Literature DB >> 35493721

Hybridization Gamified: A Mobile App for Learning About Hybridization.

Steven J Petritis1, Katherine M Byrd2, Will Schneller3.   

Abstract

For years, hybridization in chemistry has been taught using static pictures and model kits. We decided to reimagine how students learn hybridization through the development of a mobile learning tool. The tool contains gamification features such as achievements and progressive leveling that keep students engaged, while the mobile platform allows students to study anywhere, anytime. A study conducted at the University of Arizona showed that playing the hybridization exercises increased academic performance, confidence, and engagement on the topic of hybridization. This work highlights the development and course implementation of a novel mobile hybridization learning tool.

Entities:  

Keywords:  Computer-based learning; Gamification; Humor/Puzzles/Games; Hybridization; Organic Chemistry; Second-Year Undergraduate; VSEPR Theory

Year:  2022        PMID: 35493721      PMCID: PMC9053857          DOI: 10.1021/acs.jchemed.1c00890

Source DB:  PubMed          Journal:  J Chem Educ        ISSN: 0021-9584            Impact factor:   3.208


  3 in total

Review 1.  The benefits of playing video games.

Authors:  Isabela Granic; Adam Lobel; Rutger C M E Engels
Journal:  Am Psychol       Date:  2013-12-02

2.  Molmil: a molecular viewer for the PDB and beyond.

Authors:  Gert-Jan Bekker; Haruki Nakamura; Akira R Kinjo
Journal:  J Cheminform       Date:  2016-08-26       Impact factor: 5.514

3.  Digital Games, Design, and Learning: A Systematic Review and Meta-Analysis.

Authors:  Douglas B Clark; Emily E Tanner-Smith; Stephen S Killingsworth
Journal:  Rev Educ Res       Date:  2016-03
  3 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.