---|
| Total | 59.00 | 59.00 | 59.00 |
| Mean | 42.75 | 148.05 | 54.52 |
| Standard deviation | 4.62 | 3.29 | 5.54 |
| Min | 34.00 | 131.54 | 32.60 |
| 50% | 46.56 | 146.00 | 34.60 |
| 100% | 41.00 | 153.00 | 37.60 |
| Max | 48.00 | 139.00 | 32.60 |
Figure 5FGE algorithm in deep learning method employing performance evaluation of table tennis.
FGE algorithm with a performance by table tennis sprint utilizing deep learning method result.
| Indicator (width) | Quickness | Race | |
|---|---|---|---|
| Total | 71.00 | 56.00 | 57.00 |
| Mean | 9.67 | 12.28 | 4.21 |
| Standard deviation | 1.98 | 0.74 | 0.17 |
| Minimum | −1.00 | 13.21 | 4.16 |
| Maximum | 9.50 | 12.12 | 4.32 |
Figure 6Table tennis FGE algorithm using overall analysis through deep learning methodology.
Results of a comparison performance analysis for table tennis using the deep learning methodology.
| Objectives | Ground of the truth | Value of recall (%) | Value of precision (%) |
|---|---|---|---|
| Methodology used in standard statistics | 40 | 96.3 | 96.4 |
| Method for a fine-grained evaluation of human table tennis actions | 70 | 98.9 | 95.7 |