| Literature DB >> 35257180 |
Abstract
So-called 'naturalistic' stimuli have risen in popularity in cognitive, social and affective neuroscience over the last 15 years. However, a critical property of these stimuli is frequently overlooked: Media-like film, television, books and podcasts-are 'fundamentally not natural'. They are deliberately crafted products meant to elicit particular human thought, emotion and behavior. Here, we argue for a more informed approach to adopting media stimuli in experimental paradigms. We discuss the pitfalls of combining stimuli that are designed for research with those that are designed for other purposes (e.g. entertainment) under the umbrella term of 'naturalistic' and present strategies to improve rigor in the stimulus selection process. We assert that experiencing media should be considered a task akin to any other experimental task(s) and explain how this shift in perspective will compel more nuanced and generalizable research using these stimuli. Throughout, we offer theoretical and practical knowledge from multidisciplinary media research to raise the standard for the treatment of media stimuli in neuroscience research.Entities:
Keywords: experimental design; fMRI; methods; movie watching; naturalistic stimuli
Mesh:
Year: 2022 PMID: 35257180 PMCID: PMC9164202 DOI: 10.1093/scan/nsac019
Source DB: PubMed Journal: Soc Cogn Affect Neurosci ISSN: 1749-5016 Impact factor: 4.235
Fig. 1.Summarizing the current treatment of media stimuli in psychological and neuroscientific research. Thirty-five articles from the NeuroImage Special Issue on Naturalistic Neuroimaging that reported using media stimuli were assessed. Left panel: For each article, relevant sentences from Methods sections were sorted into two categories: stimuli-related and image acquisition-related, and the number of characters devoted to each category was expressed as a percentage of total Methods section characters. Each data point represents one article. There was no difference in number of characters devoted to stimulus-related versus image acquisition-related information (paired t-test; t = 0.21, p = 0.83). Right panel: The stimuli-related category was further broken down into subcategories: one concerned with describing the experimental protocol (e.g., how and when stimuli were presented), and one concerned with describing and justifying the actual content of the stimuli. This analysis showed that articles devoted significantly more characters to describing imaging acquisition than to describing and justifying stimulus content (paired t-test; t = 3.85, P < 0.001). The outlier noted here was removed solely for visualization (not statistical) purposes.
Fig. 2.Example assessment of feature collinearity profiles to aid media selection using automatic feature extraction (pliers; McNamara ). The following examples use a set of two- to four-minute movie clips from the Human Connectome Project 7 T acquisition (Van Essen ) and extracted ‘faces on screen’ as a proxy for social content. (A) If an experimenter wanted to choose a media clip in which social content is minimally correlated with low-level features, they could extract these features (such as brightness, optical flow and audio root mean square or RMS) and assess the collinearity profiles within each clip across time. The correlation matrices show that in the Social Network clip, faces are associated with moments of louder audio and less motion, and in the Star Wars clip, the frames containing faces tend to be darker. The Ocean’s 11 clip shows the weakest collinearities between faces and low-level features (Low-level features [brightness, optical flow and audio RMS] have been smoothed with a Gaussian kernel and z-scored for visualization purposes.) (B) & (C) If an experimenter wants to use a variety of video clips, they can also assess collinearities across clips to determine, say, whether videos with higher social content (averaged across time) also have certain low-level properties that distinguish them from videos with lower social content. In the above example, there is a strong negative relationship between social content and the standard deviation in brightness such that clips higher in social content tend to be darker overall and to fluctuate less in brightness across frames. This analysis was inspired by and adapted with permission from Finn and Bandettini (2021).
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