| Literature DB >> 35386898 |
Malaika Brengman1, Kim Willems1,2, Laurens De Gauquier1.
Abstract
Despite the power of VR in immersing viewers in an experience, it generally only targets viewers via visual and auditory cues. Human beings use more senses to gather information, so expectedly, the full potential of this medium is currently not yet tapped. This study contributes in answering two research questions: (1) How can conventional VR ads be enriched by also addressing the forgotten sense of smell?; and (2) Does doing so indeed instill more engaging experiences? A 2 × 3 between-subjects study (n = 235) is conducted, whereby an existing branded VR commercial (Boursin Sensorium Experience) is augmented with "sound" (on/off) and (congruent/incongruent/no) "scents." The power of these sensory augmentations is evaluated by inspecting emotional, cognitive and conative dimensions of customer engagement. The results identify product-scent congruence (with sound) as a deal-maker, albeit product-scent incongruence is not necessarily a deal-breaker. The article concludes with further research avenues and a translation into managerial implications.Entities:
Keywords: customer engagement; scent; sensory congruence; sensory experience; sound; telepresence; virtual reality; vividness
Year: 2022 PMID: 35386898 PMCID: PMC8977604 DOI: 10.3389/fpsyg.2022.747456
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Conceptual model overview.
Standard loadings, composite reliability and average variance extracted.
| Constructs and measured items | Standard loadings |
|
| |
| This VR experience excites the senses | 0.89 |
| This VR experience feels like a real sensory experience | 0.88 |
| This VR experience stimulates the senses | 0.91 |
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| |
|
| |
| Not vivid – Vivid | 0.86 |
| Not easy to imagine – Easy to imagine | 0.61 |
| Not easy to relate to – Easy to relate to | 0.88 |
| Not easy to picture – Easy to picture | 0.89 |
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| 0.85 |
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| |
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| |
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| After watching the VR video, I felt like I came back to the “real world” after a journey | 0.82 |
| The video created a new world for me, and this new word suddenly disappeared when I took off the VR headset | 0.87 |
| While I was watching the VR video, I felt like I was part of the world which Boursin had created | 0.70 |
| While I was watching the VR video, I sometimes forgot I was in the middle of an experiment | 0.72 |
| While watching the VR video, my body was in the room but my mind was inside the world created by Boursin | 0.78 |
| While I was watching the VR video, the environment generated by Boursin was more real or present for me compared to the “real world” | 0.63 |
|
| n.a. |
|
| n.a. |
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| |
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| Surprised | 0.63 |
| Contented | 0.79 |
| Happy | 0.84 |
| Cheerful | 0.84 |
| Pleased | 0.80 |
| Excited | 0.71 |
| Enthused | 0.84 |
| Stimulated | 0.76 |
| Elated | 0.80 |
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| Unpleasant – pleasant | 0.82 |
| Unlikeable – likable | 0.86 |
| Tasteless – tasteful | 0.76 |
| Boring – interesting | 0.72 |
| Artless – artful | 0.70 |
| Bad – good | 0.87 |
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| |
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| Positive – negative | 0.91 |
| Favorable – unfavorable | 0.95 |
| Interesting – uninteresting | 0.94 |
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| |
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| Likely – unlikely | 0.98 |
| Probably – not probable | 0.98 |
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| Bad – good | n.a. |
| Unpleasant – pleasant | n.a. |
| Negative – positive | n.a. |
| Smelling bad – smelling good | n.a. |
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| The scent for the advertisement was consistent with what was in the VR video | n.a. |
| It is clear to me that the scent was related to what was in the ad | n.a. |
| I think the scent is congruent to Boursin’s products | n.a. |
Items in italics are discarded from the final measurement model, based on cross-loadings, to achieve unidimensionality.
Descriptive statistics “Sensory Experience” across all six experimental conditions.
| Condition | Incongruent scent | No scent | Congruent scent |
| Without sound | Condition (1) | Condition (2) | Condition (3) |
|
| |||
| M = 4.76 | M = 4.47 | M = 5.14 | |
| (SD = 1.06) | (SD = 1.06) | (SD = 1.16) | |
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| With sound | Condition (4) | Condition (5) | Condition (6) |
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| M = 4.58 | M = 4.49 | M = 5.61 | |
| (SD = 1.32) | (SD = 1.37) | (SD = 1.22) | |
Congruent scent = rosemary; incongruent scent = coffee. *Pairwise comparisons, p < 0.05.
FIGURE 2Graphical overview of the mean “sensory experience” in the 6 experimental conditions.
Descriptive statistics and latent variable correlation matrix: discriminant validity (n = 669).
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | |
| 1. Attitude toward the ad |
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| 2. Attitude toward the brand | 0.39 |
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| 3. Customer delight | 0.63 | 0.49 |
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| 4. Purchase intentions | 0.25 | 0.58 | 0.40 |
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| 5. Sensory user experience | 0.61 | 0.26 | 0.61 | 0.23 |
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| 6. Telepresence | 0.46 | 0.27 | 0.58 | 0.33 | 0.56 |
| |
| 7. Vividness | 0.61 | 0.30 | 0.56 | 0.29 | 0.48 | 0.48 |
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Bold numbers on the diagonal show the square root of AVE.
FIGURE 3Overview of the findings.