| Literature DB >> 35290399 |
Jihyo Kim1, Seong Man Park2, Meeran Joo2, Jongtae Park3, Young-Lim Lee4, Jong-Hwa Jang5, Walcir Cardoso6.
Abstract
The purpose of this study was to gather opinions from experts via the Delphi method to inform the future development of a virtual reality based English language communication program for university level students in Korea. The participants, who consisted of a panel of experts and professors who majored in English language and multimedia education, completed three Delphi surveys based on Context, Input, Process, and Product evaluation, which is referred to as CIPP. In the first Delphi survey, the participants answered multiple choice questions and open-ended questions related to four areas relevant to the development of a virtual reality based program. Based on their answers, a second Delphi survey was designed to determine the participants' level of agreement with the appropriateness of the questions related to the four areas. In the third Delphi survey, participants were shown the results (mean, standard deviation, median, interquartile range, consensus chart, and convergence degree) and were asked to confirm or modify their answers based on the other participants' answers. According to the analysis of the Delphi survey results, need for the development of a virtual reality based English language communication program was suggested, and recommendations were made regarding the content and application of the program.Entities:
Mesh:
Year: 2022 PMID: 35290399 PMCID: PMC8923470 DOI: 10.1371/journal.pone.0264850
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
List of participants.
| Description of participants ( | Participation rates | |||||
|---|---|---|---|---|---|---|
| No. | Years of experience | Current teaching position | Highest degree obtained | 1st Survey | 2nd Survey | 3rd Survey |
| P1 | 6 | University profession | Ph.D. | Yes | No | No |
| P2 | 9 | University professor | Ph.D. | Yes | Yes | Yes |
| P3 | 15 | University professor | Ph.D. | Yes | Yes | Yes |
| P4 | 12 | Primary-school teacher | Master’s | Yes | Yes | Yes |
| P5 | 7 | University professor | Ph.D. | Yes | Yes | Yes |
| P6 | 24 | Secondary-school teacher | Ph.D. | Yes | Yes | Yes |
| P7 | 24 | University professor | Master’s | Yes | Yes | Yes |
| P8 | 14 | University professor | Ph.D. | Yes | Yes | Yes |
| P9 | 14 | University professor | Ph.D. | Yes | Yes | Yes |
| P10 | 10 | University professor | Ph.D. | Yes | Yes | Yes |
| P11 | 15 | University professor | Ph.D. | Yes | Yes | Yes |
| P12 | 25 | University professor | Ph.D. | Yes | Yes | Yes |
| P13 | 14 | University professor | Ph.D. | Yes | Yes | Yes |
| P14 | 15 | University professor | Ph.D. | Yes | Yes | Yes |
First Delphi survey with the application of CIPP model (2019.11.04 ~ 2019.12.06).
| Area | Criteria | Number of questions | Format | |
|---|---|---|---|---|
| MCQ | OEQ | |||
| 1. Program’s necessity and academic diagnosis (Situation assessment) | • Problems in existing speaking and listening based programs | 3 | Yes | Yes |
| • Necessity and educational expected effect | 3 | Yes | Yes | |
| 2. Education content (Input assessment) | • Learning objectives | 2 | No | Yes |
| Academic content and components | 2 | No | Yes | |
| • VR learning situations and content | 2 | No | Yes | |
| 3. Teaching method and evaluation (Process assessment) | • Learning content and method | 2 | Yes | Yes |
| • Level of conversation | 3 | Yes | Yes | |
| • Duration of learning | 2 | Yes | Yes | |
| • Evaluation method and evaluation factor | 3 | Yes | Yes | |
| 4. Results and applications of four English skills (Output assessment) | • Results application (universities, professors, students) | 3 | Yes | Yes |
| • Other issues: Teaching content for enhancement in communication skills and other opinions | 1 | No | Yes | |
Content of the second and third Delphi surveys with the application of CIPP model (2nd: 2019.12.16 ~2020.02.02/ 3rd: 2020.02.16 ~ 2020.02.26).
