| Literature DB >> 35231565 |
Afra Calik1, Betul Cakmak2, Sevgisun Kapucu3, Bahar Inkaya2.
Abstract
BACKGROUND: Reminding health care workers, especially senior students, of the critical role they play in preventing COVID-19 transmission is more important than ever, therefore it is vital to reinforce graduate students' intrinsic motivation to implement infection prevention and control guidelines. Serious games are an interesting intervention that could improve adherence to COVID-19 safe behaviors to lower the high prevalence of nosocomial infections. These games, as a type of technology-enhanced simulation, can increase student satisfaction and engagement while still conveying vital ideas. For this reason, this study aimed to develop a serious game and evaluate its effectiveness to prevent the spread of infection and develop safe behaviors during the COVID-19 pandemic.Entities:
Keywords: COVID-19; Education; Knowledge; Nursing student; Serious game; Skill competency
Year: 2022 PMID: 35231565 PMCID: PMC8881815 DOI: 10.1016/j.ajic.2022.02.025
Source DB: PubMed Journal: Am J Infect Control ISSN: 0196-6553 Impact factor: 2.918
Fig 1Login screen.
Fig 2Choose avatar screen.
Fig 3Game progress screen.
Fig 4Wear PPE screen.
Fig 5COVID-19 symptoms selection screen.
Fig 6Quarantine period screen.
Fig 7Flowchart showing data collection procedure.
User experience open-ended questions
| What was your favorite aspect of the game? (n = 58) |
|---|
| Everything was fine. |
| The game evoked real hospital environment. |
| The game created an opportunity for us to practice the nursing process. |
| The game was informative. |
| The game app was compatible with the phone. |
| The game included nursing roles. |
| It was nice to be given a right, for every mistake made during the game. |
| I liked the content of the game |
| It was nice that each stage of the game tested a new knowledge. |
| Every information tried to be given in the game was quite clear. |
| The game was trying to teach by entertaining. |
| The game was easy to play and the image quality was good. |
| The game was easy to play and the graphics were good. |
| Having a reward at the end of the game increased our desire to play. |
| What aspect of the game did you dislike the most? (n = 58) |
| Sometimes the game was frozen or stopped responding because of a temporary issue. |
| The game was easy. |
| The game was short. |
| The game could only be played with one person. |
| The game characters were difficult to manage. |
| The number of questions asked during the game was few. |
| The answers to the questions asked during the game were not shown. |
| Not enough hints were given during the game. |
| Was the website easy to use? (n = 58) |
| The game was easy to use. |
| The game was somewhat easy to use. |
| The game was easy to use but the transition speed between game sections was slow. |
| Playing the game on the phone was a bit difficult. |
| Would you suggest any changes to improve the game? (n = 58)n |
| The game can be extended by adding new stages. |
| At each step of the game, more information about nursing approaches can be added. |
| After each question asked during the game, the answer can be displayed. |
| The game should playable with the keyboard other than the mouse. |
| The infrastructure of the game should be strengthened. |
| Games that teach nursing approaches in different subjects should be developed. |
| I do not recommend any changes |
| Would you recommend the game to others? (n = 58) |
| Yes (n = 55) |
| No (n = 3) |
| Do you have any additional comments? (n = 44) |
| It is a successful study and I think it has benefited me. |
| It was a very nice and teachable game. |
| It was a different work. |
| Thanks a lot. |
Sociodemographic characteristics of the participants
| Variable | Responses | N |
|---|---|---|
| Gender | Female | 57 (%91.9) |
| Male | 5 (%8.1) | |
| Age | 21 years | 9 (%14.5) |
| 22 years | 34 (%54.8) | |
| 23 years | 17 (%27.4) | |
| 24 years | 2 (%3.2) | |
| Living place | Village | 6 (%9.7) |
| Town | 18 (%29.0) | |
| Centre | 38 (%61.3) | |
| Getting an education | Yes | 21 (%33.9) |
| No | 41 (%66.1) | |
| COVID diagnosis | Yes | 9 (%14.5) |
| No | 53 (%85.5) | |
| Same home live | Yes | 23 (%37.1) |
| No | 39 (%62.9) | |
| Getting information | Social media | 24 (%38.7) |
| Official website | 35 (%56.5) | |
| Health professionals | 3 (%4.8) | |
| Entering crowded environments | Yes | 56 (%90.3) |
| No | 6 (%9.7) | |
| Fear of death | Yes | 24 (%38.7) |
| No | 38 (%61.3) | |
| Total |
Pretest and posttest score comparison of questions
| Pretest-posttest questions | Mean± SD | T | |
|---|---|---|---|
| 1. Isolation time | -0.19± 0.47 | -3.21 | <.001 |
| 2. Hospitalization indications | -0.06±0.48 | -1.07 | .28 |
| 3. Mask usage rules | -0.04±0.38 | -1.00 | .32 |
| 4. In-hospital pandemic rules | -0.01± 0.28 | -0.44 | .65 |
| 5. Quarantine period | -0.29±0.52 | -4.35 | <.001 |
| 6. Interpreting the PCR test | -0.17±0.46 | -3.02 | <.001 |
| 7. PPE dressing order | -0.14±0.47 | -2.41 | .01 |
| 8. COVID-19 symptoms | -0.01±0.12 | -1.00 | .32 |
| 9. Hand hygiene | -0.03±0.17 | -1.42 | .15 |
| 10. Social Distance | -0.11±0.44 | -1.98 | .05 |
P<0.005