| Literature DB >> 35354617 |
Samina Ali1, Manasi Rajagopal2, Jennifer Stinson3, Keon Ma4, Ben Vandermeer5, Bailey Felkar6, Kurt Schreiner7, Amanda Proctor8, Jennifer Plume9, Lisa Hartling2,5.
Abstract
INTRODUCTION: Intravenous (IV) insertions are among the most performed procedures for children seeking medical care; they are often a painful and stressful experience for both children and their caregivers. Paediatric distress and pain that is inadequately treated may lead to a frightened and uncooperative child, repeated IV attempts and overall frustration with care for both the family and clinical team. We hypothesise that distraction via an immersive virtual reality (VR) experience may reduce the associated distress for children undergoing IV insertions. METHODS AND ANALYSIS: This two-armed randomised controlled superiority trial will be conducted in a Canadian paediatric emergency department and will aim to enrol 80 children overall. Children will be randomised to receive either departmental standard of care alone or standard of care plus an immersive VR experience. Children 6-17 years of age who are undergoing IV insertion and have topical anaesthetic application will be considered for inclusion. Our primary objective is to compare the reduction of distress between the two study arms. The primary outcome will be the child's observed distress score as measured by the Observational Signs of Behavioral Distress-Revised tool. Secondary outcomes include the child's pain intensity and fear, parental anxiety, satisfaction with the IV procedure, as well as adverse events. Recruitment launched in September 2020 and is expected to end in March 2022. ETHICS AND DISSEMINATION: This study has been approved by the Health Research Ethics Board (University of Alberta). Informed consent will be obtained from parents or guardians, and assent from children. Study data will be submitted for publication irrespective of results. This study is funded through a Women and Children's Health Research Institute Innovation grant. Purchase of the VR equipment was facilitated through a Stollery Children's Hospital Foundation small equipment grant. TRIAL REGISTRATION NUMBER: NCT04291404Cite Now. © Author(s) (or their employer(s)) 2022. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ.Entities:
Keywords: ACCIDENT & EMERGENCY MEDICINE; PAIN MANAGEMENT; Paediatric A&E and ambulatory care; Pain management
Mesh:
Year: 2022 PMID: 35354617 PMCID: PMC8968513 DOI: 10.1136/bmjopen-2021-057892
Source DB: PubMed Journal: BMJ Open ISSN: 2044-6055 Impact factor: 2.692
WHO trial registration dataset
| Data category | Information |
| Primary registry and trial identifying number | clinicaltrials.gov NCT04291404 |
| Date of registration in primary registry | 2 March 2020 |
| Secondary identifying numbers | University of Alberta Research Ethics Board # Pro00095418 |
| Source(s) of monetary or material support | Stollery Children’s Hospital Foundation and the Women and Children’s Health Research Institute Innovation grant |
| Primary sponsor | University of Alberta |
| Secondary sponsor(s) | – |
| Contact for public queries | Dr Samina Ali 780.248.5575 sali@ualberta.ca |
| Contact for scientific queries | Dr Samina Ali 780.248.5575 sali@ualberta.ca |
| Public title | The Virtual Reality Trial |
| Scientific title | A randomised controlled trial of virtual reality-based distraction for intravenous insertion-related distress in children |
| Countries of recruitment | Canada |
| Health condition(s) or problem(s) studied | Intravenous (IV) insertion-related distress |
| Intervention(s) | Addition of distraction via an immersive virtual reality experience to departmental standard of care during the IV insertion procedure |
| Key inclusion and exclusion criteria | To be eligible to participate in this study, an individual must meet all of the following inclusion criteria: (a) child aged 6–17 years; (b) requires IV placement; and (c) will receive topical anaesthetic cream for IV placement. Children meeting any of the following criteria will be excluded: (a) medically unstable; (b) unconscious or not fully alert; (c) visual, auditory cognitive or mental health issues precluding safe interaction with the VR intervention; (d) conditions that could be exacerbated by the VR environment, such as |
| Study type | Randomised controlled superiority trial |
| Date of first enrolment | 5 October 2020 |
| Sample size | 80 |
| Recruitment status | Actively recruiting |
| Primary outcome(s) | The primary outcome will be the child’s total observed distress score during the IV procedure as measured on the Observational Signs of Behavioral Distress-Revised tool. |
| Key secondary outcomes | Secondary outcomes include: (a) the child’s self-reported pain score during the IV procedure, using an 11-point 0–10 verbal Numerical Rating Scale); (b) the child’s self-reported fear score during the IV insertion as measured by the Children’s Fear Scale; (c) parental/caregiver anxiety associated with the procedure, as assessed by the State Trait Anxiety Inventory–State Trait Revised Version; (d) satisfaction with the procedure for the child, their parent/caregiver and the nurse inserting the IV, as assessed by a 5-point Likert scale; and (e) the proportion of children who experience adverse events related to the study intervention. |
| Ethics review | University of Alberta Research Ethics Board # Pro00095418 |
| Completion date | – |
| Summary results | – |
| Individual Participant Data (IPD) sharing statement | De-identified data can be shared, on a case-by-case basis, upon discussion with the principal investigator. |
Figure 1Child using virtual reality goggles in the emergency department.
Figure 2Virtual reality (VR) game menus.
Figure 3Flow diagram of study procedures. OSBD-R coding of videos will be done by RAs post-visit. BARF, Baxter Retching Faces; CFS, Children’s Fear Scale; HR, heart rate; IV, intravenous; OSBD-R, Observational Scale of Behavioral Distress-Revised; RAs, research assistants; STAI-S, State Trait Anxiety Inventory–State Scale Revised Version; vNRS, verbal Numerical Rating Scale; VR, virtual reality.