| Literature DB >> 35607499 |
Xing Zhang1,2, Matthew H E M Browning3, Yong Luo2, Hansen Li1.
Abstract
Physical activity is essential to maintain physical and mental health. Unfortunately, insufficient physical activity has become a common phenomenon worldwide in the past decade, and the absence of interest in physical activity is assumed a reason. Therefore, strategies for fostering interests and promoting public engagement are in need. We conducted a questionnaire survey during September 2021 that involved 1202 adults to capture data on sports and relevant cartoon watching experiences during childhood; Intensity and frequency of physical activity, depression (PHQ-9), and anxiety (GAD-7) during adulthood. Structural equation modeling was employed to examine pathways between watching sports cartoon in childhood and physical activity and mental health in adulthood. The results suggest that childhood sports cartoon watching may have indirect and positive impacts on adult physical activity and, in turn, on mental health. Childhood sports experience is a critical mediator role linking childhood sports cartoon watching, adult physical activity, and adult mental health. In conclusion, watching sports cartoon may help cultivate sports interests and promote children's participation in sports, and the sports experiences may be a continuous and beneficial factor that connects childhood and adulthood. These findings indicate a framework to understand the durative positive impact of cartoons and maybe other children's film and television works.Entities:
Keywords: Child; Childhood; Mental health; Physical activity; Sports; Sports cartoon
Year: 2022 PMID: 35607499 PMCID: PMC9123224 DOI: 10.1016/j.heliyon.2022.e09417
Source DB: PubMed Journal: Heliyon ISSN: 2405-8440
Figure 1Conceptual model of childhood sports cartoons watching – adult mental health pathways.
Summary statistics of the study population.
| Variables | Category | Mean (SD) | Percentage |
|---|---|---|---|
| Gender | Male | 799 (66.47%) | |
| Female | 403 (43.53%) | ||
| Age (years) | 27.48 (7.11) | ||
| Childhood sports cartoons experiences | Never | 91 (7.57%) | |
| Seldom | 192 (15.97%) | ||
| Occasionally | 310 (25.79%) | ||
| Sometimes | 338 (28.12%) | ||
| Usually | 123 (10.23%) | ||
| Almost every day | 148 (12.32%) | ||
| Childhood sports experiences | None | 38 (3.16%) | |
| Seldom | 208 (17.30%) | ||
| Occasionally | 352 (29.28%) | ||
| Sometimes | 414 (34.44%) | ||
| Usually | 77 (6.40%) | ||
| Almost every day | 113 (9.40%) | ||
| Adult physical activity | Frequency (score) | 3.45 (1.85) | |
| Intensity (score) | 2.55 (1.41) | ||
| Adult depression (PHQ-9 score) | 4.99 (5.08) | ||
| Adult anxiety (GAD-7 score) | 4.27 (4.63) |
Figure 2The final SEM model with standardized effects (β). ∗, p < 0.05; ∗∗, p < 0.01; ∗∗∗, p < 0.001. R2, explained variance. PA, physical activity
Standardized direct and indirect pathways of the model.
| Effect | Pathways | β (95% CI) | |
|---|---|---|---|
| C→PA | 0.114 (0.084, 0.148) | <0.001 | |
| Total | C→D | -0.041 (-0.064, -0.022) | <0.001 |
| C→A | -0.044 (-0.066, -0.025) | <0.001 | |
| C→S | 0.302 (0.246, 0.363) | <0.001 | |
| S→PA | 0.377 (0.300, 0.450) | <0.001 | |
| Direct | S→D | -0.087 (-0.157, -0.018) | 0.014 |
| S→A | -0.095 (-0.157, -0031) | 0.004 | |
| PA→D | -0.130 (-0.212, -0.045) | 0.002 | |
| PA→A | -0.134 (-0.219, -0.049) | 0.002 | |
| C→S→PA | 0.114 (0.084, 0.148) | <0.001 | |
| C→S→PA→D | -0.015 (-0.027, -0.005) | 0.002 | |
| Indirect | C→S→PA→A | -0.015 (-0.028, -0.006) | 0.002 |
| C→S→D | -0.026 (-0.050, -0.006) | 0.011 | |
| C→S→A | -0.029 (-0.051, -0.010) | 0.003 |
Note: C, childhood cartoon watching; S, sports experiences; PA, physical activity; A, anxiety; D, depression.