| Area | Criteria | Category | Number of questions |
|---|---|---|---|
| 1. Program necessity and academic diagnosis (Situation assessment) | • Problems in existing programs | • Appropriateness of existing speaking-based course content | 2 |
| • Appropriateness of existing listening-based course content | |||
| • Necessity of program | • Necessity for an English conversation program | 6 | |
| • Necessity for development of VR-based English-language education content | |||
| • Necessity for pronunciation education content including accent, tone, and speed | |||
| • Necessity for development of content including frequency-based expressions by native English speakers | |||
| • Educational effect | • Effect of conversation practice through VR (conversation skills, academic motivation, global competence) | 8 | |
| 2. Education content (Input assessment) | • Academic goal | • Method of developing English communication skills | 7 |
| • Experience communicating in English within a real life-like environment | |||
| • Development of learning language and English-language abilities through the process of learning cultures | |||
| • Increase in confidence, and decrease of negative sentiment toward English | |||
| • Course content | • Learning pronunciation and communication skills through VR animation, listening and speaking evaluation in vocabulary and sentence structure | 7 | |
| • VR content and learning situations | • Validity of different situations in VR (Campus, Trip, Culture, etc.) | 16 | |
| 3. Teaching method and evaluation (Process assessment) | • Course content and method | • Curriculum, use of extra-curricular activities, learning through learner-focused educational contents | 6 |
| • Conversation content, difficulty, and duration | • Factors that impact difference in difficulty | 30 | |
| • Different conversation content based on difficulty | |||
| • Listening practice, speaking practice | |||
| • Evaluation method and factors to consider | • Evaluation of appropriate conversation skills in situations | 8 | |
| • Matching degree between a native speaker’s speech and learner’s speech | |||
| • Detailed feedback on the learner’s errors and mistakes | |||
| 4. Results and applications (Output assessment) | • Applications of results by university, professor, student | • Application in teaching and learning, classes, and extra-curricular activities | 3 |
| • Global competence, learner-tailored learning |
Overview of responses from MCQs and OEQs from first Delphi survey.
| Area | Criteria | Responses |
|---|---|---|
| 1. Necessity of VR-based programs and academic diagnosis | • Difficulties in English communication | • Fear of making mistakes, confidence in pronunciation, lack of sentence structure |
| • Lack of motive to enhance English communication skills | ||
| • Lack of exposure to conversing with English speakers | ||
| • Difficulties in applying English-language education to actual English communication situation | ||
| • Absence of learning conversation strategies needed to converse with English speakers | ||
| • Necessity | • Necessity for conversation practice for real-life situations | |
| • Necessity for English-language education through conversations between human and computers | ||
| • It is expected that learning English communication through movie scenes will be effective | ||
| 2. Academic content of VR-based English-language communication program | • Constituents | • Additional explanation on program manipulation and content |
| • Creation of various content persistent of English learning | ||
| • Development of program where learners have the option of choosing their goals and appropriate contents | ||
| • Academic content | • Diversity in listening speed of native conversation | |
| • Provide indirect experience on different cultures of English-speaking countries | ||
| • Composing of the program to allow English learning through the process of learning the culture | ||
| • English conversation scenes: shopping, work out, beauty, entertainment, K-pop, health, accidents, job interview… | ||
| 3. Learning method and evaluation of VR-based program | • Evaluation | • Rather than suggesting in %, provide learners with practice questions to do additional training or offer corrections on sentence errors |
| • Provide learners with congruence of accent curves while practicing on English conversation. | ||
| 4. Necessity of VR-based program and academic diagnosis | • Difficulty | • In need of division of difficulties in conversation |
| • Adjustment of difficulty based on grammar, vocabulary, sentence length, amount of conversation, conversation contents, pronunciation speed, sentence structure (complex sentence, inversion), situation (everyday life, education) | ||
| • Academic word list (intermediate level), tongue twister (advanced level) | ||
| 5. Results of VR-based program and application plan | • Usages in teaching method | • Make use of it in flipped classrooms |
| • Create a for teachers to use as course materials | ||
| • Use in extra-curricular activities or intensive courses | ||
| • Establish a learning situation where a debate or a conversation with several people at the same time is possible |
Level of agreement with the appropriateness of the questions (second and third Delphi survey results).
