| Literature DB >> 35300163 |
Edgar Dubourg1, Nicolas Baumard1.
Abstract
Narrative fictions have surely become the single most widespread source of entertainment in the world. In their free time, humans read novels and comics, watch movies and TV series, and play video games: they consume stories that they know to be false. Such behaviors are expanding at lightning speed in modern societies. Yet, the question of the origin of fictions has been an evolutionary puzzle for decades: Are fictions biological adaptations, or the by-products of cognitive mechanisms that evolved for another purpose? The absence of any consensus in cognitive science has made it difficult to explain how narrative fictions evolve culturally. We argue that current conflicting hypotheses are partly wrong, and partly right: narrative fictions are by-products of the human mind, because they obviously co-opt some pre-existing cognitive preferences and mechanisms, such as our interest for social information, and our abilities to do mindreading and to imagine counterfactuals. But humans reap some fitness benefits from producing and consuming such appealing cultural items, making fictions adaptive. To reconcile these two views, we put forward the hypothesis that narrative fictions are best seen as entertainment technologies that is, as items crafted by some people for the proximate goal to grab the attention of other people, and with the ultimate goal to fulfill other evolutionary-relevant functions that become easier once other people's attention is caught. This hypothesis explains why fictions are filled with exaggerated and entertaining stimuli, why they fit so well the changing preferences of the audience they target, and why producers constantly make their fictions more attractive as time goes by, in a cumulative manner.Entities:
Keywords: cultural attraction; cultural evolution; evolutionary psychology; fiction (narrative); fictionality; superstimuli
Year: 2022 PMID: 35300163 PMCID: PMC8921504 DOI: 10.3389/fpsyg.2022.786770
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Research papers explaining the appeal of fictions by linking fictional traits with the cognitive mechanisms they co-opt, and the evolutionary function of the mechanisms.
| Research paper | Fictional feature | Cognitive preference | Adaptive function |
|---|---|---|---|
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| Opposition between a hero and a monster committing crimes against the ingroup | Negative bias in the perception of outgroup members | Removing empathy toward potential enemies |
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| Social networks with status competition and mate selection | Mechanisms designed to observe and track interpersonal behaviors | Making behavioral decisions conducive to high status or mate choice |
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| Young protagonists with big heads (relative to their bodies) and dotting eyes | Mechanisms designed to detect and pay attention to baby faces | Ensuring parental care and investment |
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| Crime fictions with a focus on the rational path to the truth, and the protagonists investigating | Cue-based seeking system | Foraging and hunting |
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| A rape (or another violent act) motivates an act of vengeance | Preference for retributive justice | Keeping potential offenders in check |
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| Horrific monsters in horror fictions | Mechanisms designed to detect and evaluate predators | Avoiding predators, fleeing |
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| Archetypal anti-social, selfish, dominant and/or sadistic villains | Free-rider detector system | Avoiding free-riders and cheaters in the biological market of cooperation |
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| Protagonists depicted as cooperative partners which are competent, warm and/or in need for help | Mechanisms designed to assess others’ power and will to reciprocate | Ensuring cooperation by partner choice |
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| Imaginary worlds with invented spatial environments | Exploratory preferences and abilities | Motivating spatial exploration and the discovery of fitness-enhancing resources |
Figure 1Examples of predictions about fictional features depending on the environment, derived from human’s adaptive phenotypic plasticity.