| Literature DB >> 35686063 |
Lieve Doucé1, Carmen Adams1,2, Olivia Petit3, Anton Nijholt4.
Abstract
Despite the robust evidence that congruent background music in the physical store environment positively affects consumer reactions, less is known about its effects in an online context. The present study aims (1) to examine whether congruency via multiple elicited crossmodal correspondences between background music and the online store environment (e.g., perceived lightness, loudness, and coldness of the cue/environment) leads to more positive affective, evaluative, and behavioral consumer reactions and (2) to investigate the moderating role of shopping goals on this crossmodal congruency effect. Previous research showed that low task-relevant atmospheric cues like music can have a negative effect on consumers when they visit a website with a purchase goal in mind. An online experiment was conducted with 239 respondents randomly assigned to a shopping goal (experiential browsing vs. goal-directed searching) and a music condition (no music, crossmodally congruent music, or crossmodally incongruent music). Our results show that crossmodally incongruent background music (vs. no music) leads to more positive consumer reactions for experiential browsers and more negative consumer reactions for goal-directed searchers. Conversely, crossmodally congruent background music (vs. no music) has a positive effect on experiential browsers and no adverse effect on goal-directed searchers. Additionally, the presence of crossmodally congruent background music leads to more positive consumer reactions than the presence of crossmodally incongruent background music, independent of the shopping goal. We extend previous research on multisensory congruency effects by showing the added value of establishing congruency between music and the store environment via multiple elicited crossmodal correspondences in the online environment, countering previously found negative effects of low-task relevant atmospheric cues for goal-directed searchers.Entities:
Keywords: background music; congruency; crossmodal correspondences; online store atmospherics; shopping goal
Year: 2022 PMID: 35686063 PMCID: PMC9171074 DOI: 10.3389/fpsyg.2022.883920
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Items of crossmodal congruency index.
| First word (left side of VAS) | Second word (right side of VAS) |
| Star-shape | Spot-shape |
| Bright | Dim |
| Cold | Hot |
| Fragile | Sturdy |
| High | Low |
| Light | Dark |
| Light | Heavy |
| Loud | Quiet |
| Rough | Smooth |
| Shallow | Deep |
| Soft | Hard |
Impact of crossmodal (in) congruent music on affective, evaluative, and approach behavior.
| Dependent variables |
|
| |||
|
| |||||
| No music | Crossmodally incongruent music | Crossmodally congruent music | |||
| Pleasure | 14.16 | <0.001 | 4.89 | 4.52 | 5.48 |
| Arousal | 8.10 | <0.001 | 4.29 | 4.10 | 4.93 |
| Online store evaluation | 14.29 | <0.001 | 5.13 | 4.59 | 5.61 |
| Approach behavior | 12.18 | <0.001 | 4.70 | 4.26 | 5.24 |
| Money spent | 7.25 | <0.001 | 96.60 | 119.67 (69.77) | 135.77 |
Bonferroni corrected post-hoc tests were conducted, except for money spent (Tamhane–unequal variances). Superscripts indicate the significant difference at p < 0.05 (in italic when p < 0.01 and in bold when p < 0.001) with the mean of the respective column.
Summary of 3 × 2 ANOVA results.
| Dependent variables | Model | Music | Shopping goal | Music × Shopping interaction | |||||||
|
|
|
|
| ||||||||
|
|
|
|
| η |
|
| η |
|
| η | |
| Pleasure | 15.28 | <0.001 | 16.62 | <0.001 | 0.13 | 3.55 | 0.06 | 0.02 | 20.24 | <0.001 | 15 |
| Arousal | 12.33 | <0.001 | 8.57 | <0.001 | 0.07 | 3.65 | 0.06 | 0.02 | 19.89 | <0.001 | 0.15 |
| Online store evaluation | 17.33 | <0.001 | 17.43 | <0.001 | 0.13 | 3.38 | 0.07 | 0.01 | 24.77 | <0.001 | 0.18 |
| Approach behavior | 14.67 | <0.001 | 14.58 | <0.001 | 0.11 | 6.81 | 0.01 | 0.03 | 19.46 | <0.001 | 0.14 |
| Money spent | 6.38 | <0.001 | 7.24 | <0.001 | 0.06 | 0.83 | 0.36 | 0.01 | 7.75 | <0.001 | 0.06 |
Moderating role of shopping goal on the effect of background music on consumer reactions.
| Goal-directed searchers | Experiential browsers | |||||
|
|
| |||||
| M (SD) | M (SD) | |||||
|
|
| |||||
| No music | Crossmodally incongruent music | Crossmodally congruent music | No music | Crossmodally incongruent music | Crossmodally congruent music | |
| Pleasure | 5.36 | 3.94 | 5.16 | 4.44 | 5.04 | 5.75 |
| Arousal | 4.85 | 3.64 | 4.29 (1.16) | 3.74 | 4.50 | 5.47 |
| Online store evaluation | 5.68 | 3.98 | 5.22 | 4.58 | 5.14 | 5.94 |
| Approach/Avoidance behavior | 5.13 | 3.54 | 4.88 | 4.28 | 4.89 (1.01) | 5.55 |
| Money spent | 123.59 (49.47) | 111.62 (39.45) | 127.37 (31.72) | 70.26 | 126.75 | 142.81 |
M, mean; SD, standard deviation. Tamhane post-hoc tests (unequal variances) were conducted, except for approach behavior (equal variances–Bonferroni correction).
Comparisons were made between the different music conditions in a specific shopping goal condition. Superscripts indicate the significant difference at p < 0.05 (in italic when p < 0.01 and in bold when p < 0.001) with the mean of the respective column.
FIGURE 1Moderating role of shopping goal on the effect of background music on consumer reactions.