| Literature DB >> 35270285 |
Qing-Qi Liu1,2, Xiao-Pan Xu3, Xiu-Juan Yang4, Jie Xiong5, Yu-Ting Hu6.
Abstract
Researchers have developed various versions of scales to measure mobile phone addiction. Existing scales, however, focus primarily on the overall level of mobile phone addiction but do not distinguish the potential differences between different types of mobile phone addiction. There is a lack of established scales that can measure different types of mobile phone addiction. The present study aimed to uncover the specific types of mobile phone addiction and develop a Mobile Phone Addiction Type Scale (MPATS) for adolescents and young adults. Adolescents and young adults from two high schools and two universities in Central and South China participated in our study. A total of 108 mobile phone addicts (Mage = 17.60 years, SD = 3.568 years; 60.185% males) were interviewed to uncover the specific types of mobile phone addiction. Data from 876 adolescents and young adults (Mage = 16.750 years, SD = 3.159 years; 49.087% males) were tested for item discrimination and exploratory factor analysis. Data from 854 adolescents and young adults (Mage = 16.750 years, SD = 3.098 years; 50.820% males) were analyzed for construct validity, convergent validity, criterion-related validity, and internal consistency reliability. The 26-item Mobile Phone Addiction Type Scale (MPATS) was developed with four factors named mobile social networking addiction, mobile game addiction, mobile information acquisition addiction, and mobile short-form video addiction. The four-factor, 26-item MPATS revealed good construct validity, convergent validity, criterion-related validity, and internal consistency reliability. The new scale is suitable for measuring different types of mobile phone addiction in adolescents and young adults. Limitations and implications are discussed.Entities:
Keywords: adolescents; mobile phone addiction type; reliability; validity; young adults
Mesh:
Year: 2022 PMID: 35270285 PMCID: PMC8909301 DOI: 10.3390/ijerph19052593
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Interview information.
| Areas | Specific Questions |
|---|---|
| Basic information | Gender, age, and grade |
| Mobile phone usage behaviors of mobile phone addicts | Question 1: What are the main activities that you use your mobile phone for? Please list as many as you can in order of how often you use them on a daily basis in descending order. |
| Mobile phone addicts’ classification of their mobile phone usage behaviors | Question 2: If you categorize the above activities, which ones do you think belong to the mobile gaming category, which ones belong to the mobile social networking category, and which ones belong to the mobile information browsing category? |
| Question 3: Do you have any mobile phone use activities that are not included in the three categories above? Please list them in descending order of how often you use them on a daily basis and categorize them. | |
| Mobile phone use activities of mobile phone addicts that have the features of behavioral addiction | Question 4: What mobile phone use activities do you uncontrollably spend a long time on? Please provide a detailed description of them. |
| Question 5: What mobile phone use activities are hard for you to stop? The lack of which activities result in negative experiences when you do not use your phone for a while? Please provide a detailed description of them. | |
| Question 6: What activities do you often use your mobile phone for when you are depressed (feeling annoyed, bored, lonely)? Please provide a detailed description of them. | |
| Question 7: What mobile phone use activities have had a significantly negative impact on your sleep quality, academic performance, relationships, or other aspects of your life? Please provide a detailed description of them. |
Initial version of the Mobile Phone Addiction Type Scale.
