| Literature DB >> 35329163 |
Wanja Wolff1,2, Maik Bieleke1, Lucas Keller3.
Abstract
Introduction: Boredom proneness is linked to poor self-regulation, leading to poor decision making and/or increased risk taking. These links have not yet been investigated in the domain of sports and exercise. However, poor decisions or excessive risk behavior would be highly detrimental to sporting performance and, in some cases, even cause physical harm. Here, we address this gap by assessing if boredom proneness is linked to general risk taking, sport-specific risk taking, and to regrets about sports-specific decision errors with respect to acting too risky or too passively.Entities:
Keywords: boredom; decision making; esports; extreme sports; risk taking
Mesh:
Year: 2022 PMID: 35329163 PMCID: PMC8950886 DOI: 10.3390/ijerph19063479
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Participant flow, basic demographics, experience, training schedule, and skill as a function of group.
| Variable | Climbers | Snowboarders | Esports Athletes | Total |
|---|---|---|---|---|
| 570 | 120 | 1288 | 1978 | |
| 330 (58%) | 83 (69%) | 523 (41%) | 936 (47%) | |
| Age | 18–67 years old ( | 18–62 years old ( | 18–66 years old ( | |
| Gender | 82% male, | 80% male, | 95% male, | 89% male, |
| Experience [years] | ||||
| Training Sessions [per week] | ||||
| Length Training Session [minutes] | ||||
| Self-Reported Skill | 5% Beginner | |||
| Highest Contest Participation | 91% none or amateur | 87% none or amateur | 65% none or amateur | 76% none or amateur |
Note. a Esports athletes could decide on one of 71 popular multiplayer online games or list their own choice as the main game of interest and gave responses regarding playing this game (series). b Climbers indicated their skill on the 12-point Union Internationale des Associations d’Alpinisme-Scale. c Esports athletes indicated their skill on a 9-point scale ranging from Beginner to Master.
Linear hierarchical regression models regressing sports-related risk taking on a set of control variables (group, gender, and age), risk taking, and boredom proneness.
| Dependent Variable | β | ||
|---|---|---|---|
| Control Variables |
|
| |
| Immediate regret after taking a risk | (0.069) *** | −0.120 | 0.060 |
| Delayed regret after taking a risk | (0.089) *** | −0.100 | 0.067 |
| Regret about having been too passive (0–100 scale) | (0.046) *** | 0.017 | 0.147 |
Note. Higher values express stronger agreement. The β-coefficients stem from the last model that includes all variables. *** p < 0.001, ** p < 0.010, * p < 0.050.
(Non)Parametric correlations between gender, age, skill (self-reported), highest competition level, experience, and boredom proneness across all sports.
| Variable | (1) | (2) | (3) | (4) | (5) | (6) |
|---|---|---|---|---|---|---|
| (1) Gender | ||||||
| (2) Age | ||||||
| (3) Skill (z-scored) | ||||||
| (4) Competition level | ||||||
| (5) Experience (in years) | ||||||
| (6) Boredom Proneness |
Note. Correlations between the ordinal-scaled competition level and all other variables are nonparametric Spearman ρ coefficients; all other correlations are Pearson correlations (r). Reasons for varying sample sizes were that (a) for correlations with gender, only male (0) and female (1) participants were included in the analyses, and that (b) not all participants indicated their age. Years of experience correlated with boredom proneness in (almost) the same way that age did. Partialing out the apparent confound age due to the correlation between age and years of experience still rendered a significant correlation between years of experience and boredom proneness, r(927) = −0.117, p < 0.001, albeit significantly weaker, z = 3.94, p < 0.001.
Figure 1Violin plots that represent sample distributions, as well as the differences in boredom proneness between climbers, snowboarders, and esports athletes.