| Literature DB >> 35338188 |
Zhaoyang Cheng1,2, Guanpu Chen1,3, Yiguang Hong4,5.
Abstract
Zero-determinant (ZD) strategies have attracted wide attention in Iterated Prisoner's Dilemma (IPD) games, since the player equipped with ZD strategies can unilaterally enforce the two players' expected utilities subjected to a linear relation. On the other hand, uncertainties, which may be caused by misperception, occur in IPD inevitably in practical circumstances. To better understand the situation, we consider the influence of misperception on ZD strategies in IPD, where the two players, player X and player Y, have different cognitions, but player X detects the misperception and it is believed to make ZD strategies by player Y. We provide a necessary and sufficient condition for the ZD strategies in IPD with misperception, where there is also a linear relationship between players' utilities in player X's cognition. Then we explore bounds of players' expected utility deviation from a linear relationship in player X's cognition with also improving its own utility.Entities:
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Year: 2022 PMID: 35338188 PMCID: PMC8956668 DOI: 10.1038/s41598-022-08750-8
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Utility matrix in PD games.
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Utility matrices in IPD games with misperception.
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Figure 1Player X can also enforce a linear relationship between players’ utilities in its own cognition. Let and , which satisfy (1). Consider that player X chooses two different ZD strategies in (a) and (b), respectively, and the red lines describe the relationships between players’ utilities in . We randomly generate 100 player Y’s strategies, and blue circles are , correspondingly. Notice that blue circles are indeed on a cyan line in both (a) and (b).
Figure 2The form of in the IPD game with misperception. Consider and . Suppose since it does not influence nonzero canonical angles. The purple (yellow) plane is the available ZD strategy set in () and the purple (yellow) vector is its normal vector. Clearly, is the angle between two normal vectors, which is also the nonzero canonical angle between the available ZD strategy set of and it of .
Figure 3The relation between bounds of Theorems 2 and 3 and players’ utilities in . Consider and . Choose , where , and . The red lines describe the relationship between players’ utilities in . The green lines describe the bounds according to Theorems 2 and 3. Then we randomly generate 200 player Y’s strategies, and the blue circles are , correspondingly.
Figure 4Player X can use either equalizer strategies and extortion strategies to raise the supremum of its expected utility or generous strategies to raise the infimum of its expected utility. (a) and (b) consider that and , where ; (c) considers that and , where . The red lines in (a), (b), and (c) describe utilities’ relationships when player X chooses an equalizer strategy, an extortion strategy, and a generous strategy in , respectively; The yellow area contains all possible relationships between players’ utilities in if player X does not change its strategy. In (a) and (b), r is the supremum of player X’s utility in , and is lower than the supremum of player X’s utility in ; In (c), l is the infimum of player X’s utility in , and is lower than the infimum of player X’s utility in .