| Literature DB >> 35308460 |
Sylvaine Tuncer1, Sarah Gillet1, Iolanda Leite1.
Abstract
Our work is motivated by the idea that social robots can help inclusive processes in groups of children, focusing on the case of children who have newly arrived from a foreign country and their peers at school. Building on an initial study where we tested different robot behaviours and recorded children's interactions mediated by a robot in a game, we present in this paper the findings from a subsequent analysis of the same video data drawing from ethnomethodology and conversation analysis. We describe how this approach differs from predominantly quantitative video analysis in HRI; how mutual gaze appeared as a challenging interactional accomplishment between unacquainted children, and why we focused on this phenomenon. We identify two situations and trajectories in which children make eye contact: asking for or giving instructions, and sharing an emotional reaction. Based on detailed analyses of a selection of extracts in the empirical section, we describe patterns and discuss the links between the different situations and trajectories, and relationship building. Our findings inform HRI and robot design by identifying complex interactional accomplishments between two children, as well as group dynamics which support these interactions. We argue that social robots should be able to perceive such phenomena in order to better support inclusion of outgroup children. Lastly, by explaining how we combined approaches and showing how they build on each other, we also hope to demonstrate the value of interdisciplinary research, and encourage it.Entities:
Keywords: conversation analysis; gaze behaviour; ingroup inclusion; interactions in groups; interdisciplinary study; robot-mediated interaction; video analysis
Year: 2022 PMID: 35308460 PMCID: PMC8927292 DOI: 10.3389/frobt.2022.729146
Source DB: PubMed Journal: Front Robot AI ISSN: 2296-9144
FIGURE 1Experimental set-up used during the study. Each child was seated on one of the colourful patches around the game board. The sessions were filmed from both cameras.
Demographics of the participants included in this study.
| Group number | Age | Gender | Continent recently arrived from | Time spent in Sweden |
|---|---|---|---|---|
| 1 | 10, 9, 10 | M, M, M | Europe | 3 months |
| 2 | 10, 9, 10 | M, M, F | Asia | 3 months |
| 5 | 10, 10, 10 | F, F, F | Asia | 10 months |
| 12 | 11, 11, 11 | M, F, M | Asia | 0.5 months |
| 13 | 11, 11, 11 | M, F, M | South America | 18 months |
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