| Literature DB >> 35432055 |
Kjell N van Paridon1, J Lally1, P J Robertson1, Itay Basevitch2, Matthew A Timmis1.
Abstract
The current study investigated the adaptations which occur in visual search behaviour as a function of expertise in rugby union players when completing attacking scenarios. Ten experienced players (EP) and ten novice players (NP) completed 2 vs. 1 attacking game scenarios. Starting with the ball in hand and wearing a mobile eye tracker throughout, participants were required to score a try against a defender. The scenarios allowed for a pass to their supporting player (Spin Pass or Switch) or trying to run past the defender (Take-Player-On or Dummy Switch). No between group differences were found in fixating on the supporting attacking player (p > 0.05). However, EP increased the length (p = 0.008) and frequency (p = 0.004) looking at the area immediately ahead of the supporting player, particularly when executing a spin pass. NP fixated longer (p = 0.005) and more frequently (p = 0.032) at the defender, whilst EP fixated more frequently in the space the supporting player would run into in Switch and Dummy Switch scenarios (p = 0.025). More successful passes were completed and tries scored by EP compared to NP (p = 0.001). Differences in visual search behaviour between experienced and NP suggest that the experts extract information from areas directly related to guiding the motor action; the space immediately ahead of the support player to pass the ball in. Contrastingly, novices use a more allocentric perspective where the actions from the defender are used to guide their motor actions.Entities:
Keywords: expertise; eye tracking; representative design; rugby; visual search behaviour
Year: 2022 PMID: 35432055 PMCID: PMC9009964 DOI: 10.3389/fpsyg.2022.837558
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1(A) Spin pass. The participant (Long Dash Dot arrow) runs toward the defender (Solid arrow). The ball is passed to the support player (Dash arrow) who runs toward and places the ball on the ground after the try line (Square dot line). (B) Take-Player-On. The participant (Long Dash Dot arrow) runs toward the defender (Solid arrow). Utilising speed and/or direction change, the participant attempts to run past the defender (passing on either side) and places the ball on the ground after the try line (Square dot line). (C) Switch and Dummy Switch. The participant (Long Dash Dot arrow) runs toward the defender (Solid arrow). The participant arcs their running angle to run laterally across the defender. The support player (Dash arrow) arcs their run around the back of the participant. Switch: The participant passes the ball to the support player, who runs toward and places the ball on the ground after the try line (Square dot line). Dummy Switch instead of the participant passing the ball to the support player, the participant feigns the pass and (through utilising speed and/or direction change) places the ball on the ground after the try line (Square dot line).
FIGURE 2(a) Coding window used to track AOIs Gap Left, Gap Right, Defender (upper and lower). Illustration of fixation on (b) Support Player (c) Fixation Ahead Support Player.
FIGURE 3Relative fixation length (A) Defender (B) Ahead Support Player and Relative fixation number (C) Defender (D) Ahead Support Player for Experienced and Novice players. *p < 0.05.
Visual search as a function of group (Experienced-EP, Novice-NP) and scenario (Spin Pass, Take-Player-On, Switch, and Dummy Switch).
| Experienced (EP) | Novice (NP) | |||||||
| Spin pass | Take player on | Switch | Dummy switch | Spin pass | Take player on | Switch | Dummy switch | |
| Length of trial (s) | 2.01(0.13) | 2.15(0.18) | 2.30(0.18) | 2.31(0.17) | 2.28(0.20) | 2.26(0.25) | 2.41(0.31) | 2.29(0.31) |
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| Trial start | 30(9) | 27(7) | 26(6) | 26(10) | 27(5) | 24(3) | 24(5) | 24(4) |
| Direction of travel | 5(6) | 15(9) | 17(14) | 22(13) | 3(5) | 9(7) | 16(14) | 16(10) |
| Defender | 26(18) | 20(10) | 15(9) | 12(12) | 49(9) | 44(12) | 25(16) | 21(18) |
| Support player | 2(5) | 2(2) | 7(10) | 6(8) | <1 (1) | <1 (1) | 4(5) | 4(3) |
| Ahead support player | 15(12) | 5(5) | 10(10) | 7(5) | 3(3) | 1(1) | 4(6) | 4(5) |
| Turn Def. and Sup. | 11(5) | 13(7) | 14(8) | 15(6) | 9(5) | 4(4) | 17(6) | 16(6) |
| Gap right | 2(3) | 5(4) | 3(4) | 2(2) | 2(3) | 8(6) | 1(2) | <1 (1) |
| Gap left | 9(6) | 10(11) | 6(5) | 8(8) | 8(8) | 9(4) | 9(8) | 14(9) |
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| Trial start | 19(5) | 15(3) | 17(4) | 16(4) | 18(2) | 18(3) | 15(4) | 16(5) |
| Direction of travel | 6(7) | 15(10) | 15(10) | 17(7) | 2(3) | 9(6) | 13(11) | 14(8) |
| Defender | 19(9) | 20(8) | 15(6) | 12(8) | 31(5) | 31(6) | 17(7) | 15(8) |
| Support player | 4(7) | 2(3) | 5(7) | 6(6) | <1 (1) | <1 (1) | 5(7) | 6(5) |
| Ahead support player | 17(9) | 5(5) | 10(6) | 9(6) | 6(5) | 1(2) | 6(7) | 5(5) |
| Turn Def. and Sup. | 14(6) | 15(7) | 21(5) | 21(8) | 18(6) | 11(7) | 20(8) | 23(9) |
| Gap right | 2(2) | 8(6) | 4(5) | 2(3) | 4(4) | 13(8) | 1(2) | <1 (1) |
| Gap left | 12(7) | 11(6) | 12(8) | 12(8) | 10(6) | 10(4) | 11(8) | 17(8) |
Data presented are the group mean (standard deviation).