| Literature DB >> 35218049 |
Tara M Petzke1, Judith Schomaker1,2.
Abstract
With limited resources, exploring new opportunities is crucial for survival. Exploring novel options, however, comes at the cost of uncertainty. Therefore, there is a trade-off between exploiting options with a known beneficial outcome and exploring novel options with a potentially higher gain. Computational models have suggested that novelty may promote exploratory behavior by inducing a so-called novelty bonus through reward-related processes. So far, few studies have provided behavioral evidence for such a novelty bonus. In this study, we aimed to investigate whether spatial novelty can stimulate exploratory behavior (Experiment 1), and whether age, novelty-seeking, and reduced action radius or social interactions due to COVID-19 restrictions influenced the exploration-exploitation trade-off (Experiment 2). In both experiments, we employed a novel paradigm in which participants made binary decisions between food items, while on rare trials, a surprise option was presented. Results from Experiment 1 are in line with a novelty bonus, with spatial novelty promoting exploratory behavior. In Experiment 2, we found that exploratory behavior declined with age, high novelty seekers made more exploratory choices than low novelty seekers, and participants with a smaller action radius made fewer exploratory choices. These findings are consistent with previous findings in animals and predictions from computational models.Entities:
Keywords: decision making; exploration; food choices; novelty; surprise; value
Mesh:
Year: 2022 PMID: 35218049 PMCID: PMC9306615 DOI: 10.1111/nyas.14757
Source DB: PubMed Journal: Ann N Y Acad Sci ISSN: 0077-8923 Impact factor: 6.499
Figure 1Experimental design. The experiment took place in two rooms. On the first day, participants filled out questionnaires and were familiarized with one of two rooms. Which room was familiarized was counterbalanced in a between‐subjects design. On days 2 and 3, participants performed the experimental task in the same room as day 1 (familiar condition) and a different room (novel condition) in a within‐subjects design. The order of the conditions (novel first; familiar first) was also counterbalanced between participants.
Figure 2Experimental task. (A) The rating phase and (B) the choice phase.
Figure 3Surprise choices. The percentage of surprise choices on surprise item–present trials is shown for the novel and familiar condition in Experiment 1 and online Experiment 2. Error bars reflect the standard error of the mean.
Correlations between novelty seeking scores, hunger, BAS drive, BAS fun seeking, BAS reward responsiveness, BIS, and the percentage of surprise items chosen
| Surprise choices | Novelty seeking | Hunger | BAS drive | BAS fun seeking | BAS reward responsiveness | BIS | |
|---|---|---|---|---|---|---|---|
| Surprise choices | |||||||
| Novelty seeking | 0.350 | ||||||
| Hunger | 0.143 | −0.005 | |||||
| BAS drive | 0.338 | −0.339 | 0.181 | ||||
| BAS fun seeking | −0.032 | −0.427 | 0.434 | 0.293 | |||
| BAS reward responsiveness | 0.324 | −0.140 | 0.032 | 0.579 | 0.360 | ||
| BIS | 0.256 | 0.221 | −0.227 | 0.362 | −0.102 | 0.548 | |
Note: Values are Pearson correlation coefficients.
P < 0.05. ** P < 0.01.
Results from models using BIS/BAS subscale scores to predict the percentage surprise choices
|
|
| Lower bound CI | Upper bound CI | ||
|---|---|---|---|---|---|
| 1 | BAS drive | −0.091 | 0.807 | −0.875 | 0.692 |
| 2 | BAS fun seeking | 0.090 | 0.831 | −0.787 | 0.966 |
| 3 | BAS reward responsiveness | −0.673 | 0.231 | −1.822 | 0.475 |
| 4 | BIS | −0.817 | 0.061 | −1.675 | 0.041 |
Regression model predicting the percentage surprise choices using novelty seeking scores, hunger, BAS drive, BAS fun seeking, BAS reward responsiveness, and the BIS
|
|
| Lower bound CI | Upper bound CI | |
|---|---|---|---|---|
| (Constant) | 2.097 | 0.698 | −9.570 | 13.763 |
| Novelty seeking | 0.684 | 0.014 | 0.175 | 1.194 |
| Hunger (novel) | −1.941 | 0.004 | −3.102 | −0.781 |
| BAS drive | 0.861 | 0.024 | 0.139 | 1.583 |
| BAS fun seeking | 0.925 | 0.026 | 0.132 | 1.717 |
| BAS reward responsiveness | −0.789 | 0.157 | −1.938 | 0.360 |
| BIS | −1.248 | 0.009 | −2.101 | −0.396 |
Figure 4Factor loadings from the covariance matrix for the two main components. Loadings on the two main components are shown for the 13 questions (including three subquestions) included in the principal component analysis (PCA). One component included questions related to the action radius of people, while the other related more to social interactions. Questions 2, 7, 9, and 14 (see File S1, online only) were excluded due to low sampling accuracy. Note that some questions are abbreviated for display purposes. See File S1 (online only) for the original full‐length questions.
Component loadings table of the lockdown questionnaire
| Variable | Component 1: Action radius | Component 2: Interactions |
|---|---|---|
| Question 1: Are there currently any rules to restrict movement and visiting public places in your country? | 0.282 | |
| Question 3: Did you leave the house today? | 0.870 | |
| Question 3a: Was the visited place familiar? | 0.805 | |
| Question 3b: Was the visited place public? | 0.889 | |
| Question 4: Did you visit a public area in the last 7 days? | 0.449 | |
| Question 5: Do you work at home? | −0.311 | 0.375 |
| Question 6: Did you leave the country in the past 30 days? | −0.469 | −0.596 |
| Question 8: When was the last time you visited a novel place? | −0.391 | −0.301 |
| Question 10: How many real‐life interactions did you have today? | −0.367 | 0.588 |
| Question 10a: Did you interact with anyone from outside of your direct environment in real life today? | 0.704 | |
| Question 11: How many people did you interact with in real life in the last 7 days? | −0.329 | 0.605 |
| Question 12: How many people did you interact with online today? | 0.573 | |
| Question 13: How many people did you interact with online in the past 7 days? | 0.783 |
Note: Some questions were abbreviated for display purposes. See File S1 (online only) for the original full‐length questions.
Regression models with action radius and interaction (based on the PCA‐derived components) as predictors of the percentage of surprise items chosen
|
|
|
| VIF | ||
|---|---|---|---|---|---|
| 1 | (Constant) | 5.050 | 0.000 | ||
| Action radius | 0.241 | 2.192 | 0.031 | 1.000 | |
| 2 | (Constant) | 2.724 | 0.008 | ||
| Action radius | 0.240 | 2.075 | 0.041 | 1.094 | |
| Interaction | −0.003 | −0.023 | 0.982 | 1.094 |
Parameter values in the complete model
|
|
|
| VIF | |
|---|---|---|---|---|
| (Constant) | 0.951 | 0.345 | ||
| Action radius | 0.221 | 1.921 | 0.059 | 1.144 |
| Interaction | 0.025 | 0.198 | 0.843 | 1.365 |
| Happiness | −0.073 | −0.642 | 0.523 | 1.102 |
| Novelty seeking | 0.239 | 2.043 | 0.045 | 1.185 |
| Age | −0.114 | −0.857 | 0.394 | 1.522 |
| Hunger | 0.083 | 0.720 | 0.474 | 1.156 |