| Literature DB >> 35645597 |
Omar Talbi1, Abdelkader Ouared1.
Abstract
Determining student motivation within the context of Learning Analytics is fundamental for academic students to realize their educational goals. We aim to perceive the student's motivation state at a high level of abstraction and act accordingly to deal with motivation issues. We investigate how Model-Driven Engineering paradigms capture the essence of a motivation domain and provide deep automation in stimulating students' tasks. In this paper, first, we propose a Conceptual Modeling Approach that provides a unified environment in which all dimensions of students' motivation are explicitly defined. Secondly, a guideline, allows educational stakeholders to perceive the states of change in students' motivation. Third, the issue of student motivation is addressed by making a mechanism that stimulates students. Finally, to stress our approach and to prove how it is useful, we present a global usage scenario for our system called Hafezni. Sixteen Master's students of the computer science department of the Ibn Khaldoun University of Algeria participated in the experiment. Results showed that our approach allows educational actors to perceive the motivational state of the student. The Hafezni mobile app is useful according to learners and educational stakeholders. Finally, the student motivation makes sense on the causality of failure/success with an acceptable percentage of correctly classified instances increased from 69.23% to 96.13%.Entities:
Keywords: Conceptual modeling; Goal-oriented modeling; Learning analytics; Machine learning; Mobile application; Student’s motivation
Year: 2022 PMID: 35645597 PMCID: PMC9130997 DOI: 10.1007/s10639-022-11091-8
Source DB: PubMed Journal: Educ Inf Technol (Dordr) ISSN: 1360-2357
Fig. 19Excerpt of Decision Tree Instance
Fig. 1Student State Motivational Dynamics
Fig. 2Understanding student motivation
Fig. 3The abstraction level view: learning indicators, motivational state, and further behavioral outcomes
Fig. 4Overall view of the process proposed
Fig. 5Requirement Model of the Student’s Motivation Analysis
Fig. 6Excerpt of LMS learning activities Metamodel
Fig. 7Generation of the motivation state behind student behavior based on Goal-model
Listing 1Example JSON fragment illustrates xAPI representation of an edX video resumed event
Fig. 8Learning Motivation State Model
Fig. 9Process of perceive and boost the student’s motivation
Fig. 10Perceive the student’s motivation state process
Fig. 11Excerpt of our SPL: The variability on the students’ profiles, the motivation aspects, and their behavior learning indicators
Fig. 12Architecture of our system Hafezni
Fig. 13Proof-of-concept prototype (Screenshots)
Fig. 14Integration of Hafezni Mobile App with LMS Moodle
Fig. 15The usage scenario of Hafezni
Fig. 16Wireframe-based UX Design of Hafezni
Fig. 17Snapshot of Hafezni smartphone application GUI
Questionnaire answers with the percentage of each answer
| Hafezni Mobile Application | Experiment |
|---|---|
| 1. Easy to use. | (A-50%), (D-50%) |
| 2. Impacts the motivational perception of users like Value. | (SA-27%), (A-50%), |
| (U-12%), (D-11%) | |
| 3. Readable and understandable notifications and motivation texts. | (SA-32%), (A-27%), |
| (D-29%), (U-12%) | |
| 4. Clearness and understandability of the visual elements’ representation. | (SA-29%), (A-36%), |
| (U-25%), (D-14%) | |
| 5. Clarity on how different aspects of motivation are presented to users, textually and visually. | (SA-25%), (A-38%), |
| (U-25%), (D-12%) | |
| 6. Usefulness of the user manual of the application. | (SA-40%), (A-35%), |
| (D-25%) | |
| 7. Usefulness as helps students to maintain or address their motivation issue. | (SA-25%), (A-38%), |
| (U-25%), (D-12%) | |
| 8. Help students to adopt an approach to success than being afraid of failure. | (SA-38%), (A-37%), |
| (U-25%) | |
| 9. I do not have problems in adopting the solution. | (SA 20%), (A-48%), |
| (U-16%), (D-16%) | |
| 10. Useful educational tool for students. | (SA-19%), (A-37%), |
| (U-23%), (D-21%) |
Fig. 18Summary of models comparison
Examples of rules extracted from the dataset
| Line | Model | Rule | Outcome | Outcome |
|---|---|---|---|---|
| 1 | DT | If | Success | 87% |
| and all | ||||
| 2 | DT | If | Failure | 86% |
| and | ||||
| and | ||||
| and | ||||
| 3 | DT | If | Success | 80% |
| and | ||||
| 4 | DT | If | Failure | 97% |
| and number of | ||||
| 5 | RF | If not all | success | 90% |
| and Baccalaureate-Category =“Scientific” OR “Science Exact” | ||||
| and | ||||
| and | ||||
| 6 | RF | If Mathematics Grade (Score > 12 ) and Probability | Failure | 92% |
| and Statistic Grades (Scores ≤ 10 ) or Statistical Grade ≤ 10 | ||||
| and Grade Linguistic is Low Level ( | ||||
| 7 | RF | If Not all | Success | 78% |
| and | ||||
| and ’Algebra/Prob’ are achieved ( | ||||
| has not a Good Background on Statistic | ||||
| 8 | RF | If | Success | 97% |
| ≥ threshold ( |
: Course Prerequisites in which a particular Course C is involved, C(1..n): Number of Course Prerequisites of a particular Course C, is Fundamental Unit, is Methodological Unit and is Discovery Unit. TSC is Timing of Completing activities indicator and TCC is Timing of Completing activities indicator
Fig. 20Example of instance motivation students
Fig. 21Student State Motivational Dynamics before/after stimulation: The change in motivational aspects appears in learning behavior indicators variation