| Literature DB >> 35258462 |
Alice Berry1, Carey McClellan2, Ben Wanless3, Nicola Walsh1.
Abstract
BACKGROUND: Musculoskeletal conditions such as joint pain are a growing problem, affecting 18.8 million people in the United Kingdom. Digital health interventions (DHIs) are a potentially effective way of delivering information and supporting self-management. It is vital that the development of such interventions is transparent and can illustrate how individual components work, how they link back to the theoretical constructs they are attempting to change, and how this might influence outcomes. getUBetter is a DHI developed to address the lack of personalized, supported self-management tools available to patients with musculoskeletal conditions by providing knowledge, skills, and confidence to navigate through a self-management journey.Entities:
Keywords: behavior change; behavior change wheel; digital health intervention; musculoskeletal; supported self-management
Year: 2022 PMID: 35258462 PMCID: PMC8941434 DOI: 10.2196/32669
Source DB: PubMed Journal: JMIR Form Res ISSN: 2561-326X
Figure 1Behavior change wheel [13].
Figure 2Persuasive systems design model.
Figure 3Logic model of problem.
Figure 4Support at different stages of recovery.
Persuasive system design elements in getUBetter.
| Elements and descriptions | Existing content in getUBetter | |||
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| A system that reduces complex behavior into simple tasks helps patients perform the target behavior, and it may increase the benefit–cost ratio of a behavior. |
Simplification of national guidelines and musculoskeletal pathway Simplifies the journey through local pathway and access to local services Automates referrals and promotes self-choice Writing style—translates complex messages into simple language Simplifies tasks—related to time point | |
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| Using the system to guide patients through a process or experience provides opportunities to persuade along the way. |
Tunneled by timeline—content provided depending on choice: improving, staying the same, or getting worse Full autonomy for which order to visit app pages Symptom checker—red flags directing the patient to a health professional (lock screen) | |
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| Information provided by the system will be more persuasive if it is tailored to the potential needs, interests, personality, use context, or other factors relevant to a patient group. |
All content tailored to the day of recovery and recovery status (getting better, staying the same, or getting worse) Feedback zone—tailored information around main worries and problems | |
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| A system that offers personalized content or services has a greater capability for persuasion. |
My main problems My main worries (provides tailored information) Personalized information to local services (local trust specific) | |
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| A system that keeps track of one’s own performance or status supports the patient in achieving goals. |
Diary, calendar, and goal-setting functions are available in the app, which are linked to prompts and reminders | |
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| Systems that provide simulations can persuade by enabling patients to observe the link between cause and effect immediately. |
Videos about simple exercises and activities of daily living | |
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| A system providing means with which to rehearse a behavior can enable people to change their attitudes or behavior in the real world. |
Videos and instructions on how to perform a behavior—exercising specific and general day-to-day activities | |
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| The system should use praise via words, images, symbols, or sounds as a way of providing patient feedback information based on their behaviors. |
Persuasive messaging throughout (including information about health consequences, reducing negative emotions, and verbal persuasion about the capability to perform self-management behaviors—covered in BCTTv1a mapping) | |
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| If a system reminds patients of their target behavior, the patients will more likely achieve their goals. The system should remind patients of their target behavior during the use of the system. |
Automated reminders to log back into the app | |
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| The system should suggest that patients conduct behaviors during the system use process. |
Covered in BCTTv1 mapping | |
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| A system that is visually attractive for its patients is likely to be more persuasive. |
Ongoing design updates | |
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| The system should provide information that is truthful, fair, and unbiased. |
Follows national guidelines, NHSb guidelines, and NICEc digital health guidelines and is validated by CCGd—linked to the musculoskeletal pathway Local GPe logo | |
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| The system should provide information showing knowledge, experience, and competence. |
Developed by experts | |
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| The system should have a competent look and feel. |
P-mat—tested with patients—high level of usability and acceptability No advertisements | |
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| The system should provide information about the organization and actual people behind its content and services. |
NHS badge, local services, local CCG—credible source In GP practices | |
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| The system should refer to people in the role of authority. |
Links back to GP and other NHS services | |
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| The system should provide endorsements from respected sources. |
Links back to GP and other NHS services | |
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| The system should provide means of verifying the accuracy of the site content via outside sources. |
Links back to GP and other NHS services | |
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| The system should provide means of observing other patients who are performing their target behaviors and seeing the outcomes of their behavior. |
Some target behaviors were displayed in videos but not all No illustrations of outcomes of behavior (eg, positive stories of improvement) | |
aBCTTv1: Behavior Change Technique Taxonomy Version 1.
bNHS: National Health Service.
cNICE: National Institute for Health and Care Excellence.
dCCG: clinical commissioning group.
eGP: general practitioner.
Figure 5Logic model of behavior.