| Categories for each criterion | Mean/5 | SD | Mdn/5 | Consensus | Convergence | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 2nd | 3rd | 2nd | 3rd | 2nd | 3rd | 2nd | 3rd | 2nd | 3rd | |
| Problems in existing programs | ||||||||||
| Speaking course contents | 2.69 | 2.69 | .63 | .63 | 3 | 3 | .67 | .67 | .50 | .50 |
| Listening course contents | 2.92 | 2.69 | .76 | .75 | 3 | 3 | .50 | .67 | .75 | .50 |
| Necessity of program | ||||||||||
| English conversation program | 4.77 | 4.77 | .44 | .44 | 5 | 5 | .90 | .90 | .25 | .25 |
| VR-applied content | 4.77 | 4.69 | .44 | .48 | 5 | 5 | .90 | .80 | .25 | .50 |
| Pronunciation content | 4.54 | 4.38 | .52 | .51 | 5 | 4 | .80 | .75 | .50 | .50 |
| Content from native speakers | 4.77 | 4.85 | .83 | .55 | 5 | 5 | 1.00 | 1.00 | .00 | .00 |
| Expected educational effect | ||||||||||
| Effect of multimedia learning | 4.31 | 4.31 | .63 | .63 | 4 | 4 | .75 | .75 | .50 | .50 |
| Competence enhancement | 4.46 | 4.38 | .52 | .51 | 4 | 4 | .75 | .75 | .50 | .50 |
| Effect of VR situations | 4.31 | 4.31 | .75 | .63 | 4 | 4 | .75 | .75 | .50 | .50 |
Level of agreement with the appropriateness of the questions (second and third Delphi survey results).
| Categories for each criterion | Mean/5 | SD | Mdn/5 | Consensus | Convergence | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 2nd | 3rd | 2nd | 3rd | 2nd | 3rd | 2nd | 3rd | 2nd | 3rd | |
| Academic goal | ||||||||||
| Choice of learning method | 3.69 | 3.62 | .74 | .65 | 4 | 4 | .75 | .75 | .50 | .50 |
| Need for improvement | 3.92 | 3.85 | .64 | .55 | 4 | 4 | .88 | .88 | .25 | .25 |
| Understanding how to improve | 4.08 | 4.08 | .49 | .49 | 4 | 4 | 1.00 | 1.00 | .00 | .00 |
| Authentic interaction | 4.23 | 4.15 | .73 | .69 | 4 | 4 | .75 | .75 | .50 | .50 |
| Improvement of competence | 4.31 | 4.31 | .63 | .63 | 4 | 4 | .75 | .75 | .50 | .50 |
| Interaction confidence level | 4.46 | 4.62 | .66 | .65 | 5 | 5 | .80 | .80 | .50 | .50 |
| Course content | ||||||||||
| Learning with VR | 4.58 | 4.54 | .52 | .52 | 5 | 5 | .80 | .80 | .50 | .50 |
| Listening/Speaking evaluation | 4.42 | 4.46 | .52 | .52 | 4 | 4 | .75 | .75 | .50 | .50 |
| Practice with VR | 4.33 | 4.31 | .49 | .48 | 4 | 4 | .75 | .75 | .50 | .50 |
| VR learning situations | ||||||||||
| Library | ||||||||||
| Borrow or return a book | 4.50 | 4.46 | .52 | .52 | 5 | 4 | .78 | .75 | .50 | .50 |
| Request a book | 4.58 | 4.46 | .52 | .66 | 5 | 5 | .80 | .80 | .50 | .50 |
| Use library facilities | 4.33 | 4.31 | .65 | .63 | 4 | 4 | .75 | .75 | .50 | .50 |
| Café | ||||||||||
| Order coffee | 4.92 | 4.85 | .29 | .38 | 5 | 5 | 1.00 | 1.00 | .00 | .00 |
| Use café facilities | 4.67 | 4.62 | .49 | .51 | 5 | 5 | .80 | .80 | .50 | .50 |
| Complain and refund | 4.83 | 4.77 | .39 | .44 | 5 | 5 | 1.00 | .90 | .00 | .25 |
| Tourist spot | ||||||||||
| Ask for direction | 5 | .80 | .38 | .50 | ||||||
| Inquire/Purchase a product | 4.75 | 4.69 | .45 | .48 | 5 | 5 | .85 | .80 | .50 | .50 |
| Exchange/Refund a product | 4.58 | 4.54 | .67 | .66 | 5 | 5 | .80 | .80 | .38 | .50 |
| Concert | 4.75 | 4.69 | .45 | .48 | 5 | .85 | ||||
| Request for program | 5 | .75 | .50 | .50 | ||||||
| Purchase ticket/seat | 4.33 | 4.31 | .78 | .75 | 5 | 4 | .78 | .90 | .00 | .25 |
| Critique performances | 4.83 | 4.77 | .39 | .44 | 5 | 5 | 1.00 | .80 | .50 | .50 |
| 4.58 | 4.62 | .67 | .51 | 5 | .80 | |||||
Level of agreement with the appropriateness of the questions (second and third Delphi survey results).
