Literature DB >> 35616820

Self-Generated Motives of Social Casino Gamers.

Hyoun S Kim1, Sophie Coelho2, Michael J A Wohl3, Matthew Rockloff4, Daniel S McGrath5, David C Hodgins5.   

Abstract

Social casino games have achieved widespread popularity, and are accessed by more than 85 million people each day. Yet, why people play social casino games is largely unknown. To address this gap, an inductive approach was taken to better understand the motives for playing social casino games, as well as the motives for transitioning from social casino gaming to gambling and vice versa. To this end, 269 social casino gamers were asked to provide a ranked list of their motives for playing social casino games. Additionally, we asked participants their motivations for transitioning from gambling to social casino gaming (n = 202) or vice versa (n = 67). A total of 795, 605, and 201 unique responses describing motives for playing social casino games, transitioning from social casino gaming to gambling, and transitioning from gambling to social casino gaming, respectively, were analyzed using a thematic content analysis. The most frequently endorsed motive for playing social casino games was for enhancement (e.g., fun, challenge). Participants also noted playing to earn rewards, including money, and for social reasons. Several motives linked social casino game play to gambling. These included: to hone gambling-related 'skills', a desire to transition to gambling to win real money, and as a gambling harm-reduction strategy. Motives for playing social casino games did not differ significantly between those who first gambled and then transitioned to social casino gaming and vice versa, suggesting that once people begin playing social casino games, they have similar motives for continued engagement. The present study contributes to understanding the immense popularity of social casino games and their links to gambling.
© 2022. The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature.

Entities:  

Keywords:  Convergence; Gambling; Motives; Social casino games; Thematic content analysis

Year:  2022        PMID: 35616820     DOI: 10.1007/s10899-022-10135-5

Source DB:  PubMed          Journal:  J Gambl Stud        ISSN: 1050-5350


  10 in total

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4.  Self-Generated Motives for Not Gambling Among Young Adult Non-gamblers.

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5.  Who Spends Money to Play for Free? Identifying Who Makes Micro-transactions on Social Casino Games (and Why).

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Journal:  J Gambl Stud       Date:  2017-06

Review 6.  Boredom: a review.

Authors:  R P Smith
Journal:  Hum Factors       Date:  1981-06       Impact factor: 2.888

7.  Comparing undergraduate and community-recruited adult non-gamblers' motives for not gambling: Do they differ?

Authors:  Christina L Rash; Hyoun S Kim; David C Hodgins; Daniel S McGrath
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8.  Offering small tangible rewards within social casino games increases in-play bets but does not impact real-money gambling.

Authors:  Hyoun S Kim; Matthew Rockloff; Diandra Leslie; Daniel S McGrath; Michael J A Wohl; David C Hodgins
Journal:  Addict Behav       Date:  2021-05-11       Impact factor: 3.913

Review 9.  Distinguishing between gaming and gambling activities in addiction research.

Authors:  Daniel L King; Sally M Gainsbury; Paul H Delfabbro; Nerilee Hing; Brett Abarbanel
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10.  Who Pays to Play Freemium Games? The Profiles and Motivations of Players Who Make Purchases Within Social Casino Games.

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  10 in total

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