| Literature DB >> 35729930 |
Sonia Mozaffari1, Hamid Reza Hamidi1.
Abstract
The use of information technology in the field of foreign language teaching as an auxiliary tool is very important. In a foreign language classroom, place is just an abstract concept; where the language is separated from the community, culture and places in which it is used. Augmented reality is a technology in which virtual components are simultaneously combined with the real environment. Our aim in this study is to investigate the effects of location-based augmented reality in teaching Persian as a foreign language. In this study, after consulting with professors in the field of Persian language teaching and reviewing similar researches, we came to the conclusion that nothing has been done to teach Persian language using augmented reality. Therefore, a Persian game based on augmented reality was designed and implemented and then evaluated. For evaluation, two methods have been used; the user and the heuristic evaluation. Experts in the field of Persian language teaching, human-computer interaction and a number of language learners participated in the evaluation. Their feedback shows that the use of augmented reality increases satisfaction, enthusiasm and interaction with the environment and people, and also makes the process of learning and memorizing concepts more efficient.Entities:
Keywords: Augmented reality; Foreign Language; Language Teaching; Persian
Year: 2022 PMID: 35729930 PMCID: PMC9192926 DOI: 10.1007/s11042-022-13370-5
Source DB: PubMed Journal: Multimed Tools Appl ISSN: 1380-7501 Impact factor: 2.577
Fig. 1A place in Parsishoo, the main entrance of the university
Fig. 2An example of the tips to find next location. Left with a text question and right with GPS
Fig. 3Guide by referring to people in the environment
Learning skills involved in Parsishoo stages
| Stage | Vocabulary | Reading | Speaking | Listening | Writing | Culture | Time (min) |
|---|---|---|---|---|---|---|---|
| 1 | √ | √ | √ | − | √ | √ | 2 |
| 2 | − | √ | − | √ | − | − | 4 |
| 3 | √ | √ | √ | √ | − | √ | 5 |
| 4 | √ | √ | √ | − | √ | − | 3 |
| 5 | √ | √ | − | √ | √ | − | 4 |
| 6 | − | √ | √ | √ | − | √ | 3 |
| 7 | √ | √ | − | − | √ | √ | 4 |
| 8 | √ | √ | √ | √ | √ | − | 5 |
| 9 | − | √ | − | √ | − | √ | 4 |
| 10 | √ | √ | √ | − | √ | − | 4 |
| 11 | √ | √ | √ | √ | − | √ | 3 |
| 12 | − | √ | − | √ | √ | − | 4 |
| Sum | 45 | ||||||
Fig. 4The user flow in Parsishoo
Fig. 5The user evaluation
Fig. 6The heuristic evaluation
Fig. 7Comparing the opinions of learners and experts