| Literature DB >> 35281703 |
Nora Kuck1, Fanny Alexandra Dietel1, Laura Nohr1, Jan Vahrenhold2, Ulrike Buhlmann1.
Abstract
Body dysmorphic disorder (BDD) is an impairing condition characterized by excessive appearance concerns that frequently begin in adolescence, thus making this phase an eminent target for prevention and early intervention. We developed a cognitive-behavioral app-based program (AINA) intended for prevention and early intervention of BDD. As part of the iterative development process, perceptions of usability, aesthetics, and content were investigated. A sample of 38 adolescents and young adults aged between 14 and 21 years tested the app in a laboratory setting and completed a survey of diagnostic and user experience questionnaires. Overall, usability, aesthetics, and content of the app received positive evaluations. Regression analyses did not point to any large effects of age, gender, years of education, self-esteem, or BDD symptom severity on user evaluations. On average, participants had no concerns about privacy or data security of the app, indicating that these aspects will presumably not act as barriers to usage. Altogether, the present results are encouraging. Future research needs to examine whether AINA is an efficacious measure for prevention and early intervention of BDD.Entities:
Keywords: Appearance concerns; Body image; Self-esteem; User experience
Year: 2022 PMID: 35281703 PMCID: PMC8907679 DOI: 10.1016/j.invent.2022.100521
Source DB: PubMed Journal: Internet Interv ISSN: 2214-7829
Overview of the app modules.
| Level | Description |
|---|---|
| Videos | Participants can watch psychoeducational animated videos in which the difference between ordinary and clinically distressing appearance concerns is described using the examples of two fictitious characters. In the next step, the development and maintenance of distressing appearance concerns are explained according to the cognitive-behavioral model by |
| Thought Swiper | Users learn how to differentiate between helpful and not helpful appearance-related thoughts. For this purpose, they may access an explanatory video which is based on the ABC-theory from rational emotive behavior therapy ( |
| Find the error | Participants learn about different cognitive errors concerning the body and appearance. Definitions of cognitive errors are presented alongside with icons to visualize them. Afterwards participants can play a quiz game in which they are asked to assign different thoughts to the cognitive error categories. |
| Be fair to yourself | Participants may begin to challenge their own dysfunctional cognitions by means of the question: “How would you answer a good friend who tells you this thought?”. |
| Inner Critic | A cartoon illustrates the interplay between inner critic and inner advocate. Subsequently, participants may practice to strengthen the inner advocate (write a speech of your inner advocate) and to weaken the inner critic (detecting and stopping the inner critic by developing an individual stop signal, trying a new perspective, or by redirecting attention) via exercises. |
| Resource box | Participants are asked to pack their own resource box with activities they like to do, their abilities, and persons who support them. Prompts appear to motivate participants to use their resources (e.g., do activities they like) and collect more (e.g., What was good today?, What are you proud of?). |
| Self-esteem pie | Users are invited to reflect on and redefine their self-esteem with reduced impact of body image (cf., |
Fig. 1Overview of the level representations in the main menu.
Note. Hauptmenü = main menu; Gedankenwischer = Thought Swiper; Finde den Fehler = Find the error; Sei fair zu dir selbst = Be fair to yourself; Der innere Kritiker = Inner Critic; Ressourcenkoffer = Resource box; Selbstwerttorte = Self-esteem pie; Lerntagebuch = diary; Hilfsangebote = contact and support possibilities; Über uns = About us; Einstellungen = settings; zur Übung = start exercise.
Fig. 2Exemplary scene from the psychoeducational videos.
Means, standard deviations, and correlations of demographic variables, diagnostic measures, and user experience questionnaires.
| Variable | Bivariate correlations | |||||||
|---|---|---|---|---|---|---|---|---|
| Age | Gender | Education | RSES | FKS | SUS | VisAWI | ||
| Age | 17.82 (2.25) | – | ||||||
| Gender | 1.45 (0.50) | 0.08 | – | |||||
| Education | 11.68 (2.18) | 0.76 | −0.07 | – | ||||
| RSES | 23.21 (5.24) | 0.12 | 0.19 | 0.12 | – | |||
| FKS | 12.03 (5.25) | 0.13 | −0.54 | 0.28 | −0.39 | – | ||
| SUS | 82.70 (11.31) | 0.19 | −0.12 | 0.13 | 0.01 | 0.09 | – | |
| VisAWI | 5.25 (0.87) | 0.03 | −0.18 | 0.11 | 0.07 | −0.09 | 0.44 | – |
| WebCLIC | 5.62 (0.62) | −0.09 | −0.21 | 0.03 | −0.03 | 0.16 | 0.64 | 0.55 |
Note. RSES = Rosenberg Self-Esteem Scale; FKS = Body Dysmorphic Symptoms Inventory; SUS = System Usability Scale; VisAWI = Visual Aesthetics of Websites Inventory; WebCLIC = Website – Clarity, Likeability, Informativeness, and Credibility Questionnaire. Education = Years of Education. Gender was coded 1 for female and 2 for male.
p < .05 (two-tailed).
p < .01 (two-tailed).
Means and standard deviations of additional items concerning usability, personal benefit, age-appropriateness, motivation for app usage, privacy, data security, name and logo of AINA.
| Item | ||
|---|---|---|
| The contents of the app are helpful to me | 3.26 | 1.11 |
| I learned something new by using the app | 3.50 | 1.06 |
| The app could be useful in my everyday life | 3.13 | 1.17 |
| I would recommend the app to others | 3.55 | 0.98 |
| The language is appropriate for my age | 3.58 | 1.20 |
| The graphics are appropriate for my age | 3.37 | 1.20 |
| The name of the app is appealing | 3.21 | 1.02 |
| The logo of the app is appealing | 3.45 | 1.01 |
| I would have concerns about data security | 1.71 | 0.98 |
| I would have concerns about my privacy | 1.89 | 1.16 |
| I would be uncomfortable telling others that I use the app | 2.95 | 1.31 |
| Trying out the app was fun to me | 4.13 | 0.84 |
| I quickly found the side menu (with diary, FAQs, advice services etc.) | 4.89 | 0.31 |
| I quickly understood how to navigate through the app (e.g., go from one level to the next or back) | 4.66 | 0.63 |
| I can easily find the individual exercises | 4.63 | 0.68 |
| The app is interactive | 4.26 | 0.83 |
Note. Response format reached from 1 (strongly disagree) to 5 (strongly agree).
Fig. 3Mean ratings of design, usability, and content of the levels.