| Literature DB >> 35663764 |
Edwin Byusa1, Edwige Kampire2, Adrian Rwekaza Mwesigye3.
Abstract
The past decade has seen a significant shift from teacher-centered pedagogy to a learner-centered approach in chemistry education research. Game-based learning has emerged as one of the most beneficial instructional approaches because it emphasizes "hands-on" and "minds-on" activities in chemistry classrooms. However, there has been a scarcity of review studies in chemistry education research that have attempted to document different educational games implemented and how such games have contributed to enhancing students' motivation and understanding of chemistry concepts. A total of 57 articles were reviewed to identify educational games implemented in chemistry classrooms from 2010 to 2021 to address this gap. All the reviewed articles were downloaded from the Google Scholar search engine and have all been indexed by Scopus. A systematic analysis was adopted to identify the purposes, educational game designs and implementation, and the chemistry content areas of focus for all the reviewed studies. Results show that educational games enhance students' conceptual understanding of chemistry and increase their motivation to learn and have fun while making sense of the learned content.Entities:
Keywords: Activity-based learning; Chemistry concepts; Chemistry education; Game-based learning; Secondary school; Teacher and learner-centered pedagogy
Year: 2022 PMID: 35663764 PMCID: PMC9160041 DOI: 10.1016/j.heliyon.2022.e09541
Source DB: PubMed Journal: Heliyon ISSN: 2405-8440
Figure 1Article selection process.
Identified games/game-based approaches for chemistry classrooms.
| Purpose of the study | Country | Game | Delivery mode | Education level | Chemistry concepts | |
|---|---|---|---|---|---|---|
| 1 | Observing students' understanding of the “Elements and Compounds” unit ( | Turkey | Activity cards | Non-digital | Secondary school | Elements and Compounds |
| 2 | Reinforcing the correlation of essential elements and their different forms in the ecosystem ( | United States | Element Cycles | Non-digital | High school | Four ecosphere sections |
| 3 | Investigate the effect of teacher-made instructional card games and computer games on the learning of chemistry concepts in high school students ( | Iran | Card games and computer games | Both digital and non-digital | High school | Chemistry |
| 4 | Design and Implementation of an Educational Game for Teaching Chemistry in Higher Education ( | Brazil | Board-game | Non-digital | University | Molecular geometry, polarity, and intermolecular forces |
| 5 | Fostering chemistry teaching and learning through inquiry ( | Singapore | Legends of Alkhimia | Digital | Secondary school | Mixtures, solutes, and immiscible liquids |
| 6 | Improving students' performance and motivation in learning chemical formulas ( | Taiwan | 3D Role-playing Game (3D RPG) | Digital | Secondary school | Chemical formula |
| 7 | Chemistry teaching and learning through the use of games as educational tools ( | United States | Game-Based Approach | Both digital and non-digital | University | Analytical and Organic Chemistry |
| 8 | Increase student motivation and achievement for an undergraduate physical chemistry course ( | Germany | Chemory game | Digital | University | Physical chemistry |
| 9 | Learning of common laboratory apparatus in chemistry ( | Turkey | Picture Chem | Non-digital | High school graduates | Chemistry laboratory equipment |
| 10 | Teaching and learning of the ring flip of cyclohexane ( | United States | Chairs! | Digital | Undergraduate | Cyclohexane |
| 11 | Evaluate the effectiveness of using mobile augmented reality (AR) instructional material for Year 10 science students in a secondary school in Brunei Darussalam ( | Brunei | Mobile augmented reality (AR) application | Digital | Secondary school | Redox reaction |
| 12 | Evaluate the effectiveness of Game-Based Learnings on Elementary School Students' achievement ( | Iran | Misha and Kosha Game-Based Learnings | Digital | Elementary | Elementary science |
| 13 | Review chemical nomenclature in an engaging and fun way on their own by answering random questions from a database with over 700 questions ( | Brazil | Chemical Nomenclature | Digital | High school and undergraduate students | Chemical Nomenclature |
| 14 | Implementations of Molebots and other media ( | United States | Molebots | Digital | High school and university | Chemical Nomenclature |
| 15 | Strengthening students' abilities in identifying the names and formulas of anions and cations ( | Turkey | Ion Hunters | Non-digital | Undergraduate | Naming anions and cations and |
| 16 | Engagement and enhancement of problem-solving skills and hands-on experiences ( | Canada | ChemEscape | Non-digital | Grade 4–12 and first-year undergraduate level | Laboratory activities |
| 17 | Communicate key concepts using multiple communication methods (visual, verbal, acting) ( | Canada | Card game and bioplastic synthesis activity | Non-digital | Grades 5–8, Second-year engineering students | Materials and Polymer Chemistry |
| 18 | Develop a game for pre-service teachers on typical students' misconceptions using Participatory Action Research ( | Germany | Pantomime MisCoAct | Non-digital | High school teachers | Nature of matter, Acids and Bases, Electrochemistry, Chemical bonding, equilibrium, and reactions |
| 19 | Improving students' wellness and organic chemistry skills during the COVID-19 Outbreak ( | United States | ChemDraw | Digital | High school, Undergraduate | Chemistry laboratory |
| 20 | Time effect of cooperative games on students' emotions of learning science and the treatment effect on their chemistry achievement ( | Taiwan | Cooperative Games (such as cads, board games, and riddles) | Both digital and non-digital | High school | Basics of chemical elements and compounds |
| 21 | Individually review organic reactions in an engaging and fun way by answering over 600 multi-choice questions ( | Brazil and France | ORG600 (organic reactions game) | Digital | University | Organic reactions |
| 22 | Enhancing student employability ( | United States | Work-integrated learning (WIL) | Digital | University | Chromatography |
| 23 | Enhancing students' understanding of organic reaction mechanisms and developing mechanistic thinking skills ( | Singapore | CheMakers | Non-digital | Undergraduate | Organic chemistry |
| 24 | Facilitating conceptual understanding of the names, formulas, types, and reactions of acids, bases, and salts among high school and university students ( | Turkey | ABSQR Code Game | Digital | High school and university students | Acids, bases, and salts |
Figure 2Chronological order of publication for games developed and used to teach chemistry.
Figure 3Count of studies related to chemistry games conducted in various countries across the globe.
Figure 4Rate of games implemented across educational levels.
Figure 5Delivery modes of the identified educational games.