| Literature DB >> 35222126 |
Yang Wang1, Bingjie Liu2, Lei Zhang3, Peng Zhang1.
Abstract
BACKGROUND: Many teenagers suffered negative emotional states, especially anxiety and depression, during the COVID-19 outbreak, and most teenagers choose Internet games to cope with negative emotion. Previous evidence indicated that fear of missing out is related with anxiety and depression in teenagers with Internet gaming disorder, but it is unclear how fear of missing out influences depression, anxiety, or stress.Entities:
Keywords: anxiety; depression; fear of missing out; internet gaming disorder; stress; teenagers
Year: 2022 PMID: 35222126 PMCID: PMC8873089 DOI: 10.3389/fpsyt.2022.827519
Source DB: PubMed Journal: Front Psychiatry ISSN: 1664-0640 Impact factor: 4.157
Figure 1Relation diagram of various variables. FoMO, fear of missing out; IGD, Internet Gaming Disorder.
Descriptive statistics (M ± SD) and Difference tests of each variable.
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|
| Gender | Male | 0.62 ± 0.67 | 0.57 ± 0.64 | 0.37 ± 0.55 | 2.11 ± 0.79 | 0.22 ± 0.21 |
| Female | 0.76 ± 0.72 | 0.66 ± 0.67 | 0.49 ± 0.64 | 2.25 ± 0.86 | 0.14 ± 0.18 | |
|
|
|
|
|
|
| |
| Age | 12 | 0.73 ± 0.66 | 0.64 ± 0.65 | 0.38 ± 0.49 | 2.31 ± 0.89 | 0.17 ± 0.22 |
| 13 | 0.66 ± 0.69 | 0.57 ± 0.62 | 0.42 ± 0.58 | 2.17 ± 0.78 | 0.18 ± 0.20 | |
| 14 | 0.69 ± 0.76 | 0.65 ± 0.72 | 0.49 ± 0.67 | 2.03 ± 0.84 | 0.19 ± 0.19 | |
| 15 | 0.81 ± 0.71 | 0.94 ± 0.83 | 0.61 ± 0.85 | 2.51 ± 0.82 | 0.26 ± 0.22 | |
|
|
|
|
|
|
| |
| Grade | 7 Grade | 0.62 ± 0.60 | 0.53 ± 0.56 | 0.35 ± 0.48 | 2.13 ± 0.78 | 0.17 ± 0.20 |
| 8 Grade | 0.78 ± 0.81 | 0.74 ± 0.76 | 0.55 ± 0.71 | 2.25 ± 0.88 | 0.19 ± 0.20 | |
|
|
|
|
|
|
| |
| Game duration (week) | <5 h | 0.62 ± 0.68 | 0.56 ± 0.61 | 0.37 ± 0.51 | 2.12 ± 0.79 | 0.14 ± 0.18 |
| 5–10 h | 0.78 ± 0.64 | 0.71 ± 0.64 | 0.47 ± 0.61 | 2.21 ± 0.81 | 0.30 ± 0.19 | |
| >10 h | 1.22 ± 0.70 | 1.04 ± 0.90 | 0.95 ± 0.87 | 2.74 ± 1.13 | 0.41 ± 0.24 | |
|
|
|
|
|
|
| |
| Type of games | Honor of Kings | 0.67 ± 0.65 | 0.62 ± 0.64 | 0.44 ± 0.61 | 2.14 ± 0.87 | 0.22 ± 0.22 |
| PUBG | 0.74 ± 0.75 | 0.57 ± 0.65 | 0.43 ± 0.55 | 2.09 ± 0.84 | 0.21 ± 0.22 | |
| Single games | 0.71 ± 0.71 | 0.65 ± 0.69 | 0.45 ± 0.61 | 2.22 ± 0.77 | 0.16 ± 0.18 | |
| Don't play | 0.45 ± 0.60 | 0.51 ± 0.57 | 0.34 ± 0.62 | 2.31 ± 0.88 | 0.06 ± 0.13 | |
|
|
|
|
|
|
| |
*p < 0.05, **p < 0.01, ***p < 0.001; FoMO, fear of missing out; IGD, Internet Gaming Disorder; PUBG, Player Unknown's Battlegrounds. Bold values indicate the results of difference tests.
Correlation Analysis of each variable.
|
|
|
|
|
| ||
|---|---|---|---|---|---|---|
| 1 | FoMO | 1 | ||||
| 2 | IGD | 0.27*** | 1 | |||
| 3 | Stress | 0.58*** | 0.26*** | 1 | ||
| 4 | Anxiety | 0.56*** | 0.26*** | 0.80*** | 1 | |
| 5 | Depression | 0.51*** | 0.26*** | 0.77*** | 0.76*** | 1 |
*** p < 0.001; FoMO, fear of missing out; IGD, Internet Gaming Disorder.
Path Analysis.
|
|
|
| |
|---|---|---|---|
|
| |||
| Depression → IGD | 0.15 | 0.06 | [0.04, 0.28] |
| Anxiety → IGD | 0.13 | 0.06 | [−0.001, 0.25] |
| Stress → IGD | 0.14 | 0.07 | [0.01, 0.27] |
|
| |||
| Depression → FoMO → IGD | 0.09 | 0.04 | [0.02, 0.16] |
| Anxiety → FoMO → IGD | 0.10 | 0.04 | [0.03, 0.18] |
| Stress → FoMO → IGD | 0.10 | 0.04 | [0.02, 0.19] |
FoMO, fear of missing out; IGD, Internet Gaming Disorder.
Figure 2The mediating role of FoMO in the various dimensions of negative emotion and internet gaming disorder. *p < 0.05, **p < 0.01, ***p < 0.001; FoMO, fear of missing out; IGD, Internet Gaming Disorder.