| Literature DB >> 35497031 |
Björn Rohles1, Susanne Backes2, Antoine Fischbach2, Franck Amadieu3, Vincent Koenig1.
Abstract
Learning and assessment are increasingly mediated by digital technologies. Thus, learners' experiences with these digital technologies are growing in importance, as they might affect learning and assessment. The present paper explores the impact of user experience on digital concept mapping. It builds on user experience theory to explain variance in the intention to use digital concept mapping tools and in concept map-based assessment scores. Furthermore, it identifies fulfillment of psychological needs as an important driver of positive experiences. In a field study in three schools and a university (N = 71), we tested two concept mapping prototypes on computers and tablets. We found that user experience is a significant factor explaining variance in intention to use. User experience also explained variance in three out of four concept mapping scores on tablets, potentially related to the lower pragmatic quality of the tablet prototypes. Fulfillment of psychological needs strongly affected perceptions of different qualities of user experience with digital concept mapping. These results indicate that user experience needs to be considered in digital concept mapping to provide a positive and successful environment for learning and assessment. Finally, we discuss implications for designers of digital learning and assessment tools.Entities:
Keywords: Concept mapping; Intention to use; Psychological needs; UX, User experience; User experience
Year: 2022 PMID: 35497031 PMCID: PMC9044002 DOI: 10.1016/j.heliyon.2022.e09246
Source DB: PubMed Journal: Heliyon ISSN: 2405-8440
Figure 1Model of user experience, adapted from Hassenzahl (2001). Based on objective pragmatic and hedonic qualities of a product, users form a perceived impression of the pragmatic and hedonic qualities. Those contribute to users' evaluation of attractiveness. Attractiveness is assumed to influence consequences, such as behavior and emotions.
Figure 2Hypotheses of the present study, adapted from Hassenzahl (2001). Hypothesis 1 checks whether fulfillment of psychological needs explains variance in perceived pragmatic quality and perceived hedonic quality. Hypothesis 2 checks whether attractiveness explains variance in intention to use. Hypothesis 3 checks whether attractiveness explains variance in concept map scores.
Participants and settings of the study.
| School | Grade | Age | N | Setting |
|---|---|---|---|---|
| Secondary school – technical track | 3e (11th grade) | 10 male | Computer, class | |
| Secondary school – academic track | 1e (13th grade) | 7 male | Tablet, class | |
| Secondary school – academic track | 4e (10th grade) | 6 male | Tablet, remote | |
| Secondary school – academic track | 4e (10th grade) | 3 male | Tablet, remote | |
| University | Bachelor: 10 | 8 male | Computer, class: 9 |
Figure 3Setup of the study. Study with 55 learners from schools (28 female, 26 male; mean age 17.07 years) and 16 learners from university (8 female, 8 male, mean age 23.2 years). In Session 1 (50 minutes), learners received an introduction to concept mapping, created a concept map on soil in sustainability, and answered a questionnaire on their interests in sustainability. In session 2 (100 minutes), they learned about the topic, reviewed guidelines for concept mapping, and created a second concept map. This time, they used one of two tools on a technology available at the schools. The numbers were: Tool 1 on computers (9 from school, 7 from university) and tablets (20 from school, 2 from university); Tool 2 on computers (7 from schools, 5 from university) and tablets (19 from schools, 2 from university). Finally, they ansered a questionnaire on user experience, needs, intention to use and sociodemographics.
Figure 4Tool version 1 focused on optimizing for usability. Interface of tool 1 with basic editing options.
Figure 5Tool 2 with stronger focus on holistic user experience. Interface of tool 2 with advanced editing options.
Scoring rubric for evaluating the concept maps based on Besterfield-Sacre et al. (2004).
| 0 | 1 | 2 | 3 | |
|---|---|---|---|---|
| Comprehensiveness | The map does not define the topic or is completely off-topic. The knowledge is not visible or not related to the topic. | The map lacks an adequate definition of its subject (for example, no central concept visible or central concept too general). The knowledge is very simple and limited. Low breadth of concepts (for example, relevant aspects are only minimally covered, no or limited mentioning of important sustainability categories). The map barely covers the topic. | The map defines the topic adequately (for example by defining a relevant central concept or a focus question). However, the knowledge is limited in some areas (for example, some key areas of sustainability and relevant aspects are covered but others are missing). The map demonstrates a limited understanding of the topic (for example because relations and dependencies within the area of sustainability are only covered to a limited extent). | The map completely defines the topic. Regarding content, only a few aspects of sustainability are missing (for example, all relevant categories of sustainability and numerous content areas are covered, like ecological, economic, and social factors). |
| Organization | The concepts in the map are not at all or mostly not connected. There are no visible branches or other structures in the concept map. | The concepts in the map are only linearly connected. There are only a few or no connections between branches of the map. Concepts are not well integrated. | The map has an adequate organization within some branches. Some signs of integrating different areas are visible, but not completely. Some feedback loops or other dependencies are depicted. | The map is well organized and captures several feedback loops or other dependencies. The structure is highly developed and well connected. |
| Correctness | The correctness of the map cannot be evaluated. Numerous concepts are unlabeled or not readable. | The map is simplistic and contains numerous misconceptions about the topic. Inappropriate terms are used. The map reflects an inaccurate understanding of the topic. | The map has some misconceptions about the topic. However, most relations are correct. There are some smaller errors and incorrect relations concerning the field of sustainability. | The map integrates the concepts very well and demonstrates a thorough understanding of the topic. There are few or no misconceptions or other errors. The central relations within the field of sustainability are covered. |
Overview of psychological needs used in the present study (Sheldon et al., 2001, p. 339; Lallemand and Koenig, 2017).
