| Literature DB >> 35664151 |
Hongjiang Wang1, YuanFen Ye2, Xiaoling Liao1, Zuokun Li1, Yingli Liang3.
Abstract
General Technology Course (GTC) in senior high school focuses on skill training and the connection and comprehensive application of interdisciplinary knowledge, and it is a compulsory course for cultivating students' creative potential. However, GTC in domestic senior high school has low teaching efficiency and fails to cultivate students' creativity well. Fortunately, after years of theoretical and practical research in China, the Maker Education (ME), which focuses on cultivating students' innovative ability, has produced well-recognized applied research results. For this reason, this paper integrates the theories of ME into GTC. Combined the characteristics of ME and GTC, and followed the process of creation and the law of the expression of personality traits, we build a model of GTC based on ME to improve students' creativity effectively. In order to improve and optimize the designed teaching model, this study carried out three rounds of Action Research, designed the practical activities of GTC in senior high school, and revised the teaching model through action, observation and reflection continuously. Finally, this paper designed an experimental group and a control group. The experimental group adopts the recommended General Technology teaching model, and the control group adopts the traditional teaching model. Students were asked tested to take pre-test and post-test, and SPSS was used for analysis of ANCOVA and T-test. After analysis, the following experimental results were obtained: (1) the teaching model proposed in this paper can improve students' creativity significantly and effectively; (2) the adventurous, curiosity, imagination, challenge of students also have significant positive improvement.Entities:
Keywords: General Technology Course; creativity; maker education; senior high school; teaching model
Year: 2022 PMID: 35664151 PMCID: PMC9159507 DOI: 10.3389/fpsyg.2022.886051
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1General Technology Course teaching model based on the concept of maker education (original).
The teaching activities of the third round of action research.
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| Preparation period | Found problem | The videos of “Laserblock-based Arduino Production” made by previous students are selected for display to introduce the learning content and goals of this project. | Students watch the video and think based on learning objectives and content proposed by the teacher. | To link the content learned and mobilize the divergent thinking of students. |
| Gestation period | Assess condition | The teacher asks the evaluation points of relevant projects made by previous students, and analyze the scientificity and feasibility of the design themes proposed by students. | Students think about the main points of project evaluation, and evaluate design problems reasonably and objectively in combination with evaluation criteria. | To improve students' enthusiasm for active thinking, and enhance students' recognition of the evaluation standards formulated later. |
| Clarify problem | The teacher guides students to jointly formulate project evaluation standards and comprehensively evaluate design issues. | Through group discussions, students can objectively judge the project conditions and determine the design theme according to the evaluation criteria. | To enhance students' awareness of the feasibility of designing problems. | |
| Knowledge and skills learning | The teacher designs a technical experiment that affect structural stability and strength factors, and guides students to think about the basic ideas and methods of structural design. | Technology test exploration. | Let students learn the basic knowledge module to lay the foundation for the subsequent program design and production. | |
| Enlighten period | Make plan | The teacher and students formulate program forms jointly and program evaluation standards, and use the Zhixin System to feedback program evaluation results. | Students draw the project design flow chart and try to summarize the elements of the design scheme and the key points of the scheme evaluation. | To enhance students' learning subject awareness. |
| Verification period | Design and product | The teacher give timely guidance to students with learning difficulties, and issue the previous knowledge and skills micro-courses and common problem-handling micro-courses. | Students carry out practice according to the division of labor in the plan, actively think about problems encountered in the process of practice, and find ways to solve problems. | To cultivate students' creativity and hands-on ability |
| Communicate and share | The teacher and students work together to formulate evaluation criteria for works. Teacher organizes students to demonstrate project works. | Students try to summarize the evaluation dimensions of the works, and the group takes the stage to display the lamp painting works. | To enhance students' recognition of evaluation criteria | |
| Evaluate and reflect | The teacher organizes students to evaluate their works in groups, and guides students to reflect on the evaluation criteria. | Students objectively evaluate the work of this group and other group works according to the evaluation criteria | To enable students to improve their creativity through self-reflection | |
Figure 2General technology course teaching model based on the concept of maker education (after action research).
Summary of ANCOVA on students' creativity.
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| Adventurous | 27.446 (0.106) | 25.401 (0.114) | 171.981 |
| Curiosity | 36.029 (0.156) | 33.290 (0.168) | 141.191 |
| Imagination | 30.691 (0.164) | 28.089 (0.177) | 113.165 |
| Challenge | 31.072 (0.155) | 28.565 (0.168) | 116.885 |
| Total items | 125.254 (0.331) | 115.327 (0.358) | 405.301 |
p < 0.01.
Paired sample T-test for each dimension before and after the test.
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| Experimental group | Creativity in pre-test | 43 | 112.16 | 0.000 |
| Creativity in post-test | 43 | 124.91 | ||
| Adventurous in pre-test | 43 | 25.00 | 0.000 | |
| Adventurous in post-test | 43 | 27.49 | ||
| Curiosity in pre-test | 43 | 32.56 | 0.000 | |
| Curiosity in post-test | 43 | 36.35 | ||
| Imagination in pre-test | 43 | 26.65 | 0.000 | |
| Imagination in post-test | 43 | 30.30 | ||
| Challenge in pre-test | 43 | 27.95 | 0.000 | |
| Challenge in post-test | 43 | 30.77 | ||
| Control group | Creativity in pre-test | 37 | 117.59 | 0.011 |
| Creativity in post-test | 37 | 118.05 | ||
| Adventurous in pre-test | 37 | 25.70 | 0.160 | |
| Adventurous in post-test | 37 | 25.76 | ||
| Curiosity in pre-test | 37 | 33.73 | 0.096 | |
| Curiosity in post-test | 37 | 33.86 | ||
| Imagination in pre-test | 37 | 29.00 | 0.044 | |
| Imagination in post-test | 37 | 29.11 | ||
| Challenge in pre-test | 37 | 29.16 | 0.083 | |
| Challenge in post-test | 37 | 29.32 |
p < 0.05;
p < 0.01.