| Categories for each criterion | Mean/5 | SD | Mdn/5 | Consensus | Convergence | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 2nd | 3rd | 2nd | 3rd | 2nd | 3rd | 2nd | 3rd | 2nd | 3rd | |
| Difficulty-level factors | ||||||||||
| Level of learner test | 2.18 | 2.23 | .87 | .83 | 2 | 2 | .50 | .50 | .50 | .50 |
| Vocabulary | 2.92 | 2.77 | 1.08 | 1.01 | 3 | 3 | .42 | .67 | .88 | .50 |
| Sentence length | 3.42 | 3.23 | 1.31 | 1.09 | 4 | 3 | .29 | .50 | .05 | .75 |
| Pronunciation speed | 1.45 | 1.69 | .52 | .75 | 1 | 2 | .00 | .50 | .50 | .50 |
| Sentence structure | 2.73 | 2.85 | .91 | 1.07 | 3 | 3 | .67 | .50 | .50 | .75 |
| Topic/Situations | 4.62 | 4.54 | .51 | .52 | 5 | 5 | .80* | .80 | .50 | .50 |
| Providing feedback | ||||||||||
| Dialogue | 3.92 | 4.00 | .64 | .41 | 4 | 4 | 1.00 | 1.00 | .00 | .00 |
| Pronunciation/fluency | 4.46 | 4.38 | .52 | .51 | 4 | 4 | .75 | .75 | .50 | .50 |
| Corrective feedback | 4.69 | 4.62 | .48 | .51 | 5 | 5 | .80 | .80 | .50 | .50 |
Level of agreement with the appropriateness of the questions (second and third Delphi survey results).
| Categories for each criterion | Mean/5 | SD | Mdn/5 | Consensus | Convergence | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 2nd | 3rd | 2nd | 3rd | 2nd | 3rd | 2nd | 3rd | 2nd | 3rd | |
| Applications of the program | ||||||||||
| University teaching and learning | 4.08 | 4.00 | .64 | .58 | 4 | 4 | .88 | 1.00 | .25 | .00 |
| In class (flipped learning, test) | 4.23 | 4.31 | .73 | .48 | 4 | 4 | .75 | .75 | .50 | .50 |
| Extra-curricular/Intensive course | 4.46 | 4.38 | .52 | .51 | 4 | 4 | .75 | .75 | .50 | .50 |
| Preview, review, assignments | 4.38 | 4.31 | .65 | .63 | 4 | 4 | .75 | .75 | .50 | .50 |
SWOT analysis matrix.
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| S1 Prompting interest and motivation for learning English | W1 Continuity of learning using VR contents | |
| W2 Difficulty in creating contents per level considering the difficulty level | ||
| S2 English communication experience in a realistic environment is possible S3 Global competency cultivation | ||
| W3 Technical difficulties in evaluating and providing feedback on learning | ||
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| O1 Discontent with the existing listening and speaking oriented communication improvement program | SO1 Development of a communication program using VR technology | W1. Development of guidelines for continuity and connection of learning using VR contents |
| SO2 Composition of contents with high frequency of use by native speakers in an environment similar to reality | ||
| WO2 Development of contents with the difficulty level considering the topic of conversation by situation | ||
| O2 Demand for contents that native speakers use frequently | SO3 Development of contents that can experience various cultural acquisition and language learning at the same time | WO3 Development of contents that provide specific feedback on sentence errors |
| O3 Demand for English communication experience in VR | ||
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| ST1 Develop a program that enables learners to practice communication on their own | ||
| T1 Necessity of developing various types of classes to utilize the program | WT1 Development of various types of classes (flipped learning, blended learning) which use VR teaching media | |
| WT2 Education for the development of teaching competency using VR contents | ||
| T2 Necessity of instructor training for classes using VR based teaching media | ST2 Develop a program that enables learners and instructors to selectively use various contents | |
| WT3 Budgeting for preparing an educational environment for VR-based classes | ||
| ST3 Develop a program in consideration of the high frequency of communication (tourist spot, library, café, concert) | ||
| T3 Establishment of an environment for classes using VR based teaching media |