| Need | Definition | Example item: During this interaction, I felt… |
|---|---|---|
| Autonomy and independence | “Feeling like you are the cause of your own actions rather than feeling that external forces or pressures are the cause of your actions”. | … that my actions were based on my interests. |
| Competence and effectiveness | “Feeling very capable and effective in your actions rather than feeling incompetent or ineffective”. | … that I was successfully completing tasks. |
| Relatedness and belongingness | “Feeling that you have regular intimate contact with people who care about you rather than feeling lonely and uncared for.” | … a sense of contact with other people in general. |
| Pleasure and stimulation | “Feeling that you get plenty of enjoyment and pleasure rather than feeling bored and understimulated by life.” | … that I was experiencing new activities. |
| Security and control | “Feeling safe and in control of your life rather than feeling uncertain and threatened by your circumstances.” | … that things were structured and predictable. |
| Popularity and influence | “Feeling that you are liked, respected, and have influence over others rather than feeling like a person whose advice and opinions nobody is interested in.” | … that I was a person whose opinion counts for others. |
| Self-actualizing and meaning | “Feeling that you are developing your best potentials and making life meaningful rather than feeling stagnant and that life does not have much meaning.” | … my actions were with purpose. |
Figure 6Manipulation checks for the present study, adapted from Hassenzahl (2001). Checks were performed to verify whether differences in settings explained variance in perceived pragmatic and hedonic quality. In detail, we checked for differences between the products, the device, and contextual factors. Furthermore, we checked whether pragmatic and hedonic quality explain variance in attractiveness.
t-tests of different factors on UEQ subscales.
| Group | Pragmatic dimension | Hedonic dimension | Attractiveness |
|---|---|---|---|
| tool version (Tool 1 vs. Tool 2) | |||
| device (computer vs. tablet) | |||
| population (university vs. school) | |||
| setting (remote vs. in-class) |
Results of Mann-Whitney U tests.
| Tested null hypothesis | Result of test | Conclusion |
|---|---|---|
| pragmatic quality is identical on each device (computer vs. tablet) | reject the null hypothesis | |
| attractiveness is identical on each device (computer vs. tablet) | retain the null hypothesis | |
| pragmatic quality is identical for each population (school vs. university students) | retain the null hypothesis | |
| pragmatic quality is identical for each setting (remote vs. live) | retain the null hypothesis |
Descriptive statistics for the variables in the present study.
| Variable | Computer ( | Tablet ( |
|---|---|---|
| Autonomy & independence | ||
| Competence & effectiveness | ||
| Relatedness & belongingness | ||
| Pleasure & stimulation | ||
| Security & control | ||
| Influence & popularity | ||
| Self-realization & meaning | ||
| Global needs | ||
| Comprehensiveness (0–3 scale) | ||
| Organization (0–3 scale) | ||
| Correctness (0–3 scale) | ||
| Holistic total score (0–9 scale) | ||
Figure 7Changes in total scores on computers and tablets. Diagram of the changes in score on computers and tablets (as compared to the paper version). Most students were able to achieve slightly higher scores.
Casewise diagnostics.
| Linear model | Cases inside the expected range |
|---|---|
| Global need → pragmatic UX | Computers: 28, Tablets: 41 |
| Autonomy → pragmatic UX | Computers: 27, Tablets: 40 |
| Competence → pragmatic UX | Computers: 27, Tablets: 42 |
| Relatedness → pragmatic UX | Computers: 28, Tablets: 41 |
| Pleasure → pragmatic UX | Computers: 27, Tablets: 39 |
| Security → pragmatic UX | Computers: 27, Tablets: 42 |
| Influence → pragmatic UX | Computers: 28, Tablets: 41 |
| Self-actualizing → pragmatic UX | Computers: 27, Tablets: 40 |
| Attractiveness → intention to use | Computers: 27, Tablets: 40 |
| Attractiveness → comprehensiveness score | Computers: 26, Tablets: 42 |
| Attractiveness → organization score | Computers: 27, Tablets: 41 |
| Attractiveness → correctness score | Computers: 27, Tablets: 41 |
| Attractiveness → total score | Computers: 26, Tablets: 41 |
Figure 8ZResid vs. ZPred for the model with fulfillment of need for pleasure and stimulation predicting the hedonic quality of UX. Example of random distribution of ZResid and ZPred scores.