| Please rate the extent to which the following statements fit your actual situation. |
| 1. Every chance I get, I open the social networking apps on my phone, even if it is just for a few glances. |
| 2. Every day when I wake up, I pick up my phone and swipe through the messages and updates on social media apps. |
| 3. I get anxious that I might be missing something when I do not check social apps on my phone for a while. |
| 4. I cannot stand not looking at the social apps on my phone for a while. |
| 5. When I feel lonely, I interact with people through social apps on my phone. |
| 6. Interacting with people on mobile social apps allows me to escape from reality. |
| 7. I overlook interacting with my family or friends because I spend too much time socializing on my phone. |
| 8. Spending too much time socializing on my phone has a negative impact on my studies. |
| 9. I think the amount of time I spend playing mobile games each day is too short. |
| 10. My family or friends complain that I spend too much time playing mobile games. |
| 11. I get irritable when I cannot play mobile games for a while. |
| 12. When I quit the mobile game, I feel lost and unhappy. |
| 13. When I am depressed, I pick up my phone and play games. |
| 14. Playing mobile games can make me forget a lot of unhappy things. |
| 15. Playing games on my phone has interfered with my school life. |
| 16. My relationship with my family has suffered because I am addicted to mobile gaming. |
| 17. I spend a lot of time searching and browsing for unimportant information on my phone. |
| 18. I cannot control the amount of time I spend on my phone searching and browsing for information that does not matter. |
| 19. I find it especially hard to spend time when I cannot use my phone to search and browse for all kinds of information. |
| 20. Even though the information is irrelevant, I still have a hard time controlling myself from searching and browsing on my phone. |
| 21. Whenever I get bored, I search or browse for all kinds of information on my phone. |
| 22. When I do not know what to do, I keep searching and browsing through all kinds of information on my phone. |
| 23. I procrastinate on some things because I am too engrossed in browsing information on my phone. |
| 24. I am too saturated with information from my phone to study. |
| 25. I can view various short-form mobile phone videos for hours on end and do nothing else. |
| 26. I have no concept of time at all when I view short-form videos on my phone. |
| 27. I feel particularly uninspired and lost when I cannot view short-form videos on my phone. |
| 28. It is hard for me to last long without viewing short-form videos on my phone, even if it is just for a few hours. |
| 29. When I am in a bad mood, I watch short-form videos on my phone. |
| 30. Because I do not want to face annoying things in my life, I divert my attention by watching short-form videos. |
| 31. I am delaying important affairs because I keep viewing short-form videos on my phone. |
| 32. I spend a lot of time viewing short-form videos on my phone that interfere with my studies and life. |
Results of the item discrimination test.
| Items | T (Critical Ratio) |
|
|---|---|---|
| Item 1 | 20.156 | <0.001 |
| Item 2 | 22.444 | <0.001 |
| Item 3 | 21.318 | <0.001 |
| Item 4 | 20.754 | <0.001 |
| Item 5 | 17.656 | <0.001 |
| Item 6 | 17.892 | <0.001 |
| Item 7 | 22.041 | <0.001 |
| Item 8 | 18.426 | <0.001 |
| Item 9 | 15.456 | <0.001 |
| Item 10 | 16.633 | <0.001 |
| Item 11 | 19.475 | <0.001 |
| Item 12 | 16.510 | <0.001 |
| Item 13 | 17.655 | <0.001 |
| Item 14 | 16.020 | <0.001 |
| Item 15 | 18.066 | <0.001 |
| Item 16 | 16.886 | <0.001 |
| Item 17 | 18.276 | <0.001 |
| Item 18 | 20.748 | <0.001 |
| Item 19 | 17.435 | <0.001 |
| Item 20 | 19.273 | <0.001 |
| Item 21 | 19.027 | <0.001 |
| Item 22 | 20.259 | <0.001 |
| Item 23 | 19.142 | <0.001 |
| Item 24 | 18.962 | <0.001 |
| Item 25 | 19.286 | <0.001 |
| Item 26 | 20.251 | <0.001 |
| Item 27 | 17.550 | <0.001 |
| Item 28 | 17.150 | <0.001 |
| Item 29 | 15.891 | <0.001 |
| Item 30 | 16.791 | <0.001 |
| Item 31 | 19.462 | <0.001 |
| Item 32 | 14.603 | <0.001 |
Results of exploratory factor analysis.
