Jens R Chapman1, Jeffrey C Wang2, Karsten Wiechert3. 1. Swedish Neuroscience Institute, Swedish Medical Center, Seattle, WA, USA. 2. USC Spine Center, Los Angeles, CA, USA. 3. Schön Klinik München Harlaching, Munich, Germany.
Among the five leading buzzwords of next generation spine care—with so called “Minimally
Invasive spine surgery,” “Robotics,” “Virtual Reality”(VR), “machine learning,” (ML) and
“Artificial Intelligence” (AI) leading the way—the latter three entities are all based on
large-scale data gathering and processing endeavors aimed at enhancing spine care in an
artificially created digital realm. The promise of these three abstract entities centers not
around concrete goals of things like achieving better spinal decompression, alignment or
fixation techniques, improving fusion quality, or even creating novel tissue regeneration
options. Instead they aim for abstract achievements, like incrementally improved precision
information gathering through pattern recognition and application (ML), enhanced nonhuman
decision making (AI), as well as experiential educational and patient interaction options
offered by a digitally enhanced version of our reality through virtual reality (VR). All three
of these abstract entities are increasingly morphing from possibilities to feasibilities and
even realities of medical care and we indeed might not be too far away from them becoming
routine applications in our complex field of Spine care. It seems not farfetched to imagine
that these three technological entities are not going to remain individual endpoints but may
merge into a greater all-encompassing digital entity—a spine “metaverse” with an alternate
“existence” of stakeholders in spine care actively participating within this new
dimension.The potential of a digital alternate “human” existence has been an enticing fantasy of the
science fiction realm probably first introduced in the 1984 “Neuromancer” novel series of the
Canadian-American writer William Gibson, who had his characters operate around a virtual
reality space he called “Matrix.”
In 1992, the writer American Neal Stephenson coined the term
“metaverse” in his novel “Snow Crash” as descriptive term
of a parallel virtual universe with close intersections to the real world (in addition to his
predicted cryptocurrencies and post nation state governance structures meted out by powerful
entrepreneurs and corporations).
In what could be a case of truth being stranger than fiction, one of the leading social
media corporations of our times announced its rebranding using the ancient Greek prefix “Meta
Platforms Inc” almost to the date 30 years after the publication of the first edition of
“Snow Crash.”
The choice of the prefix “meta” is interesting in itself as it connotates a variety of
meanings, including “coming behind or beyond an event or focal object”; implying “change or
transformation”; and “transcending or substituting” (to name a few options offered in the
Merriam-Webster dictionary).
In our medical world, we are well familiar with the applications of the prefix “Meta”
in applications like “Metacarpal,” “Metastasis,” and
“Metanalysis.” Some of the early concepts of this platform promise its
users to be able to migrate throughout its various media formats in form of one’s own
individually created and accessorized avatar. So far, the responses to this attempt at future
proofing its business development have met with mixed market place responses; however, the
foundation of a marketable digital parallel universe has now been laid down by one of the
largest social media corporations of our era.[5,6] In fact, significant real world market value investments have already been
made in the alternate digital life space as seen in the $1.2 million dollar real estate
acquisition (using—of course—cryptocurrency) of a 52 parcel plot in a place called
“Decentraland” by a Non-fungible Token (NFT) auction house in January 2022.
That the parallel virtual world indeed has legs can be seen in the continued success in
ventures like “Second Life,” which has been officially in existence since 2009 and reports 70+
million registered accounts and 11,800,000 visits over the 6 months preceding January 2021
including financial transactions for properties and personal modifications and even featuring
a Reuters news agency bureau.
For younger generations, alternate virtual lifestyles have become firmly established in
game environments such as Minecraft and Fortnight. Whoever the eventual proprietors and
whatever the eventual format or naming will be, a “metaverse” type digital
sphere as a daily companion to human life seems to take shape more concretely and may become
the successor to the present day more mundane “internet.” As these developments continue to
unfold in real time, the 30th anniversary of the creation of the “metaverse” entity might be a
suitable occasion to dream up some possible applications for a future Spine care in such an
entity, a literal “Spine Metaverse” (or “Meta Spineverse”).Education: As the two year epochal COVID-19 pandemic continues to wind
through its permutations of the Greek alphabet, the traditional medical conventions and
meetings industry has yet to get back on its feet. Professional societies, exhibitors, and
conventioneers have become nervous about the future of large-scale in-person meetings as
digital meeting platforms, such as “ZOOM” and “Teams,” and others have become a well-accepted
highly convenient global gathering options. There are, of course, a number of limitations,
such as hands-on training for surgeons on cadavers and lack of a “life-like” engagement.
