| Literature DB >> 35329051 |
Nourhen Mezghanni1, Ghazi Rekik2,3, Zachary J Crowley-McHattan4, Yosra Belkhir3,5, Rayda Ben Ayed6, Atyh Hadadi1, Turki Mohsen Alzahrani1, Cheng-Deng Kuo2,7,8, Yung-Sheng Chen2,9,10.
Abstract
This study aimed to explore whether the use of coordinated visual and verbal cues in narrated diagrams would support novices in learning soccer scenes. Eighty female university students (Mage = 20 years, SD = 1.2) in physical education (PE) were randomly exposed to four multimedia material versions: (a) simple without cues, (b) simple with cues, (c) complex without cues, and (d) complex with cues. In the non-cued versions, students learned the evolution of soccer scenes via arrow-based diagrams accompanied by oral explanations. In the cued versions, game actions in narrations were spoken with a louder accent (verbal cueing), while at the same time, the corresponding arrows turned red in diagrams (visual cueing). After studying one of the four versions, participants were asked to complete immediate and delayed recall-reconstruction tests, and to indicate their attitudes towards instructional materials. The results demonstrate the instructional benefits of using coordinated dual-modality cues in the complex multimedia material, in terms of immediate (p = 0.03, d = 0.53) and delayed (p = 0.02, d = 0.85) recall performances. The findings encourage soccer teachers to verbalize game actions with a louder accent, while simultaneously coloring the corresponding arrows in the diagram when explaining complex game situations for novices.Entities:
Keywords: arrows; diagram; game actions; narration; soccer; tactical learning; verbal cue; visual cue
Mesh:
Year: 2022 PMID: 35329051 PMCID: PMC8951231 DOI: 10.3390/ijerph19063365
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Figure 1Simple (a) and complex (b) multimedia materials without cues.
Figure 2Simple multimedia material by coordinated dual (visual and verbal) cueing of the third game action.
Keywords and their corresponding arrow symbols used to depict game actions in soccer.
| Keywords | Arrow Symbols |
|---|---|
| Shot |
|
| Dribble |
|
| Pass |
|
| Move |
|
Figure 3Recall–reconstruction test (immediate or delayed) used for the complex multimedia material.
Means and (standard deviations) of immediate and delayed recall performances as a function of all experimental conditions.
| Measurement Items | No Cues | with Cues | ||
|---|---|---|---|---|
| Simple | Complex | Simple | Complex | |
| Immediate recall performances | 2.65 (1.81) | 3.3 (2.79) | 3.25 (2.55) | 5 (3.61) * |
| Delayed recall performances | 2.35 (1.73) | 2.6 (1.85) | 3.45 (2.54) | 4.95 (3.43) * |
* Significant difference compared to no-cues condition (p < 0.05).
Reliability and validity of the 5-item attitudinal questionnaire.
| Measurement Items | Component (Factor Loading) | Cronbach’s Alpha |
|---|---|---|
| Enjoyment | 0.906 | 0.745 |
| Attention | 0.497 | |
| Motivation | 0.867 | |
| Interestingness | 0.690 | |
| Self-efficacy | 0.518 | |
| Eigen value | 2.562 | |
| Variance% | 51.230 | |
| Cumulative% | 51.230 |
Kaiser–Mayer–Olkin = 0.681; Bartlett’s test result χ2 = 136,732; (df = 10, p = 0.000).
Means and (standard deviations) of subjective-rating measurements as a function of all experimental conditions.
| Measurement Items | No Cues | with Cues | ||
|---|---|---|---|---|
| Simple | Complex | Simple | Complex | |
| Overall attitudes | 6.97 (1.25) | 6.4 (1.62) | 6.71 (1.3) | 7 (1.45) |
| Enjoyment | 7.05 (1.85) | 6.1 (2.31) | 7.3 (1.59) | 7.5 (2.12) |
| Attention | 6.95 (1.64) | 7.1 (1.59) | 6.55 (2.11) | 8.1 (1.25) |
| Motivation | 6.9 (2.25) | 6 (2.45) | 6.9 (2.2) | 7 (2.2) |
| Interestingness | 7.1 (1.62) | 7.2 (2.31) | 6.6 (2.23) | 6.95 (2.14) |
| Self-efficacy | 6.85 (1.57) | 5.6 (1.54) | 6.5 (2.01) | 5.75 (2.02) |