| Literature DB >> 35610980 |
Francisco Javier Gil-Espinosa1, Adriana Nielsen-Rodríguez2, Ramón Romance2, Rafael Burgueño3.
Abstract
Smartphone applications (apps) are thought to be an adequate instructional strategy not only to improve the quality of the teaching in physical education (PE), but also to effectively promote leisure-time physical activity (PA) of adolescent students in this context. Although the use of smartphone apps has been generalized in PE, little is known about the curricular approach of smartphone apps to be implemented by teacher to teach specific curricular contents in PE lessons. Therefore, the aim of this research was threefold: a) to conduct a systematic search for smartphone apps focused on PA and sport; b) to assess the features, content and quality of every included smartphone app; and c) to analyze the relationships between every selected app and the secondary PE curriculum. Systematic searches were completed on Google Play Store from January 2021 to March 2021. Apps were included when they met: main goal focused on PA and sport; permitted use by underage; they are free; user scores of at least 4. The app selection process was carried out by several reviewers and concordance measures were estimated. Additionally, an app quality assessment was independently conducted by three reviewers. A total of 18 apps focused on PA were included. Particularly, eight apps were suitable for fitness, health and quality of life curricular content; two for sports content; four for body expression content; and four apps for outdoor PA content. The mean quality score was 4.00. Apps could be helpful for teachers to implement the secondary PE curriculum and effectively promote PA among adolescent students.Entities:
Keywords: Digital literacy; Educational technology; Mobile device; Mobile phone app; Secondary school
Year: 2022 PMID: 35610980 PMCID: PMC9118821 DOI: 10.1007/s10639-022-11108-2
Source DB: PubMed Journal: Educ Inf Technol (Dordr) ISSN: 1360-2357
Fig. 1Flow diagram displaying the app selection process
Apps linked to the fitness, health and life quality curriculum content block
| Fitness, health and life quality | ||
|---|---|---|
| App | Description | Possible practical applications in PE(*) |
| Adidas Runtastic | Develops activity tracking apps and services such as training logs, data analysis, comparisons to other users, and other functions to help users improve their overall fitness | Creation of individual or collective challenges. Interdisciplinarity with subjects such as Geography and history and biology, among others. Encourage the autonomy of the students by facilitating them to prepare the exercises and physical activity and then share it with the rest of the group-class. |
| Gowod | Allows to test and improve the mobility and flexibility | |
| Mapmyrun | Know your distance, pace, calorie burn, elevation, and more | |
| Realfooding | Food database, food scan, food log, user community | |
| Smartwod generator | Workouts to choose based on the equipment available | |
| Strava | Internet service for tracking human exercise which incorporates social network features. It is mostly used for cycling and running using GPS data | |
| Stretching & Flexibility at home | Allows you to know popular stretching exercises | |
| Sworkit | Allows to customize and play personalized video workouts | |
(*)Based on (Cabrera Ramos et al., 2019; Cummiskey, 2011; Gil-Espinosa et al., 2020; Mokmin & Jamiat, 2021; Papastergiou et al., 2021; Vega-Ramírez et al., 2020)
Apps linked to the games and sports curriculum content block
| Games and sports | ||
|---|---|---|
| App | Description | Possible practical applications in PE(*) |
| Leverade real play | Organisation of team sports activities | Allows students to be empowered by organizing competitions. Interdisciplinarity with subjects such as mathematics. |
| Team maker | Creation of groups and teams | |
(*)Based on (Andre & Hastie, 2018; Cecchini and Carriedo, 2020; Díaz, 2020; Vega-Ramírez et al., 2020)
Apps linked to the body expression curriculum content block
| Body expression | ||
|---|---|---|
| App | Description | Possible practical applications in PE(*) |
| Acrosport eps | Pre-made body figures and involve students in a creation process | Learning application based on creative projects, choreographic compositions, rhythm, characterizations, among others. |
| Just dance | Songs and choreographies without the need for a game console | |
| TikTok | Is a video-sharing social networking service | |
| Youcam makeup | Try makeup trends with live camera. Edit selfies with retouching | |
(*)Based on (Bodsworth & Goodyear, 2017; Gorman, et al. 2019; Martínez, 2019; Phelps et al., 2021)
Apps linked to the outdoor PA curriculum content block
| Outdoor physical activity | ||
|---|---|---|
| App | Description | Possible practical applications in PE(*) |
| Geocaching | It is based on hiding and finding “treasures” (objects left by users) with the help of GPS | Carrying out tours on the natural or urban environment. Interdisciplinarity with other subjects such as geography and history, biology, mathematics, physics and chemistry. Calculation of scales and mathematics. |
| QR scanner | Decode QR codes directly | |
| Maps | Navigate with GPS in real time | |
| Munzee | Game based on geolocation, that is, through locations via GPS | |
(*)Based on (Gallego-Lema et al., 2017; Jansson et al., 2019; Michalakis et al., 2020; Ruiz et al. 2020)