Increasingly, far less expensive virtual reality augmentation and holographic projections that
do not make viewers sick stand to give in-person meetings a real run for their customer. For
the device industry and professional societies, a sustained drop in meeting attendance will
have serious consequences as their marketing concepts (and budgets) will have to be adapted to
a more individualized end-user sphere, such as offered in a future digital realm. In this
context the education sphere seems to be an ideal application of a future Spine Metaverse
(Metaspine verse) or—to keep it clean and above board—a “Medical Life” version of “Second
Life.” Imagine attending future “Global Spine Congress” events represented by your
holographically projected avatar self as you migrate through the venues of such a space while
interacting with your colleagues from around the world.Patient education and consultations: The current educational value of the
internet with its unregulated access options continues to be a bewildering experience for
patients. The COVID-19 crisis has made virtual visits a common place encounter and will be
here to stay at least as an alternate to conventional in-person visits. While the absence of
meaningful physical examination remains a formidable obstacle to specialists like Spine
surgeons, future delegated and digitally recorded surrogate standardized examinations may make
such a deficiency obsolete. As a metaverse enhanced with dedicated digitized medical
properties seemingly is becoming reality, it is not far-fetched that medical practices with
big name caché will be interested in opening formal virtual representations as patient access
points starting with information kiosks and later enhanced by direct avatar-based consultation
and non-physical treatment resources. Instead of cumbersome internet navigations an interested
patient could enter the Spine Metaverse and enter an integrated information and interactive
care destination of their choice. It would not be too far-fetched to imagine future patient
avatars loaded with their encrypted medical history and studies interacting with duly
accredited avatar physicians of their choice for consultative advice and even
noninterventional care. For us as spine surgeons, digitally rendered surgical planning images
would also be a very feasible enhancement to current trigonometric alignment calculations.Remote care: For chronic ailments like hypertension, adult-onset diabetes,
morbid obesity and some mental health conditions, which are expensive and ineffective to
manage with conventional care delivery models, biometrically enhanced virtual care models with
psychological group support programs, such as mindfulness and cognitive behavioral training,
could offer enhanced near-term interaction options in a future medical metaverse. In fact,
remote virtual nursing care, perhaps even enhanced by robotic end-user delivery units, has
been touted as a potential remedy to alleviate the seemingly ubiquitous nursing personnel
shortage. In a Spine Metaverse such implementations may become second nature to all involved
due to the more life-like immersion offered by such a simulated care environment.Robotic surgery: While current iterations of robotic Spine surgery are
limited to serving as glorified pedicle screw placement machines, other specialties have
developed true remote surgery options, for instance in Urology with prostate surgery or
endovascular Neurosurgery. These present-day applications feature haptic controls and offer a
glimpse into a future where a spine surgeon sitting behind a remote monitor could perform
precision decompression and instrumentation surgery. A Spine Metaverse could serve as a
transactional space for such care delivery between a real-life patient in an actual hospital
and a remote surgeon operating from their own home base, with the metaverse also serving as
the third-party facilitator and accrediting body.Research: A Spine Metaverse could be an ideal forum not only for lively
information exchanges but also serve as a natural focal point for organically grown visual
displays of large-scale data collections. Curating such efforts while avoid fraud and abuse,
such as seen in the beginning of the Covid pandemic, would fall upon respected networked data
clearing houses of the future, such initiated by the Global Burden of Disease projects
fostered by the Bill and Melinda Gates Foundation.Reality Check: While these surely are enticing future visions the actual
reality on the ground in 2022 suffers from far more mundane problems that continue to hamper
present day spine care delivery. For instance, as a profession, we still cannot agree on even
basic spine terminologies and treatments, and one can argue pretty convincingly that we still
do not actually really have a good handle on what “spine outcomes” actually should be to prove
value of a care instance. From a technology application perspective, does a virtual reality
guided robotically applied fixation system truly provide value added to large populations in
the future, or are they more an expression of the vanities of patients, surgeons and the
device industry? From a data analytics perspective, variations in care delivery remain
frustratingly challenging. The true complexity of patient variables and expectations, which so
far eludes mathematical modeling attempts, continues to flabbergast predictive analytics.
(Personal observation) With this reality the growing gospel-like belief in
a savior of artificial intelligence to guide us to better decision making about healthcare in
the future actually lacks its most foundational basis.
Perhaps most importantly, access to even basic spine care is globally significantly
hampered due to the general unaffordability of such advanced care and more recently due Covid
induced shortages of nursing, hospital beds and nursing homes. A Spine Metaverse cannot be
expected to somehow fix these fundamental infrastructural problems.It will be compelling to see how technological advances and entrepeneurship actively engaged
in the digital realm will change our world in general and our lives concretely. If the
priorities of the real world—high quality spine care rendered in a timely, efficient and
accountable fashion for an increasingly older and sicker world population—fail to be
addressed, even the coolest digital parallel universe will remain nothing but a digital
playground—a “Vaporware” (technical term for vague future software iterations).