| Literature DB >> 35431599 |
Somayyeh Nadi-Ravandi1,2, Zahra Batooli3,4.
Abstract
This study seeks scientometric, content and co-occurrence analysis of systematic review and Meta-analysis articles in the field of gamification in education. In terms of purpose, this is an applied study and regarding type, it is a scientometric and co-occurrence analysis. The researchers conducted a search in WoS, Scopus and PubMed databases. The abstract and full text of 25 out of 71 articles were selected to be included in the study. Then, the citation and altmetrics indicators were investigated. In addition, VOSviewer software was utilized to analyze and visualize keywords and map of articles. Finally, the full texts of all articles were analyzed to be provided more information about the types of analyses in these articles. The findings showed that 25 articles were published between 2016 and 2021. Co-occurrence map of articles showed that the three variables of motivation, learning, and engagement have been considered in gamified education studies and most studies have examined gamification in the e-learning environment. Finally, the content analysis of the articles showed that 344 articles were included and analyzed in these 25 systematic reviews and meta-analyses. The types of analyzes performed on these 344 articles categorized them in 7 categories including Country/Territory, Duration of intervention, Lessons/content and the level of gamified educational course, the number of learners, platforms, the game elements and the theories. The results of the study illustrate that different dimensions of the gamification in articles in the field of Education have been considered by the researchers.Entities:
Keywords: Co-occurrence analysis; Content analysis; Education; Gamification
Year: 2022 PMID: 35431599 PMCID: PMC9002043 DOI: 10.1007/s10639-022-11048-x
Source DB: PubMed Journal: Educ Inf Technol (Dordr) ISSN: 1360-2357
Fig. 1Flowchart of present study process
Top articles in terms of citation and altmetric metrics
| Metrics | No. Of Metrics | Author | Title | Year | Journal |
|---|---|---|---|---|---|
| WoS Citation | 104 | Subhash & Cudney, | Gamified learning in higher education: A systematic review of the literature | 2018 | Computers in Human Behavior |
| Scopus Citation | 142 | ||||
| Scopus View | 522 | ||||
| Usage Count Since 2013 | 202 | ||||
| Mendeley Read | 835 | ||||
| FWCI | 33.57 | Kalogiannakis et al., | Gamification in science education. A systematic review of the literature | 2021 | Education Sciences |
| Facebook share & Tweets | 413 | Osatuyi, Osatuyi et al., | Systematic review of gamification research in IS education: A multi-method approach | 2018 | Communications of the Association for Information Systems |
| AAS | Sailer & Homner, | The Gamification of Learning: a Meta-analysis | 2020 | Educational Psychology Review |
Fig. 2co- occurrence maps of articles
Fig. 3Relationship of Motivation with Gamification
Fig. 4Relationship of Engagement with Gamification
Fig. 5Relationship of Computer aided instruction with Gamification
Fig. 6Relationship of Student learning with Gamification
Bibliographic information on articles reviewed in systematic reviews and meta-analyses (Database, Date, No. of Article, Publication Type, and Language)
| Citation | Database | date | No. of Article | Publication Type | Language |
|---|---|---|---|---|---|
| Malicki et al., | PubMed, CINAHL, ERIC, and Cochrane | to 2018 | 23 articles | Journal | English |
| Bai et al., | ACM Digital Library, EBSCO, IEEE Xplore Digital Library, INSPEC, ProQuest, Scopus, Web of Science | to 2018 | 13 articles | Journal, conference proceedings | English |
