| Literature DB >> 35502506 |
Jea Woog Lee1, Sung Je Park1, Soyeon Kim2, Un Sun Chung3, Doug Hyun Han4.
Abstract
BACKGROUND: Smartphone use patterns may predict daily life efficacy and performance improvements in sports. Additionally, personal characteristics may be associated with smartphone overuse.Entities:
Keywords: Data Science; Novelty Seeking; Reward Dependence; Serious App; Smartphone Log Data; Temperament and Character Inventory
Mesh:
Year: 2022 PMID: 35502506 PMCID: PMC9062277 DOI: 10.3346/jkms.2022.37.e143
Source DB: PubMed Journal: J Korean Med Sci ISSN: 1011-8934 Impact factor: 5.354
Demographic and temperamental characteristics
| Variables | Elite students (n = 37) | General students (n = 114) | Statistics | |
|---|---|---|---|---|
| Age, yr | 22.65 ± 1.53 | 22.39 ± 1.72 | z = 1.04, | |
| Gender (men/women) | 62/52 (54.4/45.6) | 21/16 (56.8/43.2) | χ2 = 0.06, | |
| School grade | χ2 = 0.96, | |||
| 1 | 6 (16.2) | 19 (16.7) | ||
| 2 | 10 (27.0) | 40 (35.1) | ||
| 3 | 14 (37.8) | 37 (32.5) | ||
| 4 | 7 (18.9) | 18 (15.8) | ||
| Temperament | ||||
| Novelty seeking | 33.41 ± 8.60 | 26.50 ± 9.94 | z = 3.35, | |
| Harm avoidance | 25.51 ± 6.11 | 23.09 ± 9.61 | z = 1.23, | |
| Reward dependence | 21.83 ± 2.91 | 18.51 ± 4.71 | z = 3.77, | |
| Persistence | 8.57 ± 1.41 | 7.13 ± 2.24 | z = 3.81, | |
| Characteristics | ||||
| Self-directedness | 35.30 ± 5.92 | 30.86 ± 8.04 | z = 3.04, | |
| Cooperativeness | 34.84 ± 4.21 | 34.23 ± 7.83 | z = 0.07, | |
| Self-transcendence | 44.05 ± 11.31 | 31.35 ± 18.62 | z = 3.12, | |
Values are presented as number (%) or mean ± standard deviation.
*Statistically significant.
Comparison of app use patterns between elite and general students
| Variables | Elite students (n = 37) | General students (n = 114) | Statistics | |
|---|---|---|---|---|
| Frequently used apps | ||||
| Social networking as first choice | 21 (56.8) | 67 (58.8) | χ2 = 0.05, | |
| Entertainment as second choice | 22 (59.4) | 65 (57.0) | χ2 = 0.07, | |
| Serious as third choice | 19 (45.9) | 36 (31.6) | χ2 = 4.72, | |
| App use time (hours:minutes) | ||||
| Total | 108:28 ± 72:33 | 113:51 ± 102:10 | z = 1.42, | |
| Social networking | 47:18 ± 33:11 | 49:17 ± 23:49 | z = 0.68, | |
| Entertainment | 51:43 ± 35:39 | 56:43 ± 33:05 | z = 1.23, | |
| Serious | 7:30 ± 9:02 | 3:51 ± 6:12 | z = 2.79, | |
| Others | 2:15 ± 5:00 | 5:05 ± 15:31 | z = 1.95, | |
Values are presented as number (%) or mean ± standard deviation.
*Statistically significant.
Hierarchical logistic regression analysis
| Category | Model 1 | Model 2 | Model 3 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| B | Wald | OR | 95% CI | B | Wald | OR | 95% CI | B | Wald | OR | 95% CI | |||
| Demo | Age | 0.086 | 0.560 | 1.090 | 0.870–1.366 | 0.109 | 0.537 | 1.115 | 0.761–1.407 | 0.047 | 0.080 | 1.049 | 0.750–1.444 | |
| Sex | 0.067 | 0.031 | 1.070 | 0.503–2.275 | −0.171 | 0.131 | 0.843 | 0.352–2.287 | −0.450 | 0.723 | 0.638 | 0.261–1.964 | ||
| Edu | 0.016 | 0.050 | 1.016 | 0.885–1.166 | 0.008 | 0.008 | 1.008 | 0.829–1.169 | 0.010 | 0.011 | 1.010 | 0.836–1.200 | ||
| TCI | NS | 0.074 | 5.430 | 1.077* | 1.002–1.143 | 0.071 | 4.369 | 1.074* | 1.001–1.144 | |||||
| HA | 0.117 | 7.251 | 0.889 | 0.742–0.935 | 0.186 | 1.671 | 1.031 | 0.751–0.932 | ||||||
| RD | 0.285 | 8.773 | 1.330* | 1.021–1.618 | 0.258 | 5.771 | 1.294* | 1.038–1.579 | ||||||
| Ps | 0.333 | 3.353 | 1.395 | 0.884–1.875 | 0.286 | 1.903 | 1.331 | 0.880–1.982 | ||||||
| SD | 0.070 | 2.206 | 1.072 | 0.970–1.172 | 0.067 | 1.673 | 1.069 | 0.964–1.177 | ||||||
| Co | 0.084 | 3.585 | 1.083 | 0.745–0.929 | 0.086 | 1.680 | 1.084 | 0.718–0.910 | ||||||
| ST | 0.097 | 0.019 | 1.013* | 1.001–1.122 | 0.093 | 0.016 | 1.090* | 1.064–1.128 | ||||||
| App use pattern | Total | 0.002 | 0.091 | 1.000 | 0.999–1.000 | |||||||||
| SNS | 0.003 | 0.674 | 1.000 | 0.999–1.000 | ||||||||||
| Ent | 0.010 | 1.783 | 1.000 | 0.787–0.978 | ||||||||||
| SER | 0.077 | 3.911 | 1.059* | 1.001–1.117 | ||||||||||
| Others | 0.057 | 3.183 | 1.000 | 0.989–1.011 | ||||||||||
| Indices | Model | |||||||||||||
| −2 LL | 168.201 | 167.387 | 124.409 | 113.091 | ||||||||||
| Step χ2/ | N/A | 0.8/0.86 | 42.9/0.001 | 11.3/< 0.04 | ||||||||||
| Model χ2/ | N/A | 0.8/0.86 | 43.7/< 0.001 | 55.1/< 0.001 | ||||||||||
| NagR2 | N/A | 0.008 | 0.375 | 0.455 | ||||||||||
| Class accur | 75.5 | 75.5 | 84.8 | 87.4 | ||||||||||
−2LL, −2 log likelihood, NagR2; class accur, classification accuracy (%), dependent variable, elite student group, Model 1: Demo, Model 2: Demo + TCI, Model 3: Demo + TCI + smartphone app use pattern (app use pattern).
OR = odds ratio, CI = confidence interval, Demo = demographic characteristics, Edu = educational year, NS = novelty seeking, HA = harm avoidance, RD = reward dependence, Ps = persistence, SD = self-directedness, Co = cooperativeness, ST = self-transcendence, SNS = social network service, Ent = entertainment, SER = serious app, −2LL = −2 log likelihood, TCI = temperament and character inventory, class accur = classification accuracy.
*P < 0.001.
Fig. 1The correlations between biogenetic traits and app use time. (A) The correlation between the use time of serious app and the scores of novelty seeking, r = 0.32, P = 0.007. (B) The correlation between the use time of serious app and the scores of reward dependence, r = 0.32, P = 0.007. (C) The correlation between the use time of serious app and the scores of Self-Transcendence, r = 0.35, P = 0.006.
Result of path analysis
| Path | β | SE | |||
|---|---|---|---|---|---|
| NS | → | Serious app | 0.369 | 0.027 | 6.387*** |
| RD | → | Serious app | 0.313 | 0.028 | 6.210*** |
| P | → | Serious app | 0.209 | 0.082 | 5.612* |
| SD | → | Serious app | 0.022 | 0.042 | 0.249 |
| ST | → | Serious app | 0.291 | 0.070 | 5.990*** |
| NS | → | Theoretical performance | −0.100 | 0.089 | −1.769 |
| RD | → | Theoretical performance | 0.455 | 0.024 | 8.214*** |
| P | → | Theoretical performance | 0.264 | 0.031 | 5.837** |
| SD | → | Theoretical performance | 0.089 | 0.091 | 0.318 |
| ST | → | Theoretical performance | 0.114 | 0.072 | 2.124 |
| NS | → | Sports performance | 0.382 | 0.027 | 6.967*** |
| RD | → | Sports performance | 0.102 | 0.087 | 1.815 |
| P | → | Sports performance | 0.314 | 0.025 | 6.226*** |
| SD | → | Sports performance | 0.001 | 0.093 | 0.021 |
| ST | → | Sports performance | 0.012 | 0.092 | 0.071 |
| Serious app | → | Theoretical performance | 0.578 | 0.021 | 11.495*** |
| Serious app | → | Sports performance | 0.531 | 0.022 | 10.348*** |
χ2 = 144.371, df = 64, P value = 0.001, Tucker-Lewis index = 0.918, comparative fit index = 0.906, root mean square error of approximation = 0.057, root mean square residual = 0.064.
SE = standard error, NS = novelty seeking, RD = reward dependence, P = persistence, SD = self-directedness, ST = self-transcendence.
*P < 0.050, **P < 0.010, ***P < 0.001.
Fig. 2Path analysis of temperament and character inventory, serious app and theoretical/sports performance.
NS = novelty seeking, RD = reward dependence, P = persistence, SD = self-directedness, ST = self-transcendence.