| Factors | Eigenvalues | Proportion of Explained Variance | Items | Factor Loadings |
|---|---|---|---|---|
| Factor 1 | 4.741 | 18.235% | Item 17. I spend a lot of time searching and browsing for unimportant information on my phone | 0.749 |
| Item 18. I cannot control the amount of time I spend on my phone searching and browsing for information that does not matter. | 0.810 | |||
| Item 19. I find it especially hard to spend time when I cannot use my phone to search and browse for all kinds of information. | 0.676 | |||
| Item 20. Even though the information is irrelevant, I still have a hard time controlling myself from searching and browsing on my phone. | 0.819 | |||
| Item 21. Whenever I get bored, I search or browse for all kinds of information on my phone. | 0.808 | |||
| Item 22. When I do not know what to do, I keep searching and browsing through all kinds of information on my phone. | 0.803 | |||
| Item 23. I procrastinate on some things because I am too engrossed in browsing information on my phone. | 0.762 | |||
| Factor 2 | 4.434 | 17.053% | Item 25. I can view various short-form mobile phone videos for hours on end and do nothing else. | 0.749 |
| Item 26. I have no concept of time at all when I view short-form videos on my phone. | 0.783 | |||
| Item 27. I feel particularly uninspired and lost when I cannot view short-form videos on my phone. | 0.791 | |||
| Item 28. It is hard for me to last long without viewing short-form videos on my phone, even if it is just for a few hours. | 0.743 | |||
| Item 29. When I am in a bad mood, I watch short-form videos on my phone. | 0.753 | |||
| Item 30. Because I do not want to face annoying things in my life, I divert my attention by watching short-form videos. | 0.754 | |||
| Item 32. I spend a lot of time viewing short-form videos on my phone that interfere with my studies and life. | 0.618 | |||
| Factor 3 | 3.625 | 13.943% | Item 9. I think the amount of time I spend playing mobile games each day is too short. | 0.712 |
| Item 10. My family or friends complain that I spend too much time playing mobile games. | 0.730 | |||
| Item 11. I get irritable when I cannot play mobile games for a while. | 0.753 | |||
| Item 12. When I quit the mobile game, I feel very lost and unhappy. | 0.732 | |||
| Item 13. When I am depressed, I pick up my phone and play games. | 0.666 | |||
| Item 16. My relationship with my family has suffered because I am addicted to mobile gaming. | 0.666 | |||
| Factor 4 | 3.587 | 13.796% | Item 1. Every chance I get, I open the social networking apps on my phone, even if it is just for a few glances. | 0.781 |
| Item 2. Every day when I wake up, I pick up my phone and swipe through the messages and updates on social media apps. | 0.760 | |||
| Item 3. I get anxious that I might be missing something when I do not check social apps on my phone for a while. | 0.772 | |||
| Item 4. I cannot stand not looking at the social apps on my phone for a while. | 0.739 | |||
| Item 5. When I feel lonely, I interact with people through social apps on my phone. | 0.701 | |||
| Item 7. I overlook interacting with my family or friends because I spend too much time socializing on my phone. | 0.520 |
Figure 1Confirmatory factor analysis of the four-factor model of the Mobile Phone Addiction Type Scale (MPATS).
Results of the convergent validity and criterion-related validity test.
| Variables | Mobile Social Networking Addiction | Mobile Game Addiction | Mobile Information Acquisition Addiction | Mobile Short-Form Video Addiction |
|---|---|---|---|---|
| PMPU | 0.646 *** | 0.578 *** | 0.591 *** | 0.543 *** |
| Depression | 0.307 *** | 0.424 *** | 0.280 *** | 0.294 *** |
| Anxiety | 0.416 *** | 0.270 *** | 0.321 *** | 0.317 *** |
| Stress | 0.187 *** | 0.260 *** | 0.166 *** | 0.154 *** |
| Life satisfaction | −0.358 *** | −0.340 *** | −0.459 *** | −0.369 *** |
| Sleep disorders | 0.324 *** | 0.283 *** | 0.348 *** | 0.449 *** |
Note: PMPU—Problematic Mobile Phone Use. *** p < 0.001.
Internal consistency coefficients and correlations between the four types of mobile phone addiction.
| Variables | Internal Consistency | M | SD | 1 | 2 | 3 | 4 |
|---|---|---|---|---|---|---|---|
| 1. Mobile social networking addiction | 0.869 | 2.380 | 0.962 | 1 | |||
| 2. Mobile game addiction | 0.860 | 2.060 | 0.914 | 0.501 *** | 1 | ||
| 3. Mobile information acquisition addiction | 0.919 | 2.057 | 0.922 | 0.571 *** | 0.557 *** | 1 | |
| 4. Mobile short-form video addiction | 0.898 | 1.938 | 0.897 | 0.548 *** | 0.563 *** | 0.599 *** | 1 |
Note: *** p < 0.001.