| Literature DB >> 35329046 |
Judit García-Martín1, Jesús-Nicasio García-Sánchez2.
Abstract
To determine whether or not digital inequalities exist, the frequency, duration, satisfaction, importance, and perceived competence of eighteen groups of digital tools during the COVID-19 pandemic confinement were examined. An online survey was administered to 2882 Latin American university students (49% female; M = 21.3 years). The following items are checked: (1) increased digital inequalities during the pandemic; (2) adequate reliability and validity of the Digital Technology Survey (DTS) instrument; (3) patterns of digital inequalities to the detriment of men, lower strata and unemployed people; and (4) evidence that the importance of digital activities as a causal factor on satisfaction with such digital activities as an outcome is mediated by the purpose of use and communication recipients, but not by strata or employment status, nor moderated by gender. The results are discussed in the light of previous studies, the limitations of the study and future perspectives.Entities:
Keywords: COVID-19; Latin America; digital divide; digital technologies; higher education
Mesh:
Year: 2022 PMID: 35329046 PMCID: PMC8954789 DOI: 10.3390/ijerph19063358
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Sociodemographic data of the participants: genre, SSE and employment situation.
| Gender | Total | ||
|---|---|---|---|
| Men | Women | ||
| 1481 (51.4 %) | 1401 (48.6%) | 2882 | |
| Socioeconomic status—SSE (M = 2.22; SD = 99) | |||
| SSE 1 (Low-Low) | 399 (53%) | 356 (47%) | 755 (26%) |
| SSE 2 (Low) | 513 (48%) | 552 (52%) | 1065 (37%) |
| SSE 3 (Medium-Low) | 414 (53%) | 368 (47%) | 782 (27%) |
| SSE 4 (Medium) | 136 (57%) | 102 (43%) | 238 (8%) |
| SSE 5 (Medium-High) | 10 (34.5%) | 19 (65.5%) | 29 (1%) |
| SSE 6 (High) | 9 (69%) | 4 (31%) | 13 (0.5%) |
| Employment situation | |||
| Does not work | 1063 (50%) | 1077 (50%) | 2140 (74%) |
| Work part-time | 200 (60%) | 132 (40%) | 332 (11.5%) |
| Work full time | 218 (53%) | 192 (47%) | 410 (14%) |
| Total | 2882 | ||
Figure 1Study timeline.
Figure 2Three-factor measurement model of CFA confirmatory factor analysis of the DTS: IMPCOMP Importance-Competence; PLEAS Pleasurable; DURAT Duration or time.
Pearson’s chi-squared test.
| Frequency | Duration | ||||||
|---|---|---|---|---|---|---|---|
| Gender | Stratum | Employed Status | Gender | Stratum | Employed Status | ||
| Educational | Blogs (Bloogger, WordPress…) | 0.001 | 0.001 | ≤0.001 | 0.034 | ||
| Wikis (Wikispaces, Mediawiki…) | ≤0.001 | 0.001 | ≤0.001 | ||||
| Online word processing tools (Google Document…) | 0.023 | ||||||
| Online presentations (Prezi, SlideShare, Google Presentations…) | 0.008 | ≤0.001 | |||||
| Cloud storage (Drive, OneDrive, Dropbox…) | 0.001 | ||||||
| Online survey development (Forms Office, Google Forms, SurveyMonkey…) | ≤0.001 | 0.049 | |||||
| Online response (Kahoot, Socrative, Poll Everywhere, Polldaddy…) | 0.009 | 0.009 | ≤0.001 | 0.008 | |||
| Online interactive notes (Pinterest, Lino It, Padlet…) | ≤0.001 | ≤0.001 | ≤0.001 | ||||
| Recording tools (CamStudio, Screencast-O-Matic, Camtasia…) | ≤0.001 | 0.012 | ≤0.001 | ||||
| Videoconferencing tools (Skype, FaceTime, Hangouts…) | 0.002 | ||||||
| Social | Synchronous communication tools (WhatsApp, Telegram…) | ≤0.001 | ≤0.001 | ||||
| Image sharing tools (Instagram, Flickr, Picasa…) | 0.001 | 0.009 | ≤0.001 | ||||
| Microblogging (Twitter) | 0.019 | 0.004 | 0.004 | 0.018 | |||
| Fun | Online series and film viewing tools (Netflix, HBO, Amazon Prime…) | ≤0.001 | 0.005 | ≤0.001 | |||
| Video (YouTube, Vimeo…) | 0.002 | 0.017 | 0.020 | ||||
| Professional | Academic/research social networks Academia, (ResearchGate…) | 0.036 | 0.025 | ≤0.001 | |||
| Professional social networking (LinkedIn) | ≤0.001 | 0.001 | 0.001 | ≤0.001 | 0.021 | ≤0.001 | |
Note: Only statistically significant data are shown.
Frequency of use of digital technologies according to gender as a fixed factor.
| Digital Technologies/Gender | Men | Women |
| η2 | |
|---|---|---|---|---|---|
| Educational | Conduct online surveys (Kahoot, Socrative, Poll Everywhere, Polldaddy…) | 1.28 | 1.34 | 0.010 | 0.003 |
| Create interactive notes online (Pinterest, Lino It, Padlet…) | 1.38 | 1.29 | ≤0.001 | 0.010 | |
| Record (Camstudio, Screencast O Matic, Camtasia…) | 1.39 | 1.53 | ≤0.001 | 0.020 | |
| Social | View or share images (Instagram, Flickr, Picasa…) | 1.10 | 1.07 | <0.029 | 0.002 |
| Professional | Communicate professionally (LinkedIn) | 1.48 | 1.58 | ≤0.001 | 0.010 |
Note: Only statistically significant data are shown.