Figure 9ZResid vs. ZPred for the model with fulfillment of the need for influence and popularity predicting the pragmatic quality of UX. Funnel-like distribution of ZResid and ZPred scores.
Figure 10ZResid vs. ZPred of the model with fulfillment of the need for security and control predicting the hedonic quality of UX. Funnel-like distribution of ZResid and ZPred scores.
Explanatory power of need fulfillment on pragmatic UX.
| Predictor of pragmatic UX | R2 | SE | ||
|---|---|---|---|---|
| autonomy and independence | ||||
| competence and effectiveness | ||||
| relatedness and belongingness | Computers: 0.072 | Computers: 0.263 (+/- 0.366) | Computers: 0.204 | Computers: 0.168 |
| pleasure and stimulation | Computers: 0.085 | Computers: 0.322 (+/- 0.541) | Computers: 0.226 | Computers: 0.132 |
| security and control | ||||
| influence and popularity | ||||
| self-realization and meaning |
Explanatory power of need fulfillment on hedonic UX.
| Predictor of hedonic UX | R2 | b | SE b | p |
|---|---|---|---|---|
| autonomy and independence | ||||
| competence and effectiveness | Computers: 0.069 | Computers: 0.373 (+/- 0.57) | Computers: 0.304 | Computers: 0.177 |
| relatedness and belongingness | Computers: 0.009 | Computers: 0.130 (+/- 0.463) | Computers: 0.263 | Computers: 0.640 |
| pleasure and stimulation | ||||
| security and control | Computers: 0.062 | Computers: 0.445 (+/- 0.735) | Computers: 0.317 | Computers: 0.200 |
| influence and popularity | Computers: 0.020 | Computers: 0.247 (+/- 0.661) | Computers: 0.328 | Computers: 0.472 |
| self-realization and meaning | Computers: 0.124 | Computers: 0.455 (+/- 0.523) | Computers: 0.216 | Computers: 0.066 |
Descriptive statistics on the importance of needs.
| Need | Computer | Tablet |
|---|---|---|
| Autonomy/independence | ||
| Competence/effectiveness | ||
| Relatedness/belongingness | ||
| Pleasure/stimulation | ||
| Security/control | ||
| Influence/popularity | ||
| Self-realization/meaning |
Models using attractiveness as a predictor for the respective outcome variables.
| Outcome | R2 | b | SE b | p |
|---|---|---|---|---|
| Intention to use | ||||
| Change in comprehensiveness scores | Computers: 0.011 | Computers: -0.042 (+/- 0.150) | Computers: 0.064 | Computers: 0.600 |
| Change in organization scores | Computers: 0.053 | Computers: -0.116 (+/- 0.173) | Computers: 0.084 | Computers: 0.240 |
| Change in correctness scores | Computers: 0.041 | Computers: 0.109 (+/- 0.207) | Computers: 0.101 | Computers: 0.303 |
| Change in total score | Computers: 0.002 | Computers: -0.049 (+/- 0.287) | Computers: 0.179 | Computers: 0.828 |
Cross-validation of models.
| Model | R2 | adjusted R2 |
|---|---|---|
| autonomy/independence → pragmatic UX | Computers: 0.544 | Computers: 0.490 |
| competence/effectiveness → pragmatic UX | Computers: 0.363 | Computers: 0.287 |
| pleasure/stimulation → pragmatic UX | Tablets: 0.190 | Tablets: 0.130 |
| security/control → pragmatic UX | Computers: 0.526 | Computers: 0.470 |
| influence/popularity → pragmatic UX | Computers: 0.267 | Computers: 0.180 |
| self-realization/meaning → pragmatic UX | Computers: 0.155 | Computers: 0.055 |
| autonomy/independence → hedonic UX | Computers: 0.238 | Computers: 0.148 |
| competence/effectiveness → hedonic UX | Tablets: 0.180 | Tablets: 0.112 |
| relatedness/belongingness → hedonic UX | Tablets: 0.119 | Tablets: 0,053 |
| pleasure/stimulation → hedonic UX | Computers: 0.188 | Computers: 0.091 |
| security/control → hedonic UX | Tablets: 0.378 | Tablets: 0.332 |
| influence/popularity → hedonic UX | Tablets: 0.124 | Tablets: 0.058 |
| self-realization/meaning → hedonic UX | Tablets: 0.226 | Tablets: 0.168 |
| attractiveness → intention to use | Computers: 0.723 | Computers: 0.690 |
| attractiveness → change in organization | Tablets: 0.091 | Tablets: 0.023 |
| attractiveness → change in correctness | Tablets: 0.109 | Tablets: 0.043 |
| attractiveness → change in total | Tablets: 0.112 | Tablets: 0.046 |