| Huang et al., | ACM Digital Library, ACS Publications, DOAJ, EBSCOhost, Gale Databases, HEINONLINE, IEEE Xplore Digital Library, LearnTechLib, NCBI Databases, Ovid, ProQuest, Sage Journals, ScienceDirect, SpringerLink, Taylor & Francis Online, Web of Science, Wiley Online Library, World Cat | 2009-2018 | Qualitative: 118 Quantitave: 30 | Journal, Dissertation/thesis, Conference proceeding | English |
| Zainuddin et al., | ScienceDirect, EBSCOhost Web, Emerald Insight, Taylor & Francis Online, Wiley Online Library and SpringerLink | 2016-2019 | 46 articles | Journal | English |
| Indriasari et al., | ACM Digital Library, IEEE Xplore, ScienceDirect, Springer Link, Scopus, Web of Science Core Collection, and ERIC | 2011-2018 | 39 articles | Journal, conference proceedings, book chapter | English |
| Subhash & Cudney, | Academic Search Complete, ACM Digital Library, Education Full Text, ASEM Digital Collection, IEEE Xplore, PsychINFO, and Scopus | to September 2017 | 41 articles | Journal | English |
| Ortiz-Rojas et al., | Web of Science | 2000–2016 | 23 articles | Journal | Spanish, English |
| Kim & Castelli, | The Academic Search Complete, Communication & Mass Media Complete, Education Source, ERIC, Library Information Science & Technology Abstracts, and PsycINFO | 2010-2019 | 18 articles | Journal, conference proceedings | English |
| Garcia et al., | Springer Link, ACM Digital Library, Science Direct and IEEE Xplore | the last five years | 45 articles | Journals | English, Portuguese |
| Kalogiannakis et al., | Science Direct, Eric,Wiley Online Library, SpringerLink, Sage Journals, Taylor & Francis Online, and JSTOR. Google Scholar | 2012-2020 | 24 articles | Journal, conference proceedings | English |
| Bai et al., | ACM Digital Library, EBSCO host research databases (including Academic Search Premier, British Education Index, ERIC, TOC Premier), Emerald Insight, Science Direct, Scopus, and Web of Science | 2010-2018 | quantitative: 24 Qualitative: 32 | Journal, conference proceedings | English |
| Yıldırım & Şen, | Web of Science and Google Scholar | 2010-2016 | 40 articles | Journal, Book chapter, Thesis/ Dissertation Conference proceeding, | all languages |
| Dehghanzadeh et al., | Scopus, ERIC, and Web of Science | 2008-2019 | 22 articles | Journal, conference proceedings | English |
| Van Gaalen et al., | Academic Search Premier; CINAHL; EMBASE; ERIC; Psychology and Behavior Sciences Collection; PsychINFO, PubMed and the Cochrane Library | to April 2018 | 44 articles | Journal | Dutch or English |
| Alomari et al., | Google scholar, Springer, ERIC (education resources information system), IEEE Xplore and Science Direct | 2016-2018 | 40 articles | Journal, conference proceedings | English |
| Dos Santos et al., | ACM, IEEE Xplore, Springer Link, Science Direct, in conjunction with the CAPES Periodicals Portal from the Brazilian Ministry of Education | 2013-2018 | 43 articles | Journal | English |
| Ortiz et al., | Web of Science | 2000-2016 | 30 articles | Journal, conference proceedings | Spanish, English |
| Sailer & Homner, | ACM Digital Library, ERIC, IEEE Xplore, JSTOR, PubMed, ScienceDirect, and SpringerLink, Google Scholar | to March 2017 | 38 articles | Journal, conference proceedings | English |
| Osatuyi et al., | Journals: ISR, JAIS, JCIS, JISE And major IS conference proceedings available in the Association for Information Systems | 2008-2017 | 41 articles | Journal, conference proceedings | |
| Ekici, | The Web of Science, Scopus, Wiley Online Library, ERIC and Science Direct | 2010-2019 | 22 articles | Journal | English |
| Brick et al., | ERIC, Emerald and Elsevier | 2014-2018 | 6 articles | Journal | - |
| Da Silva et al., | ISI Web of Science and Scopus | to December 2017 | 104 articles | Journal | - |
| Manzano-León et al., | Wos, scopus, dialent | 2016–2020 | 14 articles | Journal | English, Spanish |
| Tenório et al., | high quality journal; learning as primary field; computers in education as secondary field. Selected journals to this review.: IJDET, JEMH, JITE, JSET, C&E,CE, RLTE | all year | 14 articles | Journal | English |
| Pinto et al., | ACM, IEEE Xplore, Mary Ann Liebert, Scopus,Wiley and Web of Science | 1990–2020 | 32 articles | Journal, conference proceedings | English, Portuguese |
Country/Territory, where gamified educational interventions were conducted
| Citation | Country/Territory | Citation | Country/Territory |
|---|---|---|---|
| Subhash & Cudney, | Spain, US, Germany, United Kingdom; | Ortiz et al., | Europe, America, Asia , Africa and not specified |
| Ortiz-Rojas et al., | Europe:12, America: 5; Asia: 4, not specified: 2 | Bai et al., | Asia, Europe: 4, America:3 Countries: Spain, Hong Kong and Turkey |
| Bai et al., | East Asia:15, Western Asia: 5; Northern America: 2, South America: 2; Southern Europe: 2 | Ekici, | Spain, Great Britain, Taiwan, Indonesia, Hong Kong, Turkey and Cyprus, Singapore, Mexico, Germany |
| Yıldırım & Şen, | USA: 9, Turkey: 9, Spain: 4, England: 3; Taiwan: 3, Hong Kong: 2 | Osatuyi et al., | USA 53, Germany 44, Australia 22, Switzerland 12 Hong Kong 8, UK 8, Finland 7 |
| van Gaalen et al., | USA or Canada | Malicki et al., | United States (6), Canada (4), Australia (2), Finland (2), Norway, Portugal, Spain (2) |
| Dos Santos et al., | Spain |
Duration parameter in gamified educational interventions
| Citation | Length of Gamified Interventions |
|---|---|
| Ortiz-Rojas et al., | <1 month: 4, 2—4 months: 5, 1 semester: 5, Not Stated: 6, < 1 semester: 3 |
| Kim & Castelli, | less than 1 h: 5, 2–16 weeks: 11, 1–2 years: 2 |
| Bai et al., | 1 month-3 months: 10, <1 weeks: 6, ≥1 semesters: 5, 3 months-1 semester: 4, 1 week-1 month: 3, No data reported:2 |
| Dehghanzadeh et al., | < 1 Hour: 6, 1 Hour: 2, < 3 weeks: 4, 3-6 weeks: 4, 6 weeks: 2, 2 months: 1, 3 months: 1, 6 months: 1 |
| Ortiz et al., | 1 semester: 16, 1-14 weeks: 7, 1-4 months: 2, 1-24 h: 1, ≥ 1 year: 1, Not specified: 1, Other: 2(14) |
| Bai et al., | three-quarters of a term: 4, one quarter of a term: 3, two-quarters of a term: 3, more than one term: 1, No data: 2 |
| Sailer & Homner, | 1 day or less, 1 week or less (but longer than 1 day), 1 month or less (but longer than 1 week), half a year or less (but longer than 1 month), more than half a year |
| Ekici, | between 0 and 4 months long: 16, six months long: 2, shorter than a month: 3 |
Discipline and Participants’ levels of education in gamified educational interventions*
| Citation | Lesson/content/ Discipline of the intervention | Participants’ levels of education |
|---|---|---|
| Huang et al., | Social science (Psychology, Education): 10; Engineering Computing: 6; Arts and Humanities: 5, Science (Biology, Physics): 4, Math: 2; Health (Nursing and Medicine): 1, Business, nformation Systems: 1; Other: 1 | Undergraduate: 13; K-12: 10; Higher education: 3; Graduate: 2; Mixed higher education: 1; Mixed higher education and K-12:1 |
| Zainuddin et al., | - | Adult/Higher education: 36; Primary schools: 5; Secondary school: 5 |
| Indriasari et al., | Physical Science, Mathematics & Computer Science: 10; Engineering: 8, Education: 7, Social Sciences: 3; Business: 3; Health Professions: 2, Other majors:1, Unknown: 6 | Elementary; High school; University |
| Subhash & Cudney, | Computing: 14, Business, science: 5, Science: 4; Academic Distribution: 3, Entrepreneurship: 2, Communication: 2; Civil: 1, Language: 1, Manufacturing Engineering: 1; Mechanical Engineering: 1, Nursing:1, Pedagogy: 1, Psychology:1 | Higher education |
| Ortiz-Rojas et al., | Science, Technology, Engineering and Mathematics (STEM): 19; Communication: 1, Financing: 1, Use of Photoshop: 1; Designing Questionnaires: 1 | Higher Education: 19; High School: 2; Middle School: 2 |
| Kim & Castelli, | - | College students: 10, Adults: 6, k-12: 2 |
| Garcia et al., | Mathematics, Teacher:2, Student:33, Both: 1, Unknown: 9 | Higher Education: 19, Middle School:16, Both: 1, unknown :8 |
| Kalogiannakis et al., | Biology or Health: 8, Physics: 5, Chemistry: 2, Natural Sciences: 9 | Higher education: 10; Secondary education: 9; Primary education: 5 |
| Bai et al., | Arts: 3, Computer & information: 9, Language: 7, Research methodology: 3, Science: 3, Health education: 2, Mathematics: 2 | Undergraduate: 10; Elementary school: 9; High school: 5; Postgraduate: 3; No data reported: 2 |
| Yıldırım & Şen, | Non-technology: 30; Technology: 15; Overal: 45 | Primary school: 5; Secondary school: 6; High school: 4; University: 30; Overall: 45 |
| Dehghanzadeh et al., | English, Learning vocabularies: 15, Grammar:5: Pronunciation:4 Speaking:5, Writing: 3, Listening: 4 | High schools: 10; Higher education:7; Elementary schools: 4 |
| Van Gaalen et al., | Heallth, Surgery, Anatomy & physiology, Anatomy learning Attitudes towards aging, Auscultatory skills, Biology Breast imaging, Clinical reasoning, Critical care, Hypertension treatment, Internal medicine , Learning about, Learning critical thinking, Life-support training, Microbiology , Pediatric knowledge Pharmaceuticals, Physiology, Quality improvement, Radiology Resuscitation principles, Scientific writing, Urine catheterization | Residents: 11, Medical students: 14 Nursing: 4, Allied health students: 1 Specialists:3, Osteopathic students:1 Pharmacy students: 1 Nursery: 3, Primary care physicians:1 Speech-Language and Hearing Science: 1, Medicine (mixed): 3, Dentistry:1 |
| Dos Santos et al., | - | High/technical school:18; General education: 11; Higher education: 7; Elementary school:5; Early childhood education: 2 |
| Ortiz et al., | STEM, computer science: 25, Science/Technology: 2, Math: 1 Chemistry:1, Not specified: 1 | Higher Education |
| Bai et al., | - | Undergraduate:9, Elementary school:1; High school: 1; High school + undergraduate + postgraduate: 1,Postgraduate: 1 |
| Sailer & Homner, | - | School setting, Higher education setting |
| Ekici, | STEM, information science and information and communication technologies: 12, educational sciences: 2 English learning: 2 personal and professional development: 2 | College: 18; High school: 3; Primary school: 1 |
| Manzano-León et al., | Physical education, Foundations of the curriculum and physical Education, Sciences, Industrial technology, MSc in Software Engineering for the Web, Advanced quantum mechanics course Online seminar of psychology, Second language(English), Ethical education, Matter and Energy subject in Primary, Education Degree Psychology courses, Math | University: 6; School: 3; High School: 3; School and high school: 2 |
| Pinto et al., | Language: English: 21; German: 3; Chinese: 2; Japanese: 1; Basque: 1; Mandarin: 1; Amazigh: 1; Danish: 1 | Primary education or first stage of basic education: 9; Lower secondary or second stage of basic education: 5; Pre-primary: 2; Secondary: 2; First stage of tertiary: 2; Post-secondary non-tertiary: 1; Second stage of tertiary: 1; Participants recruited from the university community: 1; 21 years old: 1; 21 to 55 years old: 1; Students from an higher education foreign language course: 1; Do not inform: 9 |
* The numbers in the table refer to the number of articles with this situation in each systematic or meta-analysis(Citation)
Samples size in gamified educational interventions
| Citation | Sample size |
|---|---|
| Ortiz-Rojas et al., | 21-100 students: 12; 101-200 students: 3; 201-300 students: 2; ≥301 students: 5; Not mentioned: 1 |
| Bai et al., | <50 students: 13; 50–100 students: 8; ≥150 students:8 |
| Dehghanzadeh et al., | <50 students: 11; 50–100 students: 7; >100 students: 3 |
| Ortiz et al., | <10 students: 1; 11-60 students: 13; 61-110 students: 5; 111-470 students: 9; 2263 students: 1; Not mentioned: 1 |
| Ekici, | <60 students: 8 l <120 students: 14; Not mentioned: 2 |
Platforms used in gamified educational interventions*
| Citation | Platforms |
|---|---|
| Zainuddin et al., | Adapted gamification platforms: ClassDojo and ClassBadges, Ribbonhero of Microsoft Rain classroom, Quizbot, Duolingo Kahoot and Quizizz, Math Widgets, Google + CommunitiesiSpring Learn LMS learning management system: MOOCs (Coursera, Udacity, and edX), wiki platforms, moodle platforms or institutional LMS |
| Kalogiannakis et al., | Pre-existed gamified platform: Kahoot, ClassDojo, Socrative, Quizziz, Zondle, and 3D GameLab |
| Dehghanzadeh et al., | WordBricks, Duolingo, Kahoot, Babbel, Jeopardy, ClassDojo, Lifeline, Feelbot, Brainscap |
| Ekici, | Moodle, Kahoot, Blackboard, Socrative, iSpring Learn LMS, The Minimum Learning Judgement System, VoiceTube, Quizziz, Khan Academy LMS, Electronic Book |
Game elements used in gamified educational interventions*
| Citations | Game elements (the number of studies that used the element) and the number of articles using these elements in every citation |
|---|---|
| Huang et al., | Points/experience (24), Leaderboards (23), Badges/awards (22), Competition (21 ), Responsive feedback (19), Advancement/levels (14), Quests/missions/modules (12), Collaboration (9), Avatars/customization (8), Timed activity (6), Performance graphs (6), Non-linear navigation (5), Adaptivity/personalization (5), Narrative/storytelling (5) |
| Zainuddin et al., | Point (38), Leaderboard (33), Badges (33), Levels (21), Trophies (7), Avatars (6), Gift (5), Progress bar (5), ranking (5) |
| Indriasari et al., | Points (27), Leaderboards (22), Badges (26), Progress Bar (5), Virtual Gift (5), Level (4), Mission/ Quest (2), Prize (1) |
| (Subhash & Cudney, | Point, leaderboard, badge, level, feedback, collaboration, graphics, design (goals, rules, time limit, competition), narrative, freedom to fail, real reward, role play |
| Ortiz-Rojas et al., | Badges (13), Leaderboard (10), Points (6), Levels (4), Ranking (4), Challenges (3), Trophies (3), Virtual Currency (1), Feedback (1), Hearts (1), Quests (1), Scoring (1), Achievements (1), Avatars (1), Awards (1) |
| Kim & Castelli, | Badges 15, leaderboard 14, points 13, progress bar 5, Challenge2, levels 2, avatar2, goals 1, peer assessment 1 , storytelling1, prize1 |
| Garcia et al., | Feedback (29), Pontuation (29), Levels (25), Rewards (21), Goals (19), Cooperation (15), Narrative (15), Real time (8), Objective History (1) |
| Kalogiannakis et al., | Competition (15), points (13), levels (12), Leaderboard (12), Progression (11), Badges (6), Time- pressure (5), Rewards (4), Cooperation (4), Storytelling (3), Quizzes (3), Avatar (3), Score (2), Story-based (2), Narrative (2), Challenges (2), Collaboration (2), Stats (1), Repeat-testing (1), Puzzle (1), prizes (1), Goals/objectives (1), Feedback (1) |
| Dehghanzadeh et al., | Feedback (22), Challenge (12), Reward (11), Point (11), Leaderboard (8), Level (7), Time pressure (6), Progress bar (6), Badge (5), Score system (3), Like or dislike (3), Narration (2), Answer question (2), Quest (2), Story (2),Achievement (2), Avatar (2), Character system (2), Curiosity (2), Emoticon (1),Fantasy (1), Mission (1), Virtual credit(1), Medal (1), Performance graph (1), Use of social media (1), Warning signal (1), Wall (1), Control (1), Appreciation (1), Freedom to fail (1), Chatting with users (1), Message (1), User guidance (1), Status (1), Rule (1), Specific phrases (1), Competition (1), Uploading (1), Chunking(1), Correctness bar (1), Peer assessment (1), Error typing (1), Profile (1), New feed (1) |
| Van Gaalen et al., | Scoring/Points (15),Competition (13), Rewards (7), Time (6), Teams (4), Levelling (3), Crossword puzzle (2), Spaced-learning (2), Social network (2), Surprise (2), Role playing (1), Avatar (1), curiosity (1), Progress (1), signposting (1) , Mystery character (1), Awards (1), Badges (1), Chance (1) |
| Alomari et al., | Points (30), Badges (27), leaderboards (25), Levels (14), Progress bar (5), Challenge (4), Feedback (4), Achievement rewards (3), Avatars (3), Quests (2), Ranking (2), Rewards (2), Social engagement (1), Storyline (1), Thumbs –ups (1), Trophies (1), Win-state (1), Real gifts (1), Reputation (1), Narrative (1), Progressive levels (1), group competition (1), Comparisons (1), Constraints (1), Cards (1), Awards (1) |
| Ortiz et al., | Combination (18), Badges (7), Leaderboard (2), Points (1), Challenge (1), Quests (1) |
| Ekici, | Points (17), Badges (14), Leaderboard (8), Levels (2), Progress bar (1), Virtual coins (1), Virtual Objects (1), Rewards (1) |
| Manzano-León et al., | Points (10), Narrative (8), Badges (7), Ranking (6), Rewards (6), Challenge (4), Prize (3), Levels (3), Playful activities (2), Tasks (2), Events (1), Roles (1), Feedback (1), Choices (1), Competition (1), Achievements (1) |
| Tenório et al., | Badges (9), Points (8), Leaderboard (6), Level (5), Avatar image (4), Teams (4), Avatar in 3D (3), Social Graph (3),Virtual Goods (2) |
| Bai et al., | Badges + leaderboard/rank + points (8), Badges + leaderboard/rank + levels/unlock + points (6), Badges + points (4), Points (3), Badges + levels/unlock + points (3), Avatar+leaderboard/rank+levels/unlock +points+progress bar+team (collaboration, competition) (3) |
| Bai et al., | Badges + leaderboard/rank + level/unlock + points: (4), Badges + leaderboard/rank + points (2), Badges + points + progress bar (1), Badges + leaderboard/rank + level/unlock + progress bar (1), Badges + leaderboard/rank + level/unlock (1), Badges (1), Badges + leaderboard/rank (1), Level/rank + points (1), Avatar + badges + leaderboard/rank + level/unlock + points + word notification (1) |
The numbers in the table refer to the number of articles with this situation in each systematic or meta-analysis(Citation)
Theories used in gamified educational interventions
| Citation | Theories |
|---|---|
| Zainuddin et al., | Self-determination theory; flow theory; The goal-setting theory; Cognitive evaluation theory; Cognitive load theory; Behaviour reinforcement theory; Social comparison theory; Theory-driven gamification design model: goal, access, feedback, challenge and collaboration; Theory of reasoned action; Rational choice theory; Taxation theory; Information systems success model/information systems theory; Presence pedagogy model; Eisenkraft's 7E instructional Model; Felder-Silverman learning style model; Unified Modelling Language; Fogg's behavior model; Merrill's first principles of instruction design theory; Landers' theory of gamified learning; Social development theory: zone of proximal development and scaffolding; Self-efficacy theory; Constructivist learning theory; Technology-enhanced training effectiveness model |
| Kalogiannakis et al., | self-determination theory; flow theory; goal-setting theory; cognitive theory of multimedia learning; motivation theory to learn |
| Osatuyi et al., | Self-determination theory; Flow theory; Situated learning theory; Experiential learning theory; Uses andgratifications theory; Zone of proximal development; Achievement goal theory; Activity theory; Andragogy theory of adult learning; Cognitive evaluation theory; Cognitive load theory; Constructivist theories of learning; Grounded theory; social capital theory; Social cognitive theory; Social exchange theory; The frame model; The organismic integration theory (OIT); The SNAP: model of motivation; Trans-theoretical model of behavior change (TTM) |
| Van Gaalen et al., | Experiential Learning Theory; Reinforcement Learning Theory; Social Comparison Theory; Self-Directed Learning; Deliberate Practice Theory |