Frequency of use according to the socioeconomic stratum (SES1 lower to SES6 higher) as a fixed factor.
| Digital Technologies/SES | SES1 | SES2 | SES3 | SES4 | SES5 | SES6 |
| η2 | |
|---|---|---|---|---|---|---|---|---|---|
| Educational | Blog (Blogger, WordPress…) | 1.42 | 1.38 | 1.35 | 1.43 | 1.12 | 1.43 | 0.033 | 0.006 |
| Wiki (Wikispace, Mediawiki…) | 1.45 | 1.42 | 1.36 | 1.40 | 1.29 | 1.71 | 0.015 | 0.007 | |
| Videoconference (Skype, FaceTime, Hangouts) | 1.12 | 1.10 | 1.06 | 1.07 | 1.00 | 1.29 | 0.007 | 0.008 | |
| Online interactive notes (Pinterest, Lino It, Padlet) | 1.38 | 1.36 | 1.29 | 1.29 | 1.06 | 1.14 | 0.003 | 0.009 | |
| Social | Microblogging (Twitter) | 1.34 | 1.32 | 1.24 | 1.28 | 1.12 | 1.29 | 0.005 | 0.009 |
| Fun | Video (YouTube, Vimeo…) | 1.03 | 1.04 | 1.01 | 1.06 | 1.00 | 1.00 | 0.042 | 0.006 |
| Watching series and movies online (Netflix, HBO, Amazon Prime) | 1.10 | 1.08 | 1.06 | 1.11 | 1.00 | 1.29 | 0.018 | 0.007 |
Note: Only statistically significant data are shown.
Duration according to the socioeconomic stratum (SES1 lower to SES6 higher) as a fixed factor.
| Digital Technologies/SES | SES1 | SES2 | SES3 | SES4 | SES5 | SES6 |
| η2 | |
|---|---|---|---|---|---|---|---|---|---|
| Educational | Share wiki content (Wikispace, Mediawiki…) | 3.21 | 3.08 | 2.81 | 3.27 | 3.12 | 2.86 | 0.031 | 0.006 |
| Social | Synchronous communication (WhatsApp, Telegram…) | 3.43 | 3.55 | 3.64 | 3.72 | 3.94 | 4.00 | 0.045 | 0.006 |
| Share images (Instagram, Flickr, Picasa…) | 2.92 | 2.96 | 3.04 | 3.36 | 3.24 | 2.86 | 0.026 | 0.007 | |
| Fun | Watch video (YouTube, Vimeo…) | 2.88 | 2.91 | 3.03 | 3.33 | 3.06 | 3.00 | 0.004 | 0.009 |
| Watch series and movies online (Netflix, HBO, Amazon Prime) | 3.02 | 3.02 | 3.14 | 3.36 | 3.35 | 3.43 | 0.047 | 0.006 |
Note: Only statistically significant data are shown.
Frequency of use according to the employment situation (no work, part-time PT, full time FT) as a fixed factor.
| Digital Technologies/Employment Situation | NO | PT | FT |
| η2 | |
|---|---|---|---|---|---|---|
| Educational | Share wiki content (Wikispace, Mediawiki…) | 1.41 | 1.34 | 1.48 | 0.009 | 0.005 |
| Prepare online slides (Prezi, SlideShare, Google Slides…) | 1.07 | 1.10 | 1.11 | 0.028 | 0.004 | |
| Conduct online surveys (Kahoot, Socrative, Poll Everywhere, Polldaddy…) | 1.29 | 1.35 | 1.41 | ≤0.001 | 0.009 | |
| Professional | Communicate professionally (LinkedIn) | 1.56 | 1.49 | 1.37 | ≤0.001 | 0.016 |
Note: Only statistically significant data are shown.
Duration of use according to the employment situation (no work, part time PT, full time FT) as a fixed factor.
| Digital Technologies/Employment Situation | No | PT | FT |
| η2 | |
|---|---|---|---|---|---|---|
| Educational | Share Wiki content (Wikispace, Mediawiki…) | 3.04 | 2.82 | 3.31 | 0.035 | 0.003 |
| Prepare online surveys (Kahoot, Socrative, Poll Everywhere, Polldaddy…) | 2.71 | 2.77 | 3.26 | ≤0.001 | 0.009 | |
| Social | Synchronous communication (WhatsApp, Telegram…) | 3.59 | 3.31 | 3.58 | 0.022 | 0.004 |
| Professional | Communicate professionally (LinkedIn) | 3.43 | 3.25 | 3.08 | 0.039 | 0.003 |
Note: Only statistically significant data are shown.
Figure 3Mediation model of how the importance of digital task influences the satisfaction and pleasure of the use of digital technologies via finality of the tools and communication with those tools. Causal mediational analysis X → M → X, being the indirect effects of X (importance of the digital task) on outcome Y (feelings of digital activities) through the variable M (purpose and communication), ai and bi and the direct effects c′ of X over Y, with the total effects c. **